This mutator changes the handicap of players based on difference of their score to the mean score. Linear handicap value is calculated using the following formula: linear_handicap = |(score - mean) * g_dynamic_handicap_scale| ^ g_dynamic_handicap_exponent After that the sign is restored and final handicap if calculated using this formula: if (linear_handicap >= 0) { handicap = linear_handicap + 1; } else { handicap = 1 / (|linear_handicap| + 1); } ## Server settings g_dynamic_handicap 0 "Whether to enable dynamic handicap." g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players." g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap" g_dynamic_handicap_min 0 "The minimum value of the handicap." g_dynamic_handicap_max 0 "The maximum value of the handicap."