From: Martin Taibr Date: Sat, 24 Feb 2018 14:42:45 +0000 (+0000) Subject: Update Repository_Access X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic.wiki.git;a=commitdiff_plain;h=45c12939179e365a3ff0bb1b97a68d5449a3f2f7 Update Repository_Access --- diff --git a/Repository_Access.md b/Repository_Access.md index 25ea357..ceafd27 100644 --- a/Repository_Access.md +++ b/Repository_Access.md @@ -40,7 +40,7 @@ It is recommended that you make a shortcut to MSYS2 MINGW64 shell (simply right You can now use this shell to continue on with the guide and clone the Xonotic repositories. -### Mac OSX +### MacOS You must first install **XCode** which comes on your installation DVD or can be downloaded from the Apple website. This package provides tools like **Git and GCC**, which are needed for successful checkout and compilation of Xonotic. Some versions of XCode come with Git and others don’t - if you don’t have Git after installing XCode get it here: [XCode installer](http://sourceforge.net/projects/git-osx-installer/files/) @@ -70,7 +70,7 @@ Now the game can be compiled and run with the following commands: You can use just `./all compile` to create a slower build with debug symbols but usually you want `-r`. -The `./all run` or `./all compile` line can be followed by one of `glx` (Linux native), `sdl` (input/sound managed by SDL), `agl` (OSX native), `wgl` (Windows native), or `dedicated` (for server hosting) to choose which executable to run or compile. E.g. `./all compile -r dedicated`. +The `./all run` or `./all compile` line can be followed by one of `glx` (Linux native), `sdl` (input/sound managed by SDL), `agl` (macOS native), `wgl` (Windows native), or `dedicated` (for server hosting) to choose which executable to run or compile. E.g. `./all compile -r dedicated`. The `run` command can also be followed by standard DarkPlaces commandline arguments: