Mapping ======= - [Netradiant](Netradiant) The primary program that we use for mapping. The article inside covers installation of NetRadiant. Basics of mapping - the NetRadiant handbook ------------------------------------------- - [Basic mapping in Radiant](Basic-mapping-in-Radiant) - Basic manipulation techniques - [Basic texturing](Basic-texturing) - How to make the map look colorful and pretty - [Patches](Patches) - When straight lines just don’t cut it - [Lighting](Lighting) - And the Mapper said - let there be light! - [Shaders](Shaders) - Some extra more twist to textures. If you’d like to, literally. - [Entities](Entities) - Platforms, trains, speakers, new toys, new toys - [Hinting](Hinting) - Hint: there are things that might better not be seen Game-type specific mapping -------------------------- - [Deathmatch](Deathmatch) - Free-for-all - [Team deathmatch](Team-deathmatch) - I got you covered, mate. - [CTF - Capture the flag](CTF_-_Capture_the_flag) - I got the flag, I GOT THE FLAG!! - [Domination](Domination) - Divide et impera - [Onslaught](Onslaught) - Now with vehicles! ### Advanced mapping - [WarpZones](WarpZones) - Creating WarpZones