* use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested.
* use the duck_bbox.blend in order to see the size that your model should be when crouching.
-* for more information on bbox size refer to div0’s model specs [[Player_Model_Spec]]
+* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player_Model_Spec)
* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more)
### Exporting
2. Go to scripts \> export \> inter-quake-model.
3. Now make sure bounding boxes and meshes are both highlighted in the script window.
4. Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors.
-5. Your model will need a .framegroups file to be used in Xonotic, look at the example file at the beginning of this article or check the [[Framegroups]] section of this wiki.
+5. Your model will need a .framegroups file to be used in Xonotic, look at the example file at the beginning of this article or check the [Framegroups](Framegroups) section of this wiki.
### Notes