*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "asewindow.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 6 *MATERIAL 0 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "textures/evil1_metals/de-r_mtl2b" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.983778 0.801147 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/evil1_metals/de-r_mtl2b" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/evil4_metals/defaultmetal" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.974640 0.974997 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/evil4_metals/defaultmetal" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\evil4_metals\defaultmetal.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/dustball/dustball_skybox" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.801282 0.641184 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/dustball/dustball_skybox" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\env\dustball\dustball_up.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 5 { *MATERIAL_NAME "textures/evil4_d_techwalls/d_tech_dw2g" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 0.972974 0.970806 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/evil4_d_techwalls/d_tech_dw2g" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\evil4_d_techwalls\d_tech_dw2g.jpg" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat3model0surf0" *NODE_TM { *NODE_NAME "mat3model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 480.000000 57.250000 -24.000000 *MESH_VERTEX 1 480.000000 -72.000000 -160.000000 *MESH_VERTEX 2 480.000000 80.000000 -24.000000 *MESH_VERTEX 3 480.000000 80.000000 -280.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.447266 1.812500 1.000000 *MESH_TVERT 1 -0.562500 0.750000 1.000000 *MESH_TVERT 2 0.625000 1.812500 1.000000 *MESH_TVERT 3 0.625000 -0.187500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf1" *NODE_TM { *NODE_NAME "mat3model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -440.000000 80.000000 -24.000000 *MESH_VERTEX 1 -440.000000 -72.000000 -160.000000 *MESH_VERTEX 2 -440.000000 57.250000 -24.000000 *MESH_VERTEX 3 -440.000000 80.000000 -280.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 1.812500 1.000000 *MESH_TVERT 1 -0.562500 0.750000 1.000000 *MESH_TVERT 2 0.447266 1.812500 1.000000 *MESH_TVERT 3 0.625000 -0.187500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat1model0surf2" *NODE_TM { *NODE_NAME "mat1model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 512.000000 80.000000 0.000000 *MESH_VERTEX 1 480.000000 80.000000 -24.000000 *MESH_VERTEX 2 512.000000 80.000000 -24.000000 *MESH_VERTEX 3 480.000000 80.000000 0.000000 *MESH_VERTEX 4 480.000000 80.000000 -280.000000 *MESH_VERTEX 5 512.000000 80.000000 -280.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 2 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 2.000000 1.000000 *MESH_TVERT 1 0.750000 1.812500 1.000000 *MESH_TVERT 2 1.000000 1.812500 1.000000 *MESH_TVERT 3 0.750000 2.000000 1.000000 *MESH_TVERT 4 0.750000 -0.187500 1.000000 *MESH_TVERT 5 1.000000 -0.187500 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 *MESH_TFACE 2 1 2 4 *MESH_TFACE 3 2 5 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf3" *NODE_TM { *NODE_NAME "mat1model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 480.000000 80.000000 -24.000000 *MESH_VERTEX 1 480.000000 80.000000 0.000000 *MESH_VERTEX 2 480.000000 57.250000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 3 *MESH_TVERTLIST { *MESH_TVERT 0 0.625000 0.812500 1.000000 *MESH_TVERT 1 0.625000 1.000000 1.000000 *MESH_TVERT 2 0.447266 0.812500 1.000000 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf4" *NODE_TM { *NODE_NAME "mat1model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 3 *MESH_NUMFACES 1 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -440.000000 57.250000 -24.000000 *MESH_VERTEX 1 -440.000000 80.000000 0.000000 *MESH_VERTEX 2 -440.000000 80.000000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 3 *MESH_TVERTLIST { *MESH_TVERT 0 0.447266 0.812500 1.000000 *MESH_TVERT 1 0.625000 1.000000 1.000000 *MESH_TVERT 2 0.625000 0.812500 1.000000 } *MESH_NUMTVFACES 1 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf5" *NODE_TM { *NODE_NAME "mat1model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -440.000000 80.000000 0.000000 *MESH_VERTEX 1 -440.000000 57.250000 -24.000000 *MESH_VERTEX 2 480.000000 80.000000 0.000000 *MESH_VERTEX 3 480.000000 57.250000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.724999 -0.688749 *MESH_VERTEXNORMAL 1 0.000000 0.724999 -0.688749 *MESH_VERTEXNORMAL 2 0.000000 0.724999 -0.688749 *MESH_VERTEXNORMAL 3 0.000000 0.724999 -0.688749 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -3.437500 1.000000 1.000000 *MESH_TVERT 1 -3.437500 0.812500 1.000000 *MESH_TVERT 2 3.750000 1.000000 1.000000 *MESH_TVERT 3 3.750000 0.812500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf6" *NODE_TM { *NODE_NAME "mat1model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -472.000000 80.000000 0.000000 *MESH_VERTEX 1 -472.000000 80.000000 -24.000000 *MESH_VERTEX 2 -440.000000 80.000000 0.000000 *MESH_VERTEX 3 -440.000000 80.000000 -24.000000 *MESH_VERTEX 4 -472.000000 80.000000 -280.000000 *MESH_VERTEX 5 -440.000000 80.000000 -280.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 3 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.312500 2.000000 1.000000 *MESH_TVERT 1 0.312500 1.812500 1.000000 *MESH_TVERT 2 0.562500 2.000000 1.000000 *MESH_TVERT 3 0.562500 1.812500 1.000000 *MESH_TVERT 4 0.312500 -0.187500 1.000000 *MESH_TVERT 5 0.562500 -0.187500 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 *MESH_TFACE 2 1 3 4 *MESH_TFACE 3 3 5 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat5model0surf7" *NODE_TM { *NODE_NAME "mat5model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 480.000000 -72.000000 -160.000000 *MESH_VERTEX 1 -440.000000 -72.000000 -160.000000 *MESH_VERTEX 2 480.000000 80.000000 -280.000000 *MESH_VERTEX 3 -440.000000 80.000000 -280.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.619644 0.784883 *MESH_VERTEXNORMAL 1 0.000000 0.619644 0.784883 *MESH_VERTEXNORMAL 2 0.000000 0.619644 0.784883 *MESH_VERTEXNORMAL 3 0.000000 0.619644 0.784883 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -3.002036 0.002885 1.000000 *MESH_TVERT 1 4.997960 0.002885 1.000000 *MESH_TVERT 2 -3.002036 1.002871 1.000000 *MESH_TVERT 3 4.997960 1.002871 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat4model0surf8" *NODE_TM { *NODE_NAME "mat4model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 480.000000 57.250000 -24.000000 *MESH_VERTEX 1 -440.000000 -72.000000 -160.000000 *MESH_VERTEX 2 480.000000 -72.000000 -160.000000 *MESH_VERTEX 3 -440.000000 57.250000 -24.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.724999 -0.688749 *MESH_VERTEXNORMAL 1 0.000000 0.724999 -0.688749 *MESH_VERTEXNORMAL 2 0.000000 0.724999 -0.688749 *MESH_VERTEXNORMAL 3 0.000000 0.724999 -0.688749 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 1.875000 0.906250 1.000000 *MESH_TVERT 1 -1.718750 0.375000 1.000000 *MESH_TVERT 2 1.875000 0.375000 1.000000 *MESH_TVERT 3 -1.718750 0.906250 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 }