From 7109b8babe4774475435a44a66ef26539666d15f Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Sat, 4 Mar 2017 02:35:15 +0100 Subject: [PATCH 1/1] the big rename Since we can't have subdirectories (see Editing), i am putting everything into root. And while i am breaking half the links, i figured why not break the other half too and get nicer page titles at the same time. Again, see Editing.md. --- ...cement_script.md => Announcement-script.md | 0 ...results.md => Announcement-vote-results.md | 0 ...nouncement_vote.md => Announcement-vote.md | 0 .../Announcement.md => Announcement.md | 0 Announcements.md | 8 +- Gamemodes/Arena.md => Arena.md | 0 Gamemodes/Assault.md => Assault.md | 4 +- Darkplaces/Authors.md => Authors.md | 0 ..._Radiant.md => Basic-mapping-in-Radiant.md | 0 ..._Announcement.md => Before-Announcement.md | 0 .../Blender_to_IQM.md => Blender-to-IQM.md | 2 +- .../Blender_to_dpm.md => Blender-to-dpm.md | 0 Planning/Bot.md => Bot.md | 0 Darkplaces/CSQC.md => CSQC.md | 0 Darkplaces/CVars.md => CVars.md | 0 ...Capture_the_Flag.md => Capture-the-Flag.md | 4 +- Gamemodes/Clan_Arena.md => Clan-Arena.md | 4 +- .../Close_to_home.md => Close-to-home.md | 0 Darkplaces/Commands.md => Commands.md | 0 ...development.md => Community-development.md | 0 Compiling-on-Windows.md | 2 +- ...omplete-list-of-command-line-parameters.md | 0 ...keys.md => Complete-list-of-entity-keys.md | 0 ....md => Complete-list-of-shader-keywords.md | 0 Planning/Concept_Art.md => Concept-Art.md | 0 Mapping/Creating_Maps.md => Creating-Maps.md | 4 +- ...tion_de_cartes.md => Creation-de-cartes.md | 2 +- Gamemodes/Deathmatch.md => Deathmatch.md | 2 +- Recording/Demo_Camera.md => Demo-Camera.md | 0 Recording/Democapture.md => Democapture.md | 0 Gamemodes/Domination.md => Domination.md | 2 +- Modeling/Dpmodel.md => Dpmodel.md | 0 Gamemodes/Duel.md => Duel.md | 0 Darkplaces/Effectinfo.md => Effectinfo.md | 0 Darkplaces/Extensions.md => Extensions.md | 0 Darkplaces/Features.md => Features.md | 6 +- Modeling/Framegroups.md => Framegroups.md | 0 Gamemodes/Freeze_Tag.md => Freeze-Tag.md | 6 +- .../Grappling_Hook.md => Grappling-Hook.md | 4 +- GuideIndex.md | 2 +- Halogenes_Newbie_Corner.md | 2 +- ...equirements.md => Hardware-Requirements.md | 0 Mapping/Hinting.md => Hinting.md | 0 Home.md | 150 +++++++++--------- Impulse_map.md => Impulse-map.md | 0 Mutators/InstaGib.md => InstaGib.md | 0 ..._to_QuakeC.md => Introduction-to-QuakeC.md | 0 Planning/Irclog.md => Irclog.md | 0 Gamemodes/Keepaway.md => Keepaway.md | 0 Gamemodes/Key_Hunt.md => Key-Hunt.md | 4 +- ...st_Man_Standing.md => Last-Man-Standing.md | 2 +- Mapping/Lighting.md => Lighting.md | 0 Link-test.md | 4 +- ...go_vote_results.md => Logo-vote-results.md | 2 +- Planning/Logo/Logo_vote.md => Logo-vote.md | 4 +- Planning/Logo/Logo.md => Logo.md | 6 +- ...Mapper_resources.md => Mapper-resources.md | 0 Mapping/Mapping.md => Mapping.md | 6 +- Mapping/Mapping-NetRadiant.md | 2 +- Mapping/Mapping-Setup.md | 2 +- Maps_Branches.md => Maps-Branches.md | 0 Planning/Maps_Makeover.md => Maps-Makeover.md | 0 Darkplaces/Materials.md => Materials.md | 0 Darkplaces/Modeling.md => Modeling.md | 0 Modeling/Modelling.md => Modelling.md | 2 +- ...contributions.md => Music-contributions.md | 0 Audio/Music.md => Music.md | 2 +- Planning/Names.md => Names.md | 0 Planning/NamesWeapons.md => NamesWeapons.md | 0 Mapping/Netradiant.md => Netradiant.md | 6 +- QuakeC/NewQC.md => NewQC.md | 0 Gamemodes/Nexball.md => Nexball.md | 0 Modeling/Normal_Maps.md => Normal-Maps.md | 0 ...d_Creating_Maps.md => Old-Creating-Maps.md | 6 +- Gamemodes/Onslaught.md => Onslaught.md | 0 ...tructure.md => Organizational-Structure.md | 0 Overkill_Setting.md => Overkill-Setting.md | 2 +- Overkill_Tutorial.md => Overkill-Tutorial.md | 0 Darkplaces/Parameters.md => Parameters.md | 0 ...ayer_Model_Spec.md => Player-Model-Spec.md | 0 ...al-for-Board-of-Leaders-elections-draft.md | 0 QuakeC/QuakeC_Wiki.md => QuakeC-Wiki.md | 0 Gamemodes/Race_CTS.md => Race-CTS.md | 2 +- Gamemodes/Race.md => Race.md | 0 Mutators/Relics.md => Relics.md | 0 Gamemodes/Rune.md => Rune.md | 0 ...tributions.md => Sound-FX-contributions.md | 2 +- Audio/Sound_FX.md => Sound-FX.md | 2 +- Special_Servers.md => Special-Servers.md | 2 +- .../Team_Deathmatch.md => Team-Deathmatch.md | 4 +- ...e_Script.md => Tech-Conglomerate-Script.md | 0 ...ch_Conglomerate.md => Tech-Conglomerate.md | 4 +- Modeling/Textures.md => Textures.md | 0 Vehicles.md | 4 +- Voices_and_sounds.md => Voices-and-sounds.md | 0 Mapping/WarpZones.md => WarpZones.md | 0 ...Weapons_Makeover.md => Weapons-Makeover.md | 0 Modeling/Weaponsystem.md => Weaponsystem.md | 0 Planning/Website.md => Website.md | 0 ...t_Orchestra.md => Xonotic-Bot-Orchestra.md | 0 ...y_pack.md => Xonotic-compatibility-pack.md | 0 _Footer.md | 6 +- _Sidebar.md | 6 +- Darkplaces/index.md => index.md | 20 +-- 104 files changed, 153 insertions(+), 153 deletions(-) rename Planning/Announcement/Announcement_script.md => Announcement-script.md (100%) rename Planning/Announcement/Announcement_vote_results.md => Announcement-vote-results.md (100%) rename Planning/Announcement/Announcement_vote.md => Announcement-vote.md (100%) rename Planning/Announcement/Announcement.md => Announcement.md (100%) rename Gamemodes/Arena.md => Arena.md (100%) rename Gamemodes/Assault.md => Assault.md (87%) rename Darkplaces/Authors.md => Authors.md (100%) rename Mapping/Basic_mapping_in_Radiant.md => Basic-mapping-in-Radiant.md (100%) rename Planning/Announcement/Before_Announcement.md => Before-Announcement.md (100%) rename Modeling/Blender_to_IQM.md => Blender-to-IQM.md (98%) rename Modeling/Blender_to_dpm.md => Blender-to-dpm.md (100%) rename Planning/Bot.md => Bot.md (100%) rename Darkplaces/CSQC.md => CSQC.md (100%) rename Darkplaces/CVars.md => CVars.md (100%) rename Gamemodes/Capture_the_Flag.md => Capture-the-Flag.md (93%) rename Gamemodes/Clan_Arena.md => Clan-Arena.md (73%) rename Planning/Themes/Close_to_home.md => Close-to-home.md (100%) rename Darkplaces/Commands.md => Commands.md (100%) rename Community_development.md => Community-development.md (100%) rename Mapping/Complete_list_of_command_line_parameters.md => Complete-list-of-command-line-parameters.md (100%) rename Mapping/Complete_list_of_entity_keys.md => Complete-list-of-entity-keys.md (100%) rename Mapping/Complete_list_of_shader_keywords.md => Complete-list-of-shader-keywords.md (100%) rename Planning/Concept_Art.md => Concept-Art.md (100%) rename Mapping/Creating_Maps.md => Creating-Maps.md (96%) rename Mapping/Creation_de_cartes.md => Creation-de-cartes.md (99%) rename Gamemodes/Deathmatch.md => Deathmatch.md (93%) rename Recording/Demo_Camera.md => Demo-Camera.md (100%) rename Recording/Democapture.md => Democapture.md (100%) rename Gamemodes/Domination.md => Domination.md (97%) rename Modeling/Dpmodel.md => Dpmodel.md (100%) rename Gamemodes/Duel.md => Duel.md (100%) rename Darkplaces/Effectinfo.md => Effectinfo.md (100%) rename Darkplaces/Extensions.md => Extensions.md (100%) rename Darkplaces/Features.md => Features.md (82%) rename Modeling/Framegroups.md => Framegroups.md (100%) rename Gamemodes/Freeze_Tag.md => Freeze-Tag.md (79%) rename Mutators/Grappling_Hook.md => Grappling-Hook.md (88%) rename Hardware_Requirements.md => Hardware-Requirements.md (100%) rename Mapping/Hinting.md => Hinting.md (100%) rename Impulse_map.md => Impulse-map.md (100%) rename Mutators/InstaGib.md => InstaGib.md (100%) rename QuakeC/Introduction_to_QuakeC.md => Introduction-to-QuakeC.md (100%) rename Planning/Irclog.md => Irclog.md (100%) rename Gamemodes/Keepaway.md => Keepaway.md (100%) rename Gamemodes/Key_Hunt.md => Key-Hunt.md (87%) rename Gamemodes/Last_Man_Standing.md => Last-Man-Standing.md (59%) rename Mapping/Lighting.md => Lighting.md (100%) rename Planning/Logo/Logo_vote_results.md => Logo-vote-results.md (98%) rename Planning/Logo/Logo_vote.md => Logo-vote.md (98%) rename Planning/Logo/Logo.md => Logo.md (90%) rename Mapping/Mapper_resources.md => Mapper-resources.md (100%) rename Mapping/Mapping.md => Mapping.md (84%) rename Maps_Branches.md => Maps-Branches.md (100%) rename Planning/Maps_Makeover.md => Maps-Makeover.md (100%) rename Darkplaces/Materials.md => Materials.md (100%) rename Darkplaces/Modeling.md => Modeling.md (100%) rename Modeling/Modelling.md => Modelling.md (98%) rename Audio/Music_contributions.md => Music-contributions.md (100%) rename Audio/Music.md => Music.md (99%) rename Planning/Names.md => Names.md (100%) rename Planning/NamesWeapons.md => NamesWeapons.md (100%) rename Mapping/Netradiant.md => Netradiant.md (91%) rename QuakeC/NewQC.md => NewQC.md (100%) rename Gamemodes/Nexball.md => Nexball.md (100%) rename Modeling/Normal_Maps.md => Normal-Maps.md (100%) rename Mapping/Old_Creating_Maps.md => Old-Creating-Maps.md (97%) rename Gamemodes/Onslaught.md => Onslaught.md (100%) rename Organizational_Structure.md => Organizational-Structure.md (100%) rename Overkill_Setting.md => Overkill-Setting.md (93%) rename Overkill_Tutorial.md => Overkill-Tutorial.md (100%) rename Darkplaces/Parameters.md => Parameters.md (100%) rename Modeling/Player_Model_Spec.md => Player-Model-Spec.md (100%) rename Planning/Proposal_for_Board_of_Leaders_elections_draft.md => Proposal-for-Board-of-Leaders-elections-draft.md (100%) rename QuakeC/QuakeC_Wiki.md => QuakeC-Wiki.md (100%) rename Gamemodes/Race_CTS.md => Race-CTS.md (93%) rename Gamemodes/Race.md => Race.md (100%) rename Mutators/Relics.md => Relics.md (100%) rename Gamemodes/Rune.md => Rune.md (100%) rename Audio/Sound_FX_contributions.md => Sound-FX-contributions.md (94%) rename Audio/Sound_FX.md => Sound-FX.md (73%) rename Special_Servers.md => Special-Servers.md (90%) rename Gamemodes/Team_Deathmatch.md => Team-Deathmatch.md (87%) rename Planning/Themes/Tech_Conglomerate_Script.md => Tech-Conglomerate-Script.md (100%) rename Planning/Themes/Tech_Conglomerate.md => Tech-Conglomerate.md (98%) rename Modeling/Textures.md => Textures.md (100%) rename Voices_and_sounds.md => Voices-and-sounds.md (100%) rename Mapping/WarpZones.md => WarpZones.md (100%) rename Planning/Weapons_Makeover.md => Weapons-Makeover.md (100%) rename Modeling/Weaponsystem.md => Weaponsystem.md (100%) rename Planning/Website.md => Website.md (100%) rename Xonotic_Bot_Orchestra.md => Xonotic-Bot-Orchestra.md (100%) rename Xonotic_compatibility_pack.md => Xonotic-compatibility-pack.md (100%) rename Darkplaces/index.md => index.md (77%) diff --git a/Planning/Announcement/Announcement_script.md b/Announcement-script.md similarity index 100% rename from Planning/Announcement/Announcement_script.md rename to Announcement-script.md diff --git a/Planning/Announcement/Announcement_vote_results.md b/Announcement-vote-results.md similarity index 100% rename from Planning/Announcement/Announcement_vote_results.md rename to Announcement-vote-results.md diff --git a/Planning/Announcement/Announcement_vote.md b/Announcement-vote.md similarity index 100% rename from Planning/Announcement/Announcement_vote.md rename to Announcement-vote.md diff --git a/Planning/Announcement/Announcement.md b/Announcement.md similarity index 100% rename from Planning/Announcement/Announcement.md rename to Announcement.md diff --git a/Announcements.md b/Announcements.md index cb706f6..91712a4 100644 --- a/Announcements.md +++ b/Announcements.md @@ -4,8 +4,8 @@ Announcements First Public announcement ------------------------- -- [Announcement drafts](Planning/Announcement/Announcement) -- [Announcement vote](Planning/Announcement/Announcement_vote) -- [Vote results](Planning/Announcement/Announcement_vote_results) -- [In-game announcement script](Planning/Announcement/Announcement_script) +- [Announcement drafts](Announcement) +- [Announcement vote](Announcement-vote) +- [Vote results](Announcement-vote-results) +- [In-game announcement script](Announcement-script) diff --git a/Gamemodes/Arena.md b/Arena.md similarity index 100% rename from Gamemodes/Arena.md rename to Arena.md diff --git a/Gamemodes/Assault.md b/Assault.md similarity index 87% rename from Gamemodes/Assault.md rename to Assault.md index 7081299..c337951 100644 --- a/Gamemodes/Assault.md +++ b/Assault.md @@ -20,8 +20,8 @@ _(Insert Map Entities here)_ Helpful Hints and Tips ---------------------- -- [Binds](../Binds) like “Enemy seen” are useful to inform the team. -- Maps can include [Turrets](../Turrets) (machines that fire e.g. rockets or laser at you). They can be destroyed if you shot them for a while. +- [Binds](Binds) like “Enemy seen” are useful to inform the team. +- Maps can include [Turrets](Turrets) (machines that fire e.g. rockets or laser at you). They can be destroyed if you shot them for a while. List of Demos and Videos ------------------------ diff --git a/Darkplaces/Authors.md b/Authors.md similarity index 100% rename from Darkplaces/Authors.md rename to Authors.md diff --git a/Mapping/Basic_mapping_in_Radiant.md b/Basic-mapping-in-Radiant.md similarity index 100% rename from Mapping/Basic_mapping_in_Radiant.md rename to Basic-mapping-in-Radiant.md diff --git a/Planning/Announcement/Before_Announcement.md b/Before-Announcement.md similarity index 100% rename from Planning/Announcement/Before_Announcement.md rename to Before-Announcement.md diff --git a/Modeling/Blender_to_IQM.md b/Blender-to-IQM.md similarity index 98% rename from Modeling/Blender_to_IQM.md rename to Blender-to-IQM.md index 824d8c4..00abebe 100644 --- a/Modeling/Blender_to_IQM.md +++ b/Blender-to-IQM.md @@ -15,7 +15,7 @@ Blender when exporting to IQM * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. * use the duck_bbox.blend in order to see the size that your model should be when crouching. -* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player_Model_Spec) +* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player-Model-Spec) * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more) ### Exporting diff --git a/Modeling/Blender_to_dpm.md b/Blender-to-dpm.md similarity index 100% rename from Modeling/Blender_to_dpm.md rename to Blender-to-dpm.md diff --git a/Planning/Bot.md b/Bot.md similarity index 100% rename from Planning/Bot.md rename to Bot.md diff --git a/Darkplaces/CSQC.md b/CSQC.md similarity index 100% rename from Darkplaces/CSQC.md rename to CSQC.md diff --git a/Darkplaces/CVars.md b/CVars.md similarity index 100% rename from Darkplaces/CVars.md rename to CVars.md diff --git a/Gamemodes/Capture_the_Flag.md b/Capture-the-Flag.md similarity index 93% rename from Gamemodes/Capture_the_Flag.md rename to Capture-the-Flag.md index 06a74e9..afe2d63 100644 --- a/Gamemodes/Capture_the_Flag.md +++ b/Capture-the-Flag.md @@ -26,10 +26,10 @@ _(Insert Map Entities here)_ Helpful Hints and Tips ---------------------- -- Some maps can contain powerups like “[Strength](../Powerups#strength)” or “[Shield](../Powerups#shield)” (which +- Some maps can contain powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- [Binds](../Binds) are useful to organize your team, e.g. to let them know if you are going to attack. There are several default binds on the Numpad. +- [Binds](Binds) are useful to organize your team, e.g. to let them know if you are going to attack. There are several default binds on the Numpad. - There is always a yellow waypoint above your Flag Carrier (FC) with a bar that shows his health and obviously it shows his position. Especially if he is on very low health try to assist and help him to capture the flag. List of Demos and Videos diff --git a/Gamemodes/Clan_Arena.md b/Clan-Arena.md similarity index 73% rename from Gamemodes/Clan_Arena.md rename to Clan-Arena.md index 5634ded..8ee1318 100644 --- a/Gamemodes/Clan_Arena.md +++ b/Clan-Arena.md @@ -4,7 +4,7 @@ Clan Arena (CA) Object of the Game ------------------ -Clan Arena is basically Team [LMS](Last_Man_Standing) (you spawn with almost all weapons as well) where 2 teams (red & blue) fight against each other. Once you die you have to spectate. If 1 team is 100% dead the other team gets 1 point. 10 points to win a map. +Clan Arena is basically Team [LMS](Last-Man-Standing) (you spawn with almost all weapons as well) where 2 teams (red & blue) fight against each other. Once you die you have to spectate. If 1 team is 100% dead the other team gets 1 point. 10 points to win a map. Map Entities ------------ @@ -14,7 +14,7 @@ _(Insert Map Entities here)_ Helpful Hints and Tips ---------------------- -- Team [binds](../binds) are again useful to show your position (e.g. “Roaming” bind on 8 [Numpad]) or to show enemy’s position. +- Team [binds](binds) are again useful to show your position (e.g. “Roaming” bind on 8 [Numpad]) or to show enemy’s position. List of Demos and Videos ------------------------ diff --git a/Planning/Themes/Close_to_home.md b/Close-to-home.md similarity index 100% rename from Planning/Themes/Close_to_home.md rename to Close-to-home.md diff --git a/Darkplaces/Commands.md b/Commands.md similarity index 100% rename from Darkplaces/Commands.md rename to Commands.md diff --git a/Community_development.md b/Community-development.md similarity index 100% rename from Community_development.md rename to Community-development.md diff --git a/Compiling-on-Windows.md b/Compiling-on-Windows.md index 90be4af..ce39af8 100644 --- a/Compiling-on-Windows.md +++ b/Compiling-on-Windows.md @@ -3,7 +3,7 @@ Compiling In Windows **This guide has been replaced by a shorter alternative.