### Debug prints
-You can show text anywhere on the map using `debug_text_3d(world_coords, message);` from `common/debug.qh`.
+Use `con_notify 4` together with `LOG_INFOF("my_var: %s", my_var);` (`%s` string, `%f` float, `%d` integer, `%v` vector) to see debug output without opening the console. Type `con_notify` and press `<TAB>` to see descriptions and more options (or use `apropos con_notify`).
+
+You can draw text anywhere on the map using `debug_text_3d(world_coords, message);` from `common/debug.qh`.
### Multiple clients + clean config
### Testing with bots
You can prevent bots from firing (`bot_nofire 1`) or stop them completely (`bot_cmd * pause`). With `sv_cheats 1` (takes effect next match), you can drag them around (default V or drag object in menu).
+
+Note that `sv_cheats 1` prevents bots from spawning in the campaign (should you decide to put it in your `autoexec.cfg` and later wonder why the campaign is broken).