This mutator changes the handicap of players based on difference of their score to the mean score. Linear handicap value is calculated using the following formula:
linear_handicap = |(score - mean) * g_dynamic_handicap_scale| ^ g_dynamic_handicap_exponent
After that the sign is restored and final handicap if calculated using this formula:
if (linear_handicap >= 0)
{
handicap = linear_handicap + 1;
}
else
{
handicap = 1 / (|linear_handicap| + 1);
}
## Server settings
g_dynamic_handicap 0 "Whether to enable dynamic handicap."
g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap"
g_dynamic_handicap_min 0 "The minimum value of the handicap."
g_dynamic_handicap_max 0 "The maximum value of the handicap."