From 3dc0191bbfbc99d8b03d48088136d072b6ab97af Mon Sep 17 00:00:00 2001 From: Lyberta Date: Sun, 24 Sep 2017 02:22:16 +0000 Subject: [PATCH] Lyberta created page: Random start weapons --- Random-start-weapons.md | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Random-start-weapons.md diff --git a/Random-start-weapons.md b/Random-start-weapons.md new file mode 100644 index 0000000..065528b --- /dev/null +++ b/Random-start-weapons.md @@ -0,0 +1,37 @@ +You can specify weapons which will be randomly given to player during spawn. The code will try to make sure that these weapons are not duplicates. If a player receives a weapon but has no ammo for it, they will be given some ammo. + +## Server settings +``` +g_random_start_weapons_count 0 +``` +Number of random start weapons that will be given to the player. + +``` +g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" +``` +Names of potential random start weapons. + +``` +g_random_start_shells 15 +``` +How many shells will be given with a shell-based weapon. + +``` +g_random_start_bullets 80 +``` +How many bullets will be given with a bullet-based weapon. + +``` +g_random_start_rockets 40 +``` +How many rockets will be given with a rocket-based weapon. + +``` +g_random_start_cells 30 +``` +How many cells will be given with a cell-based weapon. + +``` +g_random_start_plasma 30 +``` +How much plasma will be given with a plasma-based weapon. \ No newline at end of file -- 2.39.2