Team Deathmatch (TDM) ===================== Object of the Game ------------------ The gameplay of Team Deathmatch (TDM) is very similar to [Deathmatch (DM)](Deathmatch), but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory. - Each kill you make (known in-game as a **frag**) awards your player 1 point. - You will lose 1 point if you **suicide** (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon). - You will lose 1 point should you frag a teammate, otherwise known as **Friendly Fire** (*NOTE: Only if the match has FF enabled*). - The team that collectively scores 50 points first wins the match. Map Entities ------------ - **Weapons** - These can be picked up from various places around the map or from a downed player. - **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. - **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes). Helpful Hints and Tips ---------------------- - Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target. - If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match! - Keep your suicides at a minimum. Your point counter *can* enter into the negatives, so always avoid self-injury. - Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. List of Demos and Videos ------------------------ - Demo: _(Insert Demo or Video Here)_ - Players: _(Insert Player Names Here)_ - Key Points: _(Insert key points in match here)_