From 569becf6bb71885e487713496651e1e3a74ec460 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 2 Apr 2010 14:31:15 +0200 Subject: [PATCH] more radiant stuff that rather should be in xonotic-data --- scripts/default_project.proj | 71 ---------- scripts/turrets.def | 246 ----------------------------------- 2 files changed, 317 deletions(-) delete mode 100644 scripts/default_project.proj delete mode 100644 scripts/turrets.def diff --git a/scripts/default_project.proj b/scripts/default_project.proj deleted file mode 100644 index 1713f24..0000000 --- a/scripts/default_project.proj +++ /dev/null @@ -1,71 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/scripts/turrets.def b/scripts/turrets.def deleted file mode 100644 index 08ba719..0000000 --- a/scripts/turrets.def +++ /dev/null @@ -1,246 +0,0 @@ -/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -Fast firing moderate damage bullet (hitscan) turret. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/mg.md3" -*/ - -/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Basic energy cannon --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/plasma.md3" -*/ - -/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -basic energy cannon * 2 --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/plasma2.md3" -*/ - -/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR -Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/flac.md3" -*/ - -/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) -6 unguided rockers fired in a rapid burst. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/mlrs.md3" -*/ - -/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) -2 guided moderate damage accelerating rockets --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/hellion.md3" -*/ - - -/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) -Single powerful rocket with the ability to evade obstacles to find its target. Varied speed. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/hk.md3" -*/ - -/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) -Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/tesla.md3" -*/ - -/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) -Constant beam weapon that will considerably slow its target down while dealing low but constant damage. --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -master_name: This turret controls what all turrets with master_nameof set to this aim at -master_nameof: Dont select own targets, use the target of the turret with this master_name -target: Defend the position of this entity -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/phaser.md3" -*/ - - -/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) --------- KEYS -------- -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half -team: 5=red, 14=blue --------- SPAWNFLAGS -------- -PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ----------NOTES---------- -Supplies neerby energy based turrets with more power so they can fire more often. --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/reactor.md3" -*/ - -/*QUAKED turret_targettrigger (.5 .5 .5) ? -Used to feed turrets capable of it with remote target info. currently only turret_hk supports this. -*/ - - -/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50) ------------KEYS------------ -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue ------------SPAWNFLAGS----------- ----------NOTES---------- - -A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal. - --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/walker.md3" -*/ - - -/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50) ------------KEYS------------ -turret_scale_damage: 2 = double damage, 0.5 = half -turret_scale_range: 2 = double range, 0.5 = half -turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!) -turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen -turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed -turret_scale_health: 2 = double health, 0.5 = half - -team : 5=red, 14=blue ------------SPAWNFLAGS----------- ----------NOTES---------- - -Small, agile and move capable turret. - --------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -model="models/turrets/radiant/ewheel.md3" -*/ - - -/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32) ------------KEYS------------ -target: .targetname of next wapoint in chain. -wait: Pause at this point # seconds. ------------SPAWNFLAGS----------- - ----------NOTES---------- -If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly. -If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached. -*/ \ No newline at end of file -- 2.39.2