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fix morphed's tree model
[xonotic/xonotic-nexcompat.pk3dir.git] / scripts / nexcompat-evil6_walls.shader
1 // textures/evil6_walls/
2
3 // e6girdergrate.tga  (default grate shader)
4
5 textures/evil6_walls/e6girdergrate_s
6 {
7         qer_editorimage textures/evil6_walls/e6girdergrate.tga
8         surfaceparm trans
9         surfaceparm nomarks
10         surfaceparm metalsteps
11         cull none
12         {
13                 map textures/evil6_walls/e6girdergrate.tga
14                 alphafunc GE128
15                 depthwrite
16         }
17         {
18                 map $lightmap
19                 depthfunc equal
20                 blendfunc filter
21         }
22 }
23
24 // e6girdergrate2b.tga  (default grate shader)
25
26 textures/evil6_walls/e6girdergrate2b_s
27 {
28         qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
29         surfaceparm trans
30         surfaceparm nomarks
31         surfaceparm metalsteps
32         cull none
33         {
34                 map textures/evil6_walls/e6girdergrate2b.tga
35                 alphafunc GE128
36                 depthwrite
37         }
38         {
39                 map $lightmap
40                 depthfunc equal
41                 blendfunc filter
42         }
43 }
44
45 // e6girdersupport.tga  (default grate shader)
46
47 textures/evil6_walls/e6girdersupport_s
48 {
49         qer_editorimage textures/evil6_walls/e6girdersupport.tga
50         surfaceparm trans
51         surfaceparm nomarks
52         surfaceparm metalsteps
53         cull none
54         {
55                 map textures/evil6_walls/e6girdersupport.tga
56                 alphafunc GE128
57                 depthwrite
58         }
59         {
60                 map $lightmap
61                 depthfunc equal
62                 blendfunc filter
63         }
64 }
65
66 // e6indsdoor.tga  (default grate shader)
67
68 textures/evil6_walls/e6indsdoor_s
69 {
70         qer_editorimage textures/evil6_walls/e6indsdoor.tga
71         surfaceparm trans
72         surfaceparm nomarks
73         surfaceparm metalsteps
74         cull none
75         {
76                 map textures/evil6_walls/e6indsdoor.tga
77                 alphafunc GE128
78                 depthwrite
79         }
80         {
81                 map $lightmap
82                 depthfunc equal
83                 blendfunc filter
84         }
85 }
86
87 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
88 // Tech door light effect
89
90 textures/evil6_walls/e6tdoor
91 {
92         qer_editorimage textures/evil6_walls/e6tdoor.tga
93         {
94                 map textures/evil6_walls/e6tdoor.tga
95         }
96         {
97                 map textures/evil6_walls/e6tdoor.tga
98                 blendFunc blend
99         }
100         {
101                 map $lightmap
102                 blendFunc filter
103         }
104 }