we do not need TWO common.shaders...
authorRudolf Polzer <divverent@alientrap.org>
Tue, 11 May 2010 15:58:54 +0000 (17:58 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Tue, 11 May 2010 15:58:54 +0000 (17:58 +0200)
scripts/nexcompat-common.shader [deleted file]
scripts/shaderlist.txt [deleted file]

diff --git a/scripts/nexcompat-common.shader b/scripts/nexcompat-common.shader
deleted file mode 100644 (file)
index 9ed43fb..0000000
+++ /dev/null
@@ -1,372 +0,0 @@
-textures/common/antiportal
-{
-       qer_trans 0.30
-       qer_nocarve
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm structural
-       surfaceparm trans
-       surfaceparm antiportal
-}
-
-textures/common/areaportal
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm structural
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm areaportal
-}
-
-textures/common/caulk
-{
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-}
-
-textures/common/forcecaulk
-{
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-       surfaceparm structural
-}
-
-textures/common/clip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-       surfaceparm playerclip
-}
-
-textures/common/clusterportal
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm clusterportal
-}
-
-textures/common/cushion
-{
-       qer_nocarve
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm nodamage
-}
-
-textures/common/donotenter
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm donotenter
-}
-
-
-// never used
-//
-//textures/common/energypad
-//{
-//     qer_editorimage textures/sfx/bluegoal.tga
-//     surfaceparm nolightmap
-//     cull twosided
-//     {
-//             map textures//bluegoal.tga
-//             blendFunc GL_ONE GL_SRC_ALPHA
-//             tcGen environment
-//             tcMod turb 0 0.25 0 0.05
-//     }
-//}
-
-textures/common/full_clip // silly shader, use weapclip instead
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm playerclip
-}
-
-textures/common/hint // should NOT use surfaceparm hint.. strange but true
-{
-       qer_nocarve
-       qer_trans 0.30
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm structural
-       surfaceparm trans
-       surfaceparm noimpact
-       surfaceparm hint        // ydnar: yes it should.
-}
-
-textures/common/invisible // solid, transparent polygons, casts shadows
-{
-       surfaceparm nolightmap
-        {
-               map textures/common/invisible.tga
-               alphaFunc GE128
-               depthWrite
-               rgbGen vertex
-       }       
-}
-
-textures/common/mirror1
-{
-       qer_editorimage textures/common/mirror1.tga
-       surfaceparm nolightmap
-       portal
-       {
-               map textures/common/mirror1.tga
-               blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
-               depthWrite
-       }
-}
-
-textures/common/mirror2
-{
-       qer_editorimage textures/common/qer_mirror.tga
-       surfaceparm nolightmap
-       portal
-       {
-               map textures/common/mirror1.tga
-               blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
-               depthWrite
-       }
-       {
-               map textures/sfx/mirror.tga
-               blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
-       }
-}
-
-textures/common/missileclip
-{
-       qer_trans 0.40
-       surfaceparm nodamage
-       surfaceparm nomarks
-       surfaceparm nodraw
-       //surfaceparm nonsolid
-       surfaceparm playerclip
-       surfaceparm trans
-}
-
-textures/common/nodraw
-{
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-}
-
-textures/common/nodrawnonsolid
-{
-       surfaceparm nonsolid
-       surfaceparm nolightmap
-       surfaceparm nodraw
-}
-
-textures/common/nodrop
-{
-       qer_nocarve
-       qer_trans 0.5
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm nodrop
-}
-
-
-textures/common/noimpact
-{
-       qer_editorimage textures/common/nolightmap.tga
-       qer_nocarve
-       qer_trans 0.5
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-}
-
-textures/common/nolightmap
-{
-       surfaceparm nolightmap
-}
-
