From 7f9a65c328ae46a79dd4566ce2574ef8612690e1 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 17 Apr 2010 21:01:59 +0200 Subject: [PATCH] fix lots of CRLFs --- .gitattributes | 6 +++--- env/hip_inter/README.TXT | 28 ++++++++++++++-------------- scripts/newsky_nebulae.txt | 8 ++++---- scripts/nexcompat-rocket.shader | 20 ++++++++++---------- 4 files changed, 31 insertions(+), 31 deletions(-) diff --git a/.gitattributes b/.gitattributes index edd30fd..67420ef 100644 --- a/.gitattributes +++ b/.gitattributes @@ -95,8 +95,8 @@ makespr32 crlf=input *.mapinfo crlf=input *.m crlf=input *.md3 -crlf -diff -*.md5anim crlf=input -*.md5mesh crlf=input +*.md5anim -crlf +*.md5mesh -crlf *.mdl -crlf -diff *.med crlf=input *.mf crlf=input @@ -124,7 +124,7 @@ PkgInfo crlf=input *.pm crlf=input *.png -crlf -diff POSITIONS -crlf -diff -*.proj crlf=input +*.proj -crlf *.properties crlf=input *.psd -crlf -diff *.py crlf=input diff --git a/env/hip_inter/README.TXT b/env/hip_inter/README.TXT index 4fd1677..9bf1733 100644 --- a/env/hip_inter/README.TXT +++ b/env/hip_inter/README.TXT @@ -1,14 +1,14 @@ -UPDATED THE 28TH, REMOVED A FUNKY PLANET - -INTERSTELLAR -high res 1024^2 environment map -ships as TGA. - - -By Jockum Skoglund aka hipshot -hipshot@zfight.com -www.zfight.com -Stockholm, 2005 08 25 - - -Modify however you like, just cred me for my work, maybe link to my page. +UPDATED THE 28TH, REMOVED A FUNKY PLANET + +INTERSTELLAR +high res 1024^2 environment map +ships as TGA. + + +By Jockum Skoglund aka hipshot +hipshot@zfight.com +www.zfight.com +Stockholm, 2005 08 25 + + +Modify however you like, just cred me for my work, maybe link to my page. diff --git a/scripts/newsky_nebulae.txt b/scripts/newsky_nebulae.txt index 24aeea3..883ba04 100644 --- a/scripts/newsky_nebulae.txt +++ b/scripts/newsky_nebulae.txt @@ -12,9 +12,9 @@ Created for Xonotic and first released at Blender and Gimp ================================================================================ -To create the skybox images, I used the method explained here: - - +To create the skybox images, I used the method explained here: + + In short, the environment is projected onto a cube with an EnvMap material, and after the rendering, the projection can be extracted with "Save EnvMap", found in the Texture Panel. @@ -32,7 +32,7 @@ GNU General Public License I release all the files that are part of this project under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version. - + All the files that are part of this project are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. diff --git a/scripts/nexcompat-rocket.shader b/scripts/nexcompat-rocket.shader index dce91f7..b3041f2 100644 --- a/scripts/nexcompat-rocket.shader +++ b/scripts/nexcompat-rocket.shader @@ -1,10 +1,10 @@ -rocketThrust -{ - surfaceparm trans - cull disable - { - clampmap textures/thrustc1.tga - blendfunc add - tcMod rotate 720 - } -} +rocketThrust +{ + surfaceparm trans + cull disable + { + clampmap textures/thrustc1.tga + blendfunc add + tcMod rotate 720 + } +} -- 2.39.2