From 17e163281b5018dca68645dd384a4e751a407e36 Mon Sep 17 00:00:00 2001 From: Mirio Date: Mon, 14 Aug 2017 16:37:19 +0000 Subject: [PATCH] Update Capture the Flag --- Capture-the-Flag.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Capture-the-Flag.md b/Capture-the-Flag.md index ec459c5..b1b5dc4 100644 --- a/Capture-the-Flag.md +++ b/Capture-the-Flag.md @@ -63,7 +63,7 @@ Maps with a straightforward, linear route from flag to flag. The map is typicall These maps are often the same shape as rectangular maps, but have many different paths to the bases. They are often enclosed or semi-enclosed, which makes the paths tunnel-like (hence, like an ant hill or a termite mound). For effective play, more attention must be given to the mini-map and and teammate communication than in an ordinary rectangular map. -**Maps**: Courtfun, Catharsis, Running Man CTF +**Maps**: Catharsis, Courtfun, Running Man CTF **Advantages**: Interesting game play, making confrontation with the enemy less frequent, bringing the game back to capture the flag. Deference is a little harder unless spawn points are in base. **Disadvantages**: Carrier is easily hidden. Often resulting in a stalemates which slows game play. Players have to work all positions on the field to be successful. Game becomes very “chase to flag carrier through the tunnels” -- 2.39.2