h1. Mapping * [[Netradiant]] The primary program that we use for mapping. The article inside covers installation of NetRadiant. h2. Basics of mapping - the NetRadiant handbook * [[Basic mapping in Radiant]] - Basic manipulation techniques * [[Basic texturing]] - How to make the map look colorful and pretty * [[Patches]] - When straight lines just don't cut it * [[Lighting]] - And the Mapper said - let there be light! * [[Shaders]] - Some extra more twist to textures. If you'd like to, literally. * [[Entities]] - Platforms, trains, speakers, new toys, new toys * [[Hinting]] - Hint: there are things that might better not be seen h2. Game-type specific mapping * [[Deathmatch]] - Free-for-all * [[Team deathmatch]] - I got you covered, mate. * [[CTF - Capture the flag]] - I got the flag, I GOT THE FLAG!!! * [[Domination]] - Divide et impera * [[Onslaught]] - Now with vehicles! h3. Advanced mapping * [[WarpZones]] - Creating WarpZones