h1. Team Deathmatch (TDM) h2. Object of the Game The gameplay of Team Deathmatch (TDM) is very similar to [[Deathmatch|Deathmatch (DM)]], but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory. * Each kill you make (known in-game as a *frag*) awards your player 1 point. * You will lose 1 point if you *suicide* (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon). * You will lose 1 point should you frag a teammate, otherwise known as *Friendly Fire* (_NOTE: Only if the match has FF enabled_). * The team that collectively scores 50 points first wins the match. h2. Map Entities * *Weapons* - These can be picked up from various places around the map or from a downed player. * *Ammo* - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. * *Powerups* - All maps have "Health" and "Armor" powerups, which extend your lifetime. Some maps may contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). h2. Helpful Hints and Tips * Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target. * If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match! * Keep your suicides at a minimum. Your point counter _can_ enter into the negatives, so always avoid self-injury. * Using team [[binds]] like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. h2. List of Demos and Videos * Demo: * Players: * Key Points: