Remove some redundant and in-the-way domination textures.
[xonotic/xonotic-nexcompat.pk3dir.git] / scripts /
2011-08-27 Rudolf Polzerupdate gitattributes xonotic-v0.5.0 xonotic-v0.6.0 xonotic-v0.7.0
2010-09-10 Rudolf Polzerredirect trak5 too
2010-09-10 Rudolf Polzerredirect trak4 to trak4x too
2010-09-10 Rudolf Polzerdelete eX textures as we already have them in -maps...
2010-09-10 Rudolf Polzeradd missing shaders in eX (they do nothing, preparation...
2010-09-03 Rudolf Polzerthis belongs in xonotic-data
2010-08-17 Rudolf Polzerremaining fixes for nexcompat
2010-08-17 Rudolf Polzerupdate it again :P this time add missing files
2010-08-17 Rudolf Polzerfix more nexcompat bugs :P
2010-08-17 Rudolf Polzersync better with nexuiz
2010-06-24 Rudolf Polzermove shaderlist.txt into the individual dirs again...
2010-06-15 Rudolf Polzerfix morphed's tree model
2010-05-11 Rudolf Polzerwe do not need TWO common.shaders...
2010-04-27 Rudolf Polzerremove the some shaders that should be in xonotic-data...
2010-04-17 Rudolf Polzerfix lots of CRLFs
2010-04-02 Rudolf Polzerremove exosystem, as it is back
2010-04-02 Rudolf Polzermore radiant stuff that rather should be in xonotic...
2010-03-31 xonoticrename shader files to nexcompat_*
2010-03-30 Florian Paul Schmidtcleanup: move env/ models/ scripts/ textures/ to compat...