]> de.git.xonotic.org Git - xonotic/xonotic.git/blobdiff - misc/builddeps/win64/dx/include/d3d8caps.h
Move libraries into subdirectories for better selectivity when building.
[xonotic/xonotic.git] / misc / builddeps / win64 / dx / include / d3d8caps.h
diff --git a/misc/builddeps/win64/dx/include/d3d8caps.h b/misc/builddeps/win64/dx/include/d3d8caps.h
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+/*
+ * Copyright (C) 2002 Jason Edmeades
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D8CAPS_H
+#define __WINE_D3D8CAPS_H
+
+/*
+ * Definitions
+ */
+
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR   1
+#define D3DCURSORCAPS_LOWRES  2
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION         0x0080000
+#define D3DDEVCAPS_PUREDEVICE              0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
+#define D3DDEVCAPS_RTPATCHES               0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
+#define D3DDEVCAPS_NPATCHES                0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE              0x100000
+
+#define D3DLINECAPS_TEXTURE           0x01
+#define D3DLINECAPS_ZTEST             0x02
+#define D3DLINECAPS_BLEND             0x04
+#define D3DLINECAPS_ALPHACMP          0x08
+#define D3DLINECAPS_FOG               0x10
+
+#define D3DPBLENDCAPS_ZERO            0x0001
+#define D3DPBLENDCAPS_ONE             0x0002
+#define D3DPBLENDCAPS_SRCCOLOR        0x0004
+#define D3DPBLENDCAPS_INVSRCCOLOR     0x0008
+#define D3DPBLENDCAPS_SRCALPHA        0x0010
+#define D3DPBLENDCAPS_INVSRCALPHA     0x0020
+#define D3DPBLENDCAPS_DESTALPHA       0x0040
+#define D3DPBLENDCAPS_INVDESTALPHA    0x0080
+#define D3DPBLENDCAPS_DESTCOLOR       0x0100
+#define D3DPBLENDCAPS_INVDESTCOLOR    0x0200
+#define D3DPBLENDCAPS_SRCALPHASAT     0x0400
+#define D3DPBLENDCAPS_BOTHSRCALPHA    0x0800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
+
+#define D3DPCMPCAPS_NEVER        0x01
+#define D3DPCMPCAPS_LESS         0x02
+#define D3DPCMPCAPS_EQUAL        0x04
+#define D3DPCMPCAPS_LESSEQUAL    0x08
+#define D3DPCMPCAPS_GREATER      0x10
+#define D3DPCMPCAPS_NOTEQUAL     0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS       0x80
+
+#define D3DPMISCCAPS_MASKZ                 0x0002
+#define D3DPMISCCAPS_LINEPATTERNREP        0x0004
+#define D3DPMISCCAPS_CULLNONE              0x0010
+#define D3DPMISCCAPS_CULLCW                0x0020
+#define D3DPMISCCAPS_CULLCCW               0x0040
+#define D3DPMISCCAPS_COLORWRITEENABLE      0x0080
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
+#define D3DPMISCCAPS_CLIPTLVERTS           0x0200
+#define D3DPMISCCAPS_TSSARGTEMP            0x0400
+#define D3DPMISCCAPS_BLENDOP               0x0800
+
+#define D3DPRASTERCAPS_DITHER                     0x00000001
+#define D3DPRASTERCAPS_PAT                        0x00000008
+#define D3DPRASTERCAPS_ZTEST                      0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080
+#define D3DPRASTERCAPS_FOGTABLE                   0x00000100
+#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000
+#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000
+#define D3DPRASTERCAPS_ZBIAS                      0x00004000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000
+#define D3DPRASTERCAPS_FOGRANGE                   0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000
+#define D3DPRASTERCAPS_WBUFFER                    0x00040000
+#define D3DPRASTERCAPS_WFOG                       0x00100000
+#define D3DPRASTERCAPS_ZFOG                       0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000
+#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE      0x00800000
+
+#define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
+#define D3DPRESENT_INTERVAL_ONE                   0x00000001
+#define D3DPRESENT_INTERVAL_TWO                   0x00000002
+#define D3DPRESENT_INTERVAL_THREE                 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR                  0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
+#define D3DPSHADECAPS_FOGGOURAUD                  0x80000
+
+#define D3DPTADDRESSCAPS_WRAP                     0x01
+#define D3DPTADDRESSCAPS_MIRROR                   0x02
+#define D3DPTADDRESSCAPS_CLAMP                    0x04
+#define D3DPTADDRESSCAPS_BORDER                   0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE               0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE              0x00001
+#define D3DPTEXTURECAPS_POW2                     0x00002
+#define D3DPTEXTURECAPS_ALPHA                    0x00004
+#define D3DPTEXTURECAPS_SQUAREONLY               0x00020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
+#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00100
+#define D3DPTEXTURECAPS_PROJECTED                0x00400
+#define D3DPTEXTURECAPS_CUBEMAP                  0x00800
+#define D3DPTEXTURECAPS_VOLUMEMAP                0x02000
