2016-10-26 MirioMerge branch 'master' into justin/erbium
2016-10-26 MirioMerge branch 'maddin/map-warfare-updates'
2016-10-26 MirioMerge branch 'master' into maddin/map-warfare-updates
2016-10-26 MirioMerge branch 'packer/vorix' into 'master'
2016-10-26 MirioMerge branch 'master' into packer/vorix 53/head
2016-10-26 MirioFix stuff reported by Spike. Add visuals to warpzone...
2016-10-26 MirioMerge branch 'master' into justin/erbium
2016-10-25 MirioRemove gametypefilter and fix z-fight
2016-10-25 MirioMerge branch 'master' into packer/vorix
2016-10-25 MirioMerge branch 'master' into maddin/map-warfare-updates
2016-10-25 MirioMerge branch 'master' into justin/erbium
2016-10-20 MirioMerge branch 'stormkeep-caulk-fix' into 'master'
2016-10-18 t0uYK8Nestormkeep: fix visible caulk 55/head
2016-10-15 MirioMerge branch 'master' into Justin/erbium
2016-08-16 MarioMerge remote-tracking branch 'origin/matthiaskrgr/implo...
2016-08-08 MarioUse .wav instead of .ogg in warfare map file, should...
2016-07-27 Matthias Krügerimplosion: fix tubes not connected to brush (near map...
2016-07-13 MarioFix a minor texture issue on dance
2016-07-11 MarioRemove non-team modes from dance (servers that wish...
2016-06-25 MarioFix Atelier speakers pointing to a non-existent sound...
2016-06-12 MarioCorrect spelling mistake in some commented out cvars
2016-06-08 packerfix lava spot
2016-06-02 Maddinfixed ceiling beneath MG, more clipping, some bot donot...
2016-04-15 MirioFix texture alignment
2016-04-06 MirioMerge branch 'matthiaskrgr/afterslime_windowfix' into...
2016-03-25 Matthias Krügerafterslime: fix window when viewing from inside slime... 51/head
2016-03-24 MirioRevert stuff
2016-03-23 MirioClips clips clip
2016-03-09 MirioMerge branch 'master' into justin/erbium
2016-02-21 packerMerge remote-tracking branch 'origin/master' into packe...
2016-02-21 packerfix boxes
2016-01-27 Rudolf PolzerWTF, this texture had red and green channels swapped...
2016-01-27 Rudolf PolzerFix some Y channels.
2016-01-22 packerupdate location names
2016-01-20 MirioFix missing texture
2016-01-20 MirioMerge branch 'master' into Justin/erbium
2016-01-15 Rudolf PolzerFix most of solarpanel.
2016-01-14 Rudolf PolzerUpdate shaderlist.
2016-01-14 Rudolf PolzerFix catharsis and crystals shader (make them conform...
2016-01-14 Rudolf PolzerFix blendfunc auditing for texture blending shaders.
2016-01-14 Rudolf Polzerminor fixes
2016-01-11 MirioWeapon clips, so projectiles do not disappear
2016-01-11 MirioEnlarge teleporter trigger so you won't get stuck anymore
2016-01-01 MirioClip places which you should not reach, clip doorways...
2015-12-31 MirioFix warpzone sound volumes
2015-12-30 MarioAdd a note to misc_gamemodel preferring use of misc_cli...
2015-10-28 MirioMore cleanup
2015-10-27 MirioMerge branch 'master' into Justin/erbium
2015-10-26 MirioMerge branch 'maddin/textures-phillipk2x-fixes' into...
2015-10-23 mschwanactual add the missing image... 49/head
2015-10-23 mschwanadded transparent and opaque variations for grate shade...
2015-10-01 MirioFix getting stuck at pipes
2015-10-01 MirioMerge branch 'maddin/map-warfare' into 'master'
2015-10-01 mschwanaligned light over the MG 48/head
2015-10-01 mschwanenable reflections again 22/head
2015-10-01 mschwanworkaround for issue with buggy reflections, see #102...
2015-10-01 MirioMerge branch 'maddin/textures-phillipk2x-cleanup' into...
2015-10-01 MirioMerge branch 'maddin/textures-common' into 'master'
2015-10-01 MirioMerge branch 'maddin/map-warfare' into 'master'
2015-10-01 MirioDisable reflections 45/head
2015-09-30 mschwanadded missing empty lines, formatting 46/head
2015-09-29 MirioMerge branch 'matthiaskrgr/light_misc' into 'master'
2015-09-28 mschwanincreased bouncescale
2015-09-28 mschwanadded polygonoffset and sort keys for proper decals
2015-09-28 mschwannew compile options: less bounce but more intense bounc...
2015-09-28 mschwanreadding info_autoscreenshot
2015-09-28 mschwanminor shader adjustments
2015-09-28 mschwanpanels done, pipes done, trims done, walls done
2015-09-28 mschwanlights done, natural done, natural shader are now impro...
2015-09-28 mschwanfloor done, grates know render correctly using their...
2015-09-28 mschwanbase done, ceiling done, computer done
2015-09-23 mschwankill this sneaky autoscreenshot entity with fire
2015-09-23 mschwancactus models shall not receive shadows
2015-09-23 Matthias Krügerdance: decrease samplesize from 6 to 4 to avoid shady... 42/head
2015-09-22 Matthias Krügerdance: gamma 0.7
2015-09-22 Matthias Krügerdrain: use gamma 0.75 making inside areas a bit darker
2015-09-21 Matthias Krügerspace-elevator: fix skylight position, make map a bit...
2015-09-21 MirioMerge branch 'matthiaskrgr/implosion_clipfix' into...
2015-09-21 mschwanchanged glow textures to include colour, removed redund...
2015-09-20 mschwanforgot to increase the version number
2015-09-20 mschwansmall visual improvements, shader clean-up
2015-09-20 mschwanremoved trailing whitespace, testing decal shader
2015-09-20 mschwanadded missing texture "noimpact", reworked texture... 47/head
2015-09-20 mschwantesting misc_model instead of misc_gamemodel for correc...
2015-09-17 Matthias Krügerimplosion: there was weaponclip at the bottom of the...
2015-09-15 mschwanoverhaul of the common textures with a uniform design...
2015-09-15 mschwanminor botclipping, added missing force_meta key to...
2015-09-12 Matthias Krügererbium: fix couple of trim texture disalignments
2015-09-12 Matthias Krügererbium: fix tilestone texture glitch
2015-09-11 MirioMerge branch 'matthiaskrgr/catharsis_2' into 'master'
2015-09-11 MirioIncrease version
2015-09-09 Matthias Krügercatharsis: fix some horizont-brushes looking cut off...
2015-09-07 MirioDont forget map file maybe
2015-09-07 MirioRemove spawn decals from items
2015-09-07 MirioMerge branch 'matthiaskrgr/silentsiege' into 'master'
2015-09-07 MirioIncrease version
2015-09-07 MirioMerge branch 'matthiaskrgr/atelier' into 'master'
2015-09-07 MirioIncrease version number
2015-09-07 Matthias Krügersilentsiege: fix pipe and other small glitch
2015-09-07 MirioMerge branch 'matthiaskrgr/leave_em_behind' into 'master'