\> \> h3. Before You Start
\> \> \> \* use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested.
\> \> \> \* use the duck\_bbox.blend in order to see the size that your model should be when crouching.
-\> \> \> \* for more information on bbox size refer to div0’s model specs [[Player\_Model\_Spec]]
+\> \> \> \* for more information on bbox size refer to div0’s model specs [Player\_Model\_Spec](Player\_Model\_Spec)
\> \> \> \* naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra\_norm.tga, umbra\_gloss.tga, (need to add more)
\> \> h3. Before exporting
\> \> \> \* you must assign material to your model. Select your model in object mode. Press F5. Look for the MA box and type the name of your model for example umbra.