** This guide should still work, and get you a standalone MinGW/MSYS environment with access to msysgit. The new method only makes use of msysgit and is therefore easier and faster to set up. See the [Repository Access](https://gitlab.com/xonotic/xonotic/wikis/Repository_Access#windows) page. -This is an unofficial updated version of the outdated [Compiling in Windows](Outdated_Compiling_in_Windows) page. There are no more automated tools in this version of the guide. +This is an unofficial updated version of the outdated [Compiling in Windows](Outdated-Compiling-in-Windows) page. There are no more automated tools in this version of the guide. You will need about 10 gigabytes of disk space to keep the sources (the uncompressed texture files are quite large and git keeps a backup copy, doubling the actual size of the sources). diff --git a/Mapping/Complete_list_of_command_line_parameters.md b/Complete-list-of-command-line-parameters.md similarity index 100% rename from Mapping/Complete_list_of_command_line_parameters.md rename to Complete-list-of-command-line-parameters.md diff --git a/Mapping/Complete_list_of_entity_keys.md b/Complete-list-of-entity-keys.md similarity index 100% rename from Mapping/Complete_list_of_entity_keys.md rename to Complete-list-of-entity-keys.md diff --git a/Mapping/Complete_list_of_shader_keywords.md b/Complete-list-of-shader-keywords.md similarity index 100% rename from Mapping/Complete_list_of_shader_keywords.md rename to Complete-list-of-shader-keywords.md diff --git a/Planning/Concept_Art.md b/Concept-Art.md similarity index 100% rename from Planning/Concept_Art.md rename to Concept-Art.md diff --git a/Mapping/Creating_Maps.md b/Creating-Maps.md similarity index 96% rename from Mapping/Creating_Maps.md rename to Creating-Maps.md index 851567b..378fee3 100644 --- a/Mapping/Creating_Maps.md +++ b/Creating-Maps.md @@ -58,6 +58,6 @@ Help \#xonotic.editing on irc.quakenet.org — live chat http://forums.xonotic.org -- the forums . -[Old_Creating_Maps](Old_Creating_Maps) -[Français](Creation_de_cartes) +[Old_Creating_Maps](Old-Creating-Maps) +[Français](Creation-de-cartes) diff --git a/Mapping/Creation_de_cartes.md b/Creation-de-cartes.md similarity index 99% rename from Mapping/Creation_de_cartes.md rename to Creation-de-cartes.md index d600efa..953374e 100644 --- a/Mapping/Creation_de_cartes.md +++ b/Creation-de-cartes.md @@ -101,5 +101,5 @@ Aide \#xonotic.editing on irc.quakenet.org http://forums.xonotic.org -[English](Creating_Maps) +[English](Creating-Maps) diff --git a/Gamemodes/Deathmatch.md b/Deathmatch.md similarity index 93% rename from Gamemodes/Deathmatch.md rename to Deathmatch.md index a553497..26ce238 100644 --- a/Gamemodes/Deathmatch.md +++ b/Deathmatch.md @@ -15,7 +15,7 @@ Map Entities - **Weapons** - These can be picked up from various places around the map or from a downed player. - **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. - **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain -powerups like “[Strength](../Powerups#strength)” or “[Shield](../Powerups#shield)” (which usually spawn every 2 minutes). +powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes). Helpful Hints and Tips ---------------------- diff --git a/Recording/Demo_Camera.md b/Demo-Camera.md similarity index 100% rename from Recording/Demo_Camera.md rename to Demo-Camera.md diff --git a/Recording/Democapture.md b/Democapture.md similarity index 100% rename from Recording/Democapture.md rename to Democapture.md diff --git a/Gamemodes/Domination.md b/Domination.md similarity index 97% rename from Gamemodes/Domination.md rename to Domination.md index 0686e7b..893a035 100644 --- a/Gamemodes/Domination.md +++ b/Domination.md @@ -4,7 +4,7 @@ Domination (DOM) Object of the Game ------------------ -In domination, the goal is to capture and hold all control points on the map. Domination is similar to [Onslaught](Onslaught) but capturing a control point is easier in Domination, and in Domination points are given for holding a control point, and there is no generator. Rarely are maps made exclusively for Domination, generally an existing [CTF](Capture_the_Flag) or [TDM](Team_Deathmatch) map receives Domination features. +In domination, the goal is to capture and hold all control points on the map. Domination is similar to [Onslaught](Onslaught) but capturing a control point is easier in Domination, and in Domination points are given for holding a control point, and there is no generator. Rarely are maps made exclusively for Domination, generally an existing [CTF](Capture-the-Flag) or [TDM](Team-Deathmatch) map receives Domination features. Map Entities ------------ diff --git a/Modeling/Dpmodel.md b/Dpmodel.md similarity index 100% rename from Modeling/Dpmodel.md rename to Dpmodel.md diff --git a/Gamemodes/Duel.md b/Duel.md similarity index 100% rename from Gamemodes/Duel.md rename to Duel.md diff --git a/Darkplaces/Effectinfo.md b/Effectinfo.md similarity index 100% rename from Darkplaces/Effectinfo.md rename to Effectinfo.md diff --git a/Darkplaces/Extensions.md b/Extensions.md similarity index 100% rename from Darkplaces/Extensions.md rename to Extensions.md diff --git a/Darkplaces/Features.md b/Features.md similarity index 82% rename from Darkplaces/Features.md rename to Features.md index c8b4c87..0732cc4 100644 --- a/Darkplaces/Features.md +++ b/Features.md @@ -10,9 +10,9 @@ Graphics Features - Realtime Dynamic Lighting - Diffuse, Normal, Gloss & Glow Mapping - Omnidirectional Shadow Mapping -- [Scriptable particle effects](./Effectinfo) -- [Skeletal Animation](./Modeling) -- [Scriptable Surface Materials](./Materials) +- [Scriptable particle effects](Effectinfo) +- [Skeletal Animation](Modeling) +- [Scriptable Surface Materials](Materials) - Reflective/Refractive Water Supported Formats diff --git a/Modeling/Framegroups.md b/Framegroups.md similarity index 100% rename from Modeling/Framegroups.md rename to Framegroups.md diff --git a/Gamemodes/Freeze_Tag.md b/Freeze-Tag.md similarity index 79% rename from Gamemodes/Freeze_Tag.md rename to Freeze-Tag.md index fffe7cb..9d8dfd4 100644 --- a/Gamemodes/Freeze_Tag.md +++ b/Freeze-Tag.md @@ -6,7 +6,7 @@ Freeze Tag Object of the Game ------------------ -Freeze Tag is basically like [TDM](Team_Deathmatch), with 2 teams (red & blue). But instead of fragging your enemies – you freeze them into an ice cube. Once a team is 100% frozen the other team gets 1 point (10 to win). +Freeze Tag is basically like [TDM](Team-Deathmatch), with 2 teams (red & blue). But instead of fragging your enemies – you freeze them into an ice cube. Once a team is 100% frozen the other team gets 1 point (10 to win). But (!): Frozen players can be unfrozen (“revived”). How To: @@ -22,9 +22,9 @@ _(Insert Map Entities here)_ Helpful Hints and Tips ---------------------- -- Some maps can contain powerups like “[Strength](../Powerups#strength)” or “[Shield](../Powerups#shield)” (which usually +- Some maps can contain powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- [Binds](../Binds) are very useful again to coordinate the team. +- [Binds](Binds) are very useful again to coordinate the team. - You can freeze (or get frozen) in e.g. lava too! Also if you fall into space you will respawn frozen. List of Demos and Videos diff --git a/Mutators/Grappling_Hook.md b/Grappling-Hook.md similarity index 88% rename from Mutators/Grappling_Hook.md rename to Grappling-Hook.md index 62a75f3..48cb967 100644 --- a/Mutators/Grappling_Hook.md +++ b/Grappling-Hook.md @@ -10,7 +10,7 @@ This mutator adds an extra weapon to each players default spawn weapons: the [Gr that slowly regenerates over time (marked by a yellow bar above the Health and Armor meters in the HUD). The hook adds an extra challenge to fighting matches, and it also makes both surprise ambushes and miraculous escapes possible. Additionally, areas with powerups or weapons that were previously unreachable are now up for grabs, making - matches involving “[Strength](../Powerups#strength)” and “[Shield](../Powerups#shield)” powerups much more + matches involving “[Strength](Powerups#strength)” and “[Shield](Powerups#shield)” powerups much more interesting. Mutator Details @@ -19,7 +19,7 @@ Mutator Details - Grappling hook information: - *Primary*: Fires the hook, latches onto a surface, pulls the player there, and then detaches. Press and hold the button to keep the hook attached for longer, but this depletes the charge quickly. - *Secondary*: Drops a gravity bomb that affects enemy players and also releases light and smoke (similar to a flashbang). - - *Ammunition*: Regenerating charge (Primary), [Cells](../Weapons#cells) (Secondary). + - *Ammunition*: Regenerating charge (Primary), [Cells](Weapons#cells) (Secondary). - Using the default keybinds, the Grappling Hook should should be in weapon **slot 0** (‘zero’). - The Grappling Hook is *not* a hitscan beam! Depending on the distance, it may take a second or two for the hook to actually reach its destination, so use careful timing if using it for an escape! - Conserve your charge. It may take a while to regenerate, so don’t consume it all at once. diff --git a/GuideIndex.md b/GuideIndex.md index 4d3d589..50af148 100644 --- a/GuideIndex.md +++ b/GuideIndex.md @@ -12,7 +12,7 @@ and to differentiate them from developer resources in the wiki index. [GuideIndex](GuideIndex) 1. [GuideGetStarted](Getting started) - * System Requirements (if we can come up with some. link to [Hardware_Requirements](Hardware_Requirements)?) + * System Requirements (if we can come up with some. link to [Hardware_Requirements](Hardware-Requirements)?) * Download the game (git, autobuild, release version links and procedures explained) * Setup (name, playerskin, network parameters — the basics) * Singleplayer / Campaign diff --git a/Halogenes_Newbie_Corner.md b/Halogenes_Newbie_Corner.md index 98ecc68..b07d0d6 100644 --- a/Halogenes_Newbie_Corner.md +++ b/Halogenes_Newbie_Corner.md @@ -44,7 +44,7 @@ Preface This tutorial aims at showing all fundamental aspects of vanilla gameplay to enable new players to pick up the ropes quickly. It includes the information of all six blog posts of the [Newbie Corner](http://xonotic.org/posts/2014/halogenes-newbie-corner-comprehensive-tutorial/) as well as some new things that have changed or that I didn’t think about back then. -Note that all this applies to vanilla Xonotic. Whereas movement aspects should usually apply more or less unchanged to modified servers offering minstagib, vehicle ctf or [Overkill](Overkill_Tutorial) gameplay, I will not explain the specifics of these game modifications/mutators - I simply lack the expertise in non-vanilla game modes. So if you want to fully apply the knowledge gained from this tutorial, search for vanilla servers (Xonotic icon next to it in server browser) or use the official [HUB] ones. +Note that all this applies to