+#define D3DPTEXTURECAPS_MIPMAP                   0x04000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x08000
+#define D3DPTEXTURECAPS_MIPCUBEMAP               0x10000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x20000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x40000
+
+#define D3DPTFILTERCAPS_MINFPOINT                0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
+#define D3DPTFILTERCAPS_MAGFAFLATCUBIC           0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC        0x10000000
+
+#define D3DSTENCILCAPS_KEEP                      0x01
+#define D3DSTENCILCAPS_ZERO                      0x02
+#define D3DSTENCILCAPS_REPLACE                   0x04
+#define D3DSTENCILCAPS_INCRSAT                   0x08
+#define D3DSTENCILCAPS_DECRSAT                   0x10
+#define D3DSTENCILCAPS_INVERT                    0x20
+#define D3DSTENCILCAPS_INCR                      0x40
+#define D3DSTENCILCAPS_DECR                      0x80
+
+#define D3DTEXOPCAPS_DISABLE                     0x0000001
+#define D3DTEXOPCAPS_SELECTARG1                  0x0000002
+#define D3DTEXOPCAPS_SELECTARG2                  0x0000004
+#define D3DTEXOPCAPS_MODULATE                    0x0000008
+#define D3DTEXOPCAPS_MODULATE2X                  0x0000010
+#define D3DTEXOPCAPS_MODULATE4X                  0x0000020
+#define D3DTEXOPCAPS_ADD                         0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT                    0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
+#define D3DTEXOPCAPS_PREMODULATE                 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
+#define D3DTEXOPCAPS_LERP                        0x2000000
+
+#define D3DVTXPCAPS_TEXGEN                       0x01
+#define D3DVTXPCAPS_MATERIALSOURCE7              0x02
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS            0x08
+#define D3DVTXPCAPS_POSITIONALLIGHTS             0x10
+#define D3DVTXPCAPS_LOCALVIEWER                  0x20
+#define D3DVTXPCAPS_TWEENING                     0x40
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020
+#define D3DCAPS3_RESERVED                          0x8000001f
+
+#define D3DCAPS2_CANCALIBRATEGAMMA                 0x0100000
+#define D3DCAPS2_CANRENDERWINDOWED                 0x0080000
+#define D3DCAPS2_CANMANAGERESOURCE                 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES                   0x20000000
+#define D3DCAPS2_FULLSCREENGAMMA                   0x0020000
+#define D3DCAPS2_NO2DDURING3DSCENE                 0x0000002
+#define D3DCAPS2_RESERVED                          0x2000000
+
+/*
+ * The d3dcaps8 structure
+ */
+typedef struct _D3DCAPS8 {
+    D3DDEVTYPE          DeviceType;
+    UINT                AdapterOrdinal;
+
+    DWORD               Caps;
+    DWORD               Caps2;
+    DWORD               Caps3;
+    DWORD               PresentationIntervals;
+
+    DWORD               CursorCaps;
+
+    DWORD               DevCaps;
+
+    DWORD               PrimitiveMiscCaps;
+    DWORD               RasterCaps;
+    DWORD               ZCmpCaps;
+    DWORD               SrcBlendCaps;
+    DWORD               DestBlendCaps;
+    DWORD               AlphaCmpCaps;
+    DWORD               ShadeCaps;
+    DWORD               TextureCaps;
+    DWORD               TextureFilterCaps;
+    DWORD               CubeTextureFilterCaps;
+    DWORD               VolumeTextureFilterCaps;
+    DWORD               TextureAddressCaps;
+    DWORD               VolumeTextureAddressCaps;
+
+    DWORD               LineCaps;
+
+    DWORD               MaxTextureWidth, MaxTextureHeight;
+    DWORD               MaxVolumeExtent;
+
+    DWORD               MaxTextureRepeat;
+    DWORD               MaxTextureAspectRatio;
+    DWORD               MaxAnisotropy;
+    float               MaxVertexW;
+
+    float               GuardBandLeft;
+    float               GuardBandTop;
+    float               GuardBandRight;
+    float               GuardBandBottom;
+
+    float               ExtentsAdjust;
+    DWORD               StencilCaps;
+
+    DWORD               FVFCaps;
+    DWORD               TextureOpCaps;
+    DWORD               MaxTextureBlendStages;
+    DWORD               MaxSimultaneousTextures;
+
+    DWORD               VertexProcessingCaps;
+    DWORD               MaxActiveLights;
+    DWORD               MaxUserClipPlanes;
+    DWORD               MaxVertexBlendMatrices;
+    DWORD               MaxVertexBlendMatrixIndex;
+
+    float               MaxPointSize;
+
+    DWORD               MaxPrimitiveCount;
+    DWORD               MaxVertexIndex;
+    DWORD               MaxStreams;
+    DWORD               MaxStreamStride;
+
+    DWORD               VertexShaderVersion;
+    DWORD               MaxVertexShaderConst;
+
+    DWORD               PixelShaderVersion;
+    float               MaxPixelShaderValue;
+} D3DCAPS8;
+
+#endif  /* __WINE_D3D8CAPS_H */