h1. Relics mutator: The Relics mutator spawns several relics around the map, as items that players can pick up and hold. Each player can carry one relic at a time, and drops it when they die or press the "drop relic" button. If not picked up after some time, a relic will respawn in another location. Each relic grants a special ability to the player carrying it. Currently, there are 16 relics in Xonotic. _NOTE: This mutator is not committed to master yet. To test it, see the branch mirceakitsune/mutator_relics in GIT._ _TODO: Test the mutator intensively and fix any possible remaining issues._ -_TODO 2: Add sounds and particle effects when a relic causes an action._- DONE _TODO 3: Remove Runematch, as this mutator will replace it._ _TODO 4: Teach bots to go for relics, as low priority items._ _TODO 5: Show the relic you are carrying on the HUD._ h1. Relic types: *1 - Resistance:* The Resistance relic protects the player carrying it, by making him take less damage. Does not work while you have the Shield powerup. *2 - Regeneration:* This relic slowly regenerates the carrier's health. It's not available when normal health regeneration is enabled, and therefore will not spawn by default. *3 - Vampire:* The carrier of this relic is healed based on the damage he deals to his opponent. This relic will not spawn when the vampire mutator is enabled. *4 - Ammo:* Slowly grants ammo of all types to the owner. Except fuel when the fuel_regen item is owned. *5 - Damage:* The weapons of those who have this relic do more damage. Does not work while you have the Strength powerup. *6 - Splash Damage:* When the holder shoots someone, the damage is transmitted to those around the victim, harming them as well. _TODO: Make this relic not affect team mates._ *7 - Firing Speed:* The player's weapons fire faster. *8 - Disability:* A player shot by the owner of this relic is cursed for several seconds. Curses include: Slower movement, lower jump height, slower firing rate. -_TODO: Add effects to the players cursed by this relic, such as particles and sounds._- DONE *9 - Team Boost:* Players carrying this relic boost team mates that get close to them. The boost also lasts for a few seconds after they leave the carrier's radius. This relic will only spawn in team games. -_TODO: Add effects to the players boosted by this relic, such as particles and sounds._- DONE *10 - Speed:* Owners of this relic can run faster. *11 - Jump:* Helps the player jump higher. *12 - Flight:* Players fly around when they pick up this relic (just like observers) *13 - Invisibility:* The player becomes transparent, making him harder to see and hit. This relic will not spawn when the cloaked mutator is enabled. *14 - Radioactive:* Those who get too close to the holder of this relic will take damage. _TODO: Make this relic not affect team mates._ *15 - Resurrection:* If you die while holding this relic, you will be revived with your health to default spawn value. The relic then respawns in a different location. Does not work for suicides. *16 - Vengeance:* When the carrier dies, he causes a big explosion that harms anyone who is close. The relic then respawns in a different location. Does not work for suicides. _TODO: Fix explosion particles, which are not showing for some reason._