-textures/common/origin
-{
-       qer_nocarve
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm origin
-}
-
-textures/common/skip
-{
-       qer_nocarve
-       qer_trans 0.30
-       surfaceparm nodraw
-       surfaceparm nonsolid
-       surfaceparm skip
-       surfaceparm structural
-       surfaceparm trans
-}
-
-textures/common/portal
-{
-       qer_editorimage textures/common/qer_portal.tga
-       surfaceparm nolightmap
-       portal
-       {
-               map textures/common/mirror1.tga
-               tcMod turb 0 0.25 0 0.05
-               blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
-               depthWrite
-       }
-}
-
-textures/common/slick
-{
-       qer_trans 0.50
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-       surfaceparm trans
-       surfaceparm slick
-}
-
-textures/common/terrain
-{
-       q3map_terrain
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nomarks
-}
-
-textures/common/terrain2
-{
-       q3map_terrain
-       qer_editorimage textures/common/terrain.tga
-       surfaceparm dust
-       surfaceparm nodraw
-       surfaceparm nomarks
-       surfaceparm nolightmap
-}
-
-textures/common/timportal
-{
-       qer_editorimage textures/common/qer_portal.tga
-       portal
-       surfaceparm nolightmap
-       {
-               map textures/common/portal.tga
-               tcMod turb 0 0.25 0 0.05
-               blendFunc GL_ONE GL_SRC_ALPHA
-               depthWrite
-       }
-}
-
-textures/common/trigger
-{
-       qer_trans 0.50
-       qer_nocarve
-       surfaceparm nodraw
-}
-
-textures/common/weapclip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm trans
-       surfaceparm nomarks
-}
-
-textures/common/metalclip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-       surfaceparm playerclip
-       surfaceparm metalsteps
-}
-
-textures/common/botclip
-{
-       qer_trans 0.40
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm trans
-       surfaceparm nomarks
-       surfaceparm noimpact
-       surfaceparm botclip
-}
-
-//
-// ydnar q3map lightgrid bounds
-//
-// the min/max bounds of brushes with this shader in a map
-// will define the bounds of the map's lightgrid (model lighting)
-// note: make it as small as possible around player space
-// to minimize bsp size and compile time
-//
-
-textures/common/lightgrid
-{
-       qer_trans 0.5
-       surfaceparm nodraw
-       surfaceparm nolightmap
-       surfaceparm nonsolid
-       surfaceparm detail
-       surfaceparm nomarks
-       surfaceparm trans
-       surfaceparm lightgrid
-}
-
-textures/common/warpzone
-{
-       surfaceparm nolightmap
-       // surfaceparm nonsolid // no, it must be solid like trigger
-       surfaceparm trans
-       surfaceparm nomarks
-       {
-               map textures/common/mirror1.tga // fully transparent
-               blendfunc blend
-       }
-       dp_camera
-       dp_refract 1 1 1 1 // makes the camera render like a refraction
-}
-
-textures/common/camera
-{
-       {
-               map textures/common/mirror1.tga // fully transparent
-               blendfunc blend
-       }
-       dp_camera
-}
diff --git a/scripts/shaderlist.txt b/scripts/shaderlist.txt
deleted file mode 100644 (file)
index b9ecc2c..0000000
+++ /dev/null
@@ -1,76 +0,0 @@
-accident
-aggressor
-blacksky
-cel
-common
-cyberparcour01
-desertfactory
-domination
-dsi
-e7
-eggandbacon
-egyptsoc
-el3dm1
-electro
-evil1_grates
-evil2
-evil3
-evil4_techtrims
-evil5
-evil6_floors
-evil6_lights
-evil6_support
-evil6_trims
-evil6_walls
-evil8_base
-eX
-exosystem
-final_rage
-flags
-flamethrower
-harlequin_sky
-hip_interstellar
-hlac
-kaznexctf2
-leiprojectile
-liquids
-mandelbrotsky
-mflag
-morphed
-newsky_asteroids
-newsky_nebulae
-newsky_planets
-nexdm18_rmx
-official_cmp1
-onslaught
-portals
-race
-racetrack
-reaper
-ruiner
-savdm6ish
-sav-graysky1
-sav-liquids
-sbshield
-sfx
-shotgun
-spiderbot
-stralenex1
-stralenex8
-strength
-stormkeep
-swamp
-teamfx
-terrain_alphafade
-terrain_dotproduct2projected
-terrain_dotproduct2
-test3
-toxic
-trak4
-trak5
-tree
-tuba
-turrets
-tutorial
-tznex01
-water