Introduction
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-Creating maps requires the [[Netradiant]], a gtkradiant based mapping program that generates .bsp files compiled by q3map2. It helps to have a [[well packaged map]] while reading through this article.
+Creating maps requires the [Netradiant](Netradiant), a gtkradiant based mapping program that generates .bsp files compiled by q3map2. It helps to have a [well packaged map](well packaged map) while reading through this article.
Using Netradiant
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-NetRadiant is a fork of the popular Quake-based game editor, GtkRadiant, if you have familiarity with that software or another derivative of it, this For more information and more in-depth specifics, refer to the [[Netradiant]] page.
+NetRadiant is a fork of the popular Quake-based game editor, GtkRadiant, if you have familiarity with that software or another derivative of it, this For more information and more in-depth specifics, refer to the [Netradiant](Netradiant) page.
### Compiling from Source
Testing Maps
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-You can compile your map locally or on the build server. The build server (requires [[Repository Access]]) requires a <mapname>.mapoptions file. For more info check ask in \#xonotic.editing on irc.quakenet.org
+You can compile your map locally or on the build server. The build server (requires [Repository Access](Repository Access)) requires a <mapname>.mapoptions file. For more info check ask in \#xonotic.editing on irc.quakenet.org
Maps on Servers
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[Création de cartes](Français)
-\<\< [[Creating\_Maps]]
+\<\< [Creating\_Maps](Creating\_Maps)