]> de.git.xonotic.org Git - xonotic/xonotic.wiki.git/commitdiff
Fix netradiant logo, add QuakeC wiki entries
authornyov <nyov@nexnode.net>
Tue, 2 Dec 2014 00:20:59 +0000 (00:20 +0000)
committernyov <nyov@nexnode.net>
Tue, 2 Dec 2014 00:20:59 +0000 (00:20 +0000)
Home.md
Netradiant.md
QuakeC_Wiki.md [new file with mode: 0644]
assets/images/netradiant.png [new file with mode: 0644]

diff --git a/Home.md b/Home.md
index 14023d2f2f8cfe49c62e81fd2ac694278a04f952..c31f3ee907c3876df43eef31de7eee0ac08c2d95 100644 (file)
--- a/Home.md
+++ b/Home.md
@@ -137,8 +137,8 @@ In this section you will find helpful information about editing Xonotic in gener
 
 -   Programming
     -   [Introduction to QuakeC](Introduction_to_QuakeC)
-    -   [DarkPlaces Wiki](http://dpwiki.slipgateconstruct.com/)
-    -   [QuakeC Specifications v1.0](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm)
+    -   [DarkPlaces Wiki](DarkPlaces_Wiki)
+    -   [QuakeC Specifications v1.0](QuakeC_Wiki)
     -   [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com
     -   [NewQC](NewQC) - Possible changes regarding QC (compiler, syntax, …)
 
index 9d58b4750c1b2d0d231e0b0a1ca8ff44112f35db..a37e0c37035a8af2a23f391f14f6298b443234c8 100644 (file)
@@ -1,8 +1,7 @@
 NetRadiant - A Stabilized Q3 Map Editor
 =======================================
 
-![](logo.jpg)
-![](>radiant.jpg)
+![](assets/images/netradiant.png)
 
 -   [NetRadiant](NetRadiant)
 -   [Download NetRadiant](Download NetRadiant)
@@ -12,7 +11,8 @@ NetRadiant - A Stabilized Q3 Map Editor
 -   [Complete list of command line parameters](Complete_list_of_command_line_parameters)
 -   [Complete list of shader keywords](Complete_list_of_shader_keywords)
 
-NetRadiant is a fork of the well-known map editor for Q3 based games, [GtkRadiant 1.5](http://zerowing.idsoftware.com/viewcvs/radiant/GtkRadiant/branches/1.5/). The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors.
+NetRadiant is a fork of the well-known map editor for Q3 based games, [GtkRadiant 1.5](https://github.com/TTimo/GtkRadiant/tree/1.5) ([Homepage](https://icculus.org/gtkradiant/)).
+The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors.
 
 Fixes include:
 -   Better decompiling by q3map2 (texcoords no longer get lost)
diff --git a/QuakeC_Wiki.md b/QuakeC_Wiki.md
new file mode 100644 (file)
index 0000000..934e0e6
--- /dev/null
@@ -0,0 +1,66 @@
+List of Contents
+----------------
+
+##  1. [The Quake-C Language](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-lang.htm#QC-LANG)
+1. [Comments, names and types](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-lang.htm#QC-LBC)
+2. [Definition of Variables](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-lang.htm#QC-LVAR)
+3. [Operations](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-lang.htm#QC-LOPS)
+4. [Definition of Functions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-lang.htm#QC-LFUN)
+5. [Loop and conditions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-lang.htm#QC-LOOP)
+
+##  2. [The Quake-C Basic Types](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-types.htm#QC-TYPES)
+1. [The simple Types](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-types.htm#QC-TSMP)
+2. [The field types](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-types.htm#QC-TFLD)
+
+## 3. [Quake-C Model definitions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-mdl.htm#QC-MDL)
+
+## 4. [Using Quake-C](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-mdl.htm#QC-USE)
+1. [Compilation](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-mdl.htm#QC-COMP)
+2. [Running Quake-C code](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-mdl.htm#QC-CEXEC)
+
+## 5. [Built-in Constants](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#QC-DEFS)
+1. [temporary entities](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_etemporary)
+2. [Sound Channels](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_channel)
+3. [Sound Attenuation](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_attenuate)
+4. [Contents of areas](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_contents)
+5. [light effects](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_effects)
+6. [Items](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_items)
+7. [Collision detection](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_solid)
+8. [Type of movements](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_movetype)
+9. [Take damage](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_damage)
+10. [Entity dead flag](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_deadflag)
+11. [Spawn flags](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-defs.htm#d_spawnflags)
+
+## 6. [Quake-C Entity Definition](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-enty.htm#QC-ENTY)
+1. [Types of entities](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-enty.htm#QC-ETYP)
+2. [Definition of entity fields](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-enty.htm#QC-EFLD)
+
+## 7. [Quake-C Global Variables](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-glob.htm#QC-GLOB)
+1. [Console Variables](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-glob.htm#d_consolev)
+2. [Global Variables](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-glob.htm#QC-GVAR)
+3. [Mandatory functions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-glob.htm#QC-GFUN)
+
+## 8. [Quake-C Built-in functions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BUILT)
+1. [Math functions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BMATH)
+2. [Vector maths](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BVEC)
+3. [Sounds](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BSND)
+4. [Entity management](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BENTY)
+5. [Entity movements](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BMOVE)
+6. [Fighting](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BFGHT)
+7. [Collision checking](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BCOLS)
+8. [Server managment](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BSRV)
+9. [Print messages](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BPRNT)
+10. [Console](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BCNSL)
+11. [Debugging](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BDEBG)
+12. [Precaching files](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-built.htm#QC-BPREC)
+
+## 9. [Quake-C Network Protocol](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-net.htm#QC-NET)
+1. [Definitions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-net.htm#QC-NDEF)
+2. [Built-in Network functions](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-net.htm#QC-NETF)
+3. [Some message structures](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-net.htm#d_messages)
+
+## 10. [Quake-C Tips and Tricks](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-trick.htm#QC-TRICK)
+1. [The quirks of Quake and Quake-C](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-trick.htm#QC-QUIRK)
+2. [Frequently Asked Questions about Quake-C](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-trick.htm#QC-FAQ)
+3. [Writing clean Quake-C code](http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-trick.htm#QC-SUGG)
+
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