add missing shaders in eX (they do nothing, preparation for next commit)
authorRudolf Polzer <divverent@alientrap.org>
Fri, 10 Sep 2010 18:45:11 +0000 (20:45 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 10 Sep 2010 18:45:11 +0000 (20:45 +0200)
scripts/nexcompat-eX.shader

index 8089057..a13b3e3 100644 (file)
@@ -119,6 +119,17 @@ textures/eX/eX_deswall_01
        }       
 }
 
+textures/eX/eX_floor_grate_03
+{
+       qer_EditorImage         textures/eX/eX_floor_grate_03.tga
+       {
+               map textures/eX/eX_floor_grate_03
+       }
+       {
+               map $lightmap
+       }       
+}
+
 textures/eX/eX_floor_grate_03_128
 {
        qer_EditorImage         textures/eX/eX_floor_grate_03_128.tga
@@ -649,6 +660,17 @@ textures/eX/eXmetal_plate01b
        }
 }
 
+textures/eX/eXmetal_plate01B
+{
+       qer_EditorImage textures/eX/eXmetal_plate01B.tga
+       {
+               map textures/eX/eXmetal_plate01B
+       }
+       {
+               map $lightmap
+       }
+}
+
 textures/eX/eXmetal_plate01c
 {
        qer_EditorImage textures/eX/eXmetal_plate01c.tga
@@ -693,6 +715,17 @@ textures/eX/eXmetalBase03
        }
 }
 
+textures/eX/eXmetalBase04
+{
+       qer_EditorImage textures/eX/eXmetalBase04.tga
+       {
+               map textures/eX/eXmetalBase04
+       }
+       {
+               map $lightmap
+       }
+}
+
 textures/eX/eXmetalBase05Rust
 {
        qer_EditorImage textures/eX/eXmetalBase05Rust.tga