vanilla Xonotic. Whereas movement aspects should usually apply more or less unchanged to modified servers offering minstagib, vehicle ctf or [Overkill](Overkill-Tutorial) gameplay, I will not explain the specifics of these game modifications/mutators - I simply lack the expertise in non-vanilla game modes. So if you want to fully apply the knowledge gained from this tutorial, search for vanilla servers (Xonotic icon next to it in server browser) or use the official [HUB] ones. Remember that the Xonotic player community is generally considered a very friendly and helpful one and for many people (including me) this is the key aspect that gets one hooked to this game. If you meet very strong players online and wonder how they do certain things, it usually pays off to simply ask them. Most of the experienced players will take their time to shortly explain gameplay techniques to newbies if asked nicely. Some of them might even offer to show you around by giving you a short live tutorial. That’s how I myself learned about blaster jumping and strafe turning for example. diff --git a/Hardware_Requirements.md b/Hardware-Requirements.md similarity index 100% rename from Hardware_Requirements.md rename to Hardware-Requirements.md diff --git a/Mapping/Hinting.md b/Hinting.md similarity index 100% rename from Mapping/Hinting.md rename to Hinting.md diff --git a/Home.md b/Home.md index c6c8945..e6d8adf 100644 --- a/Home.md +++ b/Home.md @@ -18,7 +18,7 @@ If you wish to contribute, see [Editing](Editing). ### Tutorials - [HALOGENE’S NEWBIE CORNER](Halogenes_Newbie_Corner) has rich information for beginners. **Must read!** You will enjoy the game more! -- [Overkill Tutorial](Overkill_Tutorial) +- [Overkill Tutorial](Overkill-Tutorial) ### Game Mechanics - [Maps](Maps) @@ -34,77 +34,77 @@ In Xonotic, game modes and game types mean the same thing -- different modes/typ The following modes are more popular ones: -- [Capture the Flag](Gamemodes/Capture_the_Flag) -- [Clan Arena](Gamemodes/Clan_Arena) -- [Deathmatch](Gamemodes/Deathmatch) -- [Duel](Gamemodes/Duel) -- [Freeze Tag](Gamemodes/Freeze_Tag) -- [Keepaway](Gamemodes/Keepaway) -- [Key Hunt](Gamemodes/Key_Hunt) -- [Race CTS](Gamemodes/Race_CTS) -- [Team Deathmatch](Gamemodes/Team_Deathmatch) +- [Capture the Flag](Capture-the-Flag) +- [Clan Arena](Clan-Arena) +- [Deathmatch](Deathmatch) +- [Duel](Duel) +- [Freeze Tag](Freeze-Tag) +- [Keepaway](Keepaway) +- [Key Hunt](Key-Hunt) +- [Race CTS](Race-CTS) +- [Team Deathmatch](Team-Deathmatch) The following modes are available, although slightly less common than the above: -- [Arena](Gamemodes/Arena) -- [Assault](Gamemodes/Assault) -- [Conquest](Gamemodes/Conquest) -- [Domination](Gamemodes/Domination) -- [Last Man Standing](Gamemodes/Last_Man_Standing) -- [Nexball](Gamemodes/Nexball) -- [Onslaught](Gamemodes/Onslaught) -- [Race](Gamemodes/Race) -- [Runematch](Gamemodes/Rune) +- [Arena](Arena) +- [Assault](Assault) +- [Conquest](Conquest) +- [Domination](Domination) +- [Last Man Standing](Last-Man-Standing) +- [Nexball](Nexball) +- [Onslaught](Onslaught) +- [Race](Race) +- [Runematch](Rune) #### Standard Mutators Mutators change the configuration of the game play, e.g. how weapon appears, which special weapons are availabale, or the physics in the game. This is usually set by the game admins who set up games for other players. Standard Mutators are available in the game menu. -- [Dodging](Mutators/Dodging) -- [Midair](Mutators/Midair) -- [Vampire](Mutators/Vampire) -- [Blood Loss](Mutators/Blood_Loss) -- [Low Gravity](Mutators/Low_Gravity) -- [Cloak](Mutators/Cloak) -- [Relics](Mutators/Relics) -- [Weapon Arena](Mutators/Weapon_Arena) -- [Grappling Hook](Mutators/Grappling_Hook) -- [Jet Pack](Mutators/Jet_Pack) -- [Rocket Flying](Mutators/Rocket_Flying) -- [Pinata](Mutators/Pinata) -- [Weapons Stay](Mutators/Weapons_Stay) -- [InstaGib](Mutators/InstaGib) -- [NIX](Mutators/NIX) - -#### [Special Servers](Special_Servers) +- [Dodging](Dodging) +- [Midair](Midair) +- [Vampire](Vampire) +- [Blood Loss](Blood-Loss) +- [Low Gravity](Low-Gravity) +- [Cloak](Cloak) +- [Relics](Relics) +- [Weapon Arena](Weapon-Arena) +- [Grappling Hook](Grappling-Hook) +- [Jet Pack](Jet-Pack) +- [Rocket Flying](Rocket-Flying) +- [Pinata](Pinata) +- [Weapons Stay](Weapons-Stay) +- [InstaGib](InstaGib) +- [NIX](NIX) + +#### [Special Servers](Special-Servers) #### [Mods](Mods) ### Misc -- [Camera for demos explained](Recording/Demo_Camera) -- [Xonotic Bot Orchestra](Xonotic_Bot_Orchestra) -- [Impulse map](impulse_map) +- [Camera for demos explained](Demo-Camera) +- [Xonotic Bot Orchestra](Xonotic-Bot-Orchestra) +- [Impulse map](impulse-map) ## The Software - [Repository Access](Repository_Access) (how to compile from git) (see also [Git repo structure](Git)) - [Privacy and Security](privacy-and-security) -- [Hardware Requirements](Hardware_Requirements) +- [Hardware Requirements](Hardware-Requirements) ## Arts & Media -- [Art Roadmap](Art_Roadmap) -- [Artistic Style](Artistic_Style) -- [Xonotic Logo](Planning/Logo/Logo) -- [Maps Makeover](Planning/Maps_Makeover) -- [Weapons Makeover](Planning/Weapons_Makeover) - - [New weapon names discussion](Planning/NamesWeapons) +- [Art Roadmap](Art-Roadmap) +- [Artistic Style](Artistic-Style) +- [Xonotic Logo](Logo) +- [Maps Makeover](Maps-Makeover) +- [Weapons Makeover](Weapons-Makeover) + - [New weapon names discussion](NamesWeapons) - [2d art](2d art) -- [Music](Audio/Music) - - [Music contributions](Audio/Music_contributions) -- [Sound FX](Audio/Sound_FX) - - [Sound FX contributions](Audio/Sound_FX_contributions) +- [Music](Music) + - [Music contributions](Music-contributions) +- [Sound FX](Sound-FX) + - [Sound FX contributions](Sound-FX-contributions) - Story Themes - - [Close to home](Planning/Themes/Close_to_home) - - [Tech Conglomerate](Planning/Themes/Tech_Conglomerate) + - [Close to home](Close-to-home) + - [Tech Conglomerate](Tech-Conglomerate) ## Editing @@ -112,24 +112,24 @@ Mutators change the configuration of the game play, e.g. how weapon appears, whi In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc ### Programming -- [Introduction to QuakeC](QuakeC/Introduction_to_QuakeC) -- [DarkPlaces Wiki](Darkplaces/index) -- [QuakeC Specifications v1.0](QuakeC/QuakeC_Wiki) +- [Introduction to QuakeC](Introduction-to-QuakeC) +- [DarkPlaces Wiki](index) +- [QuakeC Specifications v1.0](QuakeC-Wiki) - [QuakeC tutorials](http://www.inside3d.com/tutorials.php) at inside3d.com -- [NewQC](QuakeC/NewQC) - Possible changes regarding QC (compiler, syntax, …) +- [NewQC](NewQC) - Possible changes regarding QC (compiler, syntax, …) -### [Modeling](Darkplaces/Modeling) -- [Textures know-how](Modeling/Textures) -- [Normal Maps know-how](Modeling/Normal_Maps) +### [Modeling](Modeling) +- [Textures know-how](Textures) +- [Normal Maps know-how](Normal-Maps) - [Polygon count](Polycounts) on Weapons and Models -- [.framegroups](Modeling/framegroups) file (allow self playing animations) know-how -- [.sounds](Voices_and_sounds) file (player model sounds) know-how -- [How to compile dpm models](Modeling/dpmodel) -- [How to make weapons](Modeling/Weaponsystem) -- How to get an animated mesh from [Blender to DPM](Modeling/Blender_to_DPM) +- [.framegroups](framegroups) file (allow self playing animations) know-how +- [.sounds](Voices-and-sounds) file (player model sounds) know-how +- [How to compile dpm models](dpmodel) +- [How to make weapons](Weaponsystem) +- How to get an animated mesh from [Blender to DPM](Blender-to-DPM) - [Inter-Quake Model (IQM) Format](http://sauerbraten.org/iqm/) -- [Player Model Spec](Modeling/Player_Model_Spec) -- [Blender to IQM](Modeling/Blender_to_IQM) +- [Player Model Spec](Player-Model-Spec) +- [Blender to IQM](Blender-to-IQM) ### Texturing - Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials) @@ -139,27 +139,27 @@ In this section you will find helpful information about editing Xonotic in gener - [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/) ### Configuration -- [Capturing video clips and using the demo camera](Recording/Democapture) +- [Capturing video clips and using the demo camera](Democapture) - [Git](Git) -### [Mapping](Mapping/Mapping) -- [Creating Maps](Mapping/Creating_Maps) -- [Mapper resources](Mapping/Mapper_resources) +### [Mapping](Mapping) +- [Creating Maps](Creating-Maps) +- [Mapper resources](Mapper-resources) - [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330) ## Project ### Team, Community, and Public Relations -- [Organizational Structure](Organizational_Structure) +- [Organizational Structure](Organizational-Structure) - [Roles and Skills](Roles) of contributing community members -- [Community development](Community_development) planning +- [Community development](Community-development) planning - [Public Relations](Pr) ### Plans - Check out our [Project Plan](Plan) so far -- [Website planning](Planning/Website) -- Notes from brainstorming [ideas for names](Planning/names) -- [Xonotic compatibility pack](Xonotic_compatibility_pack) a small pk3 that will rebrand a default Nexuiz install +- [Website planning](Website) +- Notes from brainstorming [ideas for names](names) +- [Xonotic compatibility pack](Xonotic-compatibility-pack) a small pk3 that will rebrand a default Nexuiz install ## Nexuiz-related diff --git a/Impulse_map.md b/Impulse-map.md similarity index 100% rename from Impulse_map.md rename to Impulse-map.md diff --git a/Mutators/InstaGib.md b/InstaGib.md similarity index 100% rename from Mutators/InstaGib.md rename to InstaGib.md diff --git a/QuakeC/Introduction_to_QuakeC.md b/Introduction-to-QuakeC.md similarity index 100% rename from QuakeC/Introduction_to_QuakeC.md rename to Introduction-to-QuakeC.md diff --git a/Planning/Irclog.md b/Irclog.md similarity index 100% rename from Planning/Irclog.md rename to Irclog.md diff --git a/Gamemodes/Keepaway.md b/Keepaway.md similarity index 100% rename from Gamemodes/Keepaway.md rename to Keepaway.md diff --git a/Gamemodes/Key_Hunt.md b/Key-Hunt.md similarity index 87% rename from Gamemodes/Key_Hunt.md rename to Key-Hunt.md index 0b15971..1a8c98a 100644 --- a/Gamemodes/Key_Hunt.md +++ b/Key-Hunt.md @@ -23,9 +23,9 @@ _(Insert Map Entities here)_ Helpful Hints and Tips ---------------------- -- Some maps can contain powerups like “[Strength](../Powerups#strength)” or “[Shield](../Powerups#shield)” (which usually +- Some maps can contain powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- [Binds](../Binds) are very useful again to coordinate the team. +- [Binds](Binds) are very useful again to coordinate the team. List of Demos and Videos ------------------------ diff --git a/Gamemodes/Last_Man_Standing.md b/Last-Man-Standing.md similarity index 59% rename from Gamemodes/Last_Man_Standing.md rename to Last-Man-Standing.md index 47f0ac2..ec0b318 100644 --- a/Gamemodes/Last_Man_Standing.md +++ b/Last-Man-Standing.md @@ -6,7 +6,7 @@ Last Man Standing (LMS) Object of the Game ------------------ -In LMS you start with a special amount of lives (9 by default) and with every weapon (except [Mine Layer](../Weapons); [HLAC](../Weapons); [T.A.G. Seeker](../Weapons); [Fireball](../Weapons); [Grappling Hook](../Weapons); [Port-O-Launch](../Weapons) and the [@#!%’n Tuba](../Weapons)). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. +In LMS you start with a special amount of lives (9 by default) and with every weapon (except [Mine Layer](Weapons); [HLAC](Weapons); [T.A.G. Seeker](Weapons); [Fireball](Weapons); [Grappling Hook](Weapons); [Port-O-Launch](Weapons) and the [@#!%’n Tuba](Weapons)). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. Map Entities ------------ diff --git a/Mapping/Lighting.md b/Lighting.md similarity index 100% rename from Mapping/Lighting.md rename to Lighting.md diff --git a/Link-test.md b/Link-test.md index f589d8f..441d904 100644 --- a/Link-test.md +++ b/Link-test.md @@ -1,5 +1,5 @@ -[Page link](Some_Page) +[Page link](Some-Page) [Url link](http://example.com) ![Image](image_1.png) [![Image link to image](image_inner.png)](image_outer.png) -[![Image link to page](image_inner.png)](Archive/Some_Page) +[![Image link to page](image_inner.png)](Some-Page) diff --git a/Planning/Logo/Logo_vote_results.md b/Logo-vote-results.md similarity index 98% rename from Planning/Logo/Logo_vote_results.md rename to Logo-vote-results.md index c0296ad..7dc5969 100644 --- a/Planning/Logo/Logo_vote_results.md +++ b/Logo-vote-results.md @@ -111,7 +111,7 @@ The cleaned and tidied votes **rabs** 1. Doku \#28 http://www.nullgaming.com/stuff/x/xonotic_logo_idea28.jpg -2. -z- main picture at [Concept_Art](Concept_Art) +2. -z- main picture at [Concept_Art](Concept-Art) 3. Doku \#7 http://www.nullgaming.com/stuff/x/xonotic_logo_idea9.jpg **RoKenn** diff --git a/Planning/Logo/Logo_vote.md b/Logo-vote.md similarity index 98% rename from Planning/Logo/Logo_vote.md rename to Logo-vote.md index 4f267ff..63fcdfc 100644 --- a/Planning/Logo/Logo_vote.md +++ b/Logo-vote.md @@ -5,7 +5,7 @@ Candidates ---------- -z- - [Concept_Art](Concept_Art) + [Concept_Art](Concept-Art) Dokujisan (with some of morphed’s on there too, like \#29) http://www.nullgaming.com/stuff/x/ @@ -103,7 +103,7 @@ lda17h: rabs 1. Doku \#28 http://www.nullgaming.com/stuff/x/xonotic_logo_idea28.jpg -2. -z- main picture at [Concept_Art](Concept_Art) +2. -z- main picture at [Concept_Art](Concept-Art) 3. Doku \#7 http://www.nullgaming.com/stuff/x/xonotic_logo_idea9.jpg RoKenn diff --git a/Planning/Logo/Logo.md b/Logo.md similarity index 90% rename from Planning/Logo/Logo.md rename to Logo.md index 1c8a825..26e0e6d 100644 --- a/Planning/Logo/Logo.md +++ b/Logo.md @@ -8,13 +8,13 @@ Official Logo Original Concepts ----------------- -- -z- [Concept Art](Concept_Art) +- -z- [Concept Art](Concept-Art) - [Dokujisan](http://www.nullgaming.com/stuff/x/) - [Source for current official logo](http://www.nullgaming.com/stuff/x/source) - [Spaceman](http://leela.org.uk/xonotic/index.htm) - Morphed [1](http://img688.imageshack.us/img688/2221/xonoticlogo9.jpg) [2](http://img708.imageshack.us/img708/8302/xonoticlogo8.jpg) [3](http://www.morphed.planetnexuiz.com/xonotich264v3.mp4) - MirceaKitsune [1b](assets/images/logo_idea_5.jpg) [1o](assets/images/logo_idea_7.jpg) [2b](assets/images/logo_idea_8.jpg) [2o](assets/images/logo_idea_9.jpg) [3b](assets/images/logo_idea_10.jpg) [3o](assets/images/logo_idea_11.jpg) [1-2-3src](assets/files/xonotic_logo1_mirceakitsune_v2.psd) - [XenoTheBlind](http://xeno.planetnexuiz.com/xeno/xonotic_logo_basic_svg_26.svg) -- *[Logo vote](Logo_vote)* -- *[Logo vote results](Logo_vote_results)* +- *[Logo vote](Logo-vote)* +- *[Logo vote results](Logo-vote-results)* diff --git a/Mapping/Mapper_resources.md b/Mapper-resources.md similarity index 100% rename from Mapping/Mapper_resources.md rename to Mapper-resources.md diff --git a/Mapping/Mapping.md b/Mapping.md similarity index 84% rename from Mapping/Mapping.md rename to Mapping.md index 397d6c8..df3a7da 100644 --- a/Mapping/Mapping.md +++ b/Mapping.md @@ -6,8 +6,8 @@ Mapping Basics of mapping - the NetRadiant handbook ------------------------------------------- -- [Basic mapping in Radiant](Basic_mapping_in_Radiant) - Basic manipulation techniques -- [Basic texturing](Basic_texturing) - How to make the map look colorful and pretty +- [Basic mapping in Radiant](Basic-mapping-in-Radiant) - Basic manipulation techniques +- [Basic texturing](Basic-texturing) - How to make the map look colorful and pretty - [Patches](Patches) - When straight lines just don’t cut it - [Lighting](Lighting) - And the Mapper said - let there be light! - [Shaders](Shaders) - Some extra more twist to textures. If you’d like to, literally. @@ -18,7 +18,7 @@ Game-type specific mapping -------------------------- - [Deathmatch](Deathmatch) - Free-for-all -- [Team deathmatch](Team_deathmatch) - I got you covered, mate. +- [Team deathmatch](Team-deathmatch) - I got you covered, mate. - [CTF - Capture the flag](CTF_-_Capture_the_flag) - I got the flag, I GOT THE FLAG!! - [Domination](Domination) - Divide et impera - [Onslaught](Onslaught) - Now with vehicles! diff --git a/Mapping/Mapping-NetRadiant.md b/Mapping/Mapping-NetRadiant.md index 5bcfe2d..56caa57 100644 --- a/Mapping/Mapping-NetRadiant.md +++ b/Mapping/Mapping-NetRadiant.md @@ -36,5 +36,5 @@ Basic controls for 3d view (although we havn’t put anything in it yet, so its \<\< [mapping-Setup](mapping-Setup) 2 [mapping-FirstRoom](mapping-FirstRoom) \>\> -… [Creating_Maps](Creating_Maps) … +… [Creating_Maps](Creating-Maps) … diff --git a/Mapping/Mapping-Setup.md b/Mapping/Mapping-Setup.md index 12f3b59..14359d5 100644 --- a/Mapping/Mapping-Setup.md +++ b/Mapping/Mapping-Setup.md @@ -47,5 +47,5 @@ When you first start up radiant it may ask where the install location is. Simply \<\< [mapping-Introduction](mapping-Introduction) 1 [mapping-NetRadiant](mapping-NetRadiant) \>\> -… [Creating_Maps](Creating_Maps) … +… [Creating_Maps](Creating-Maps) … diff --git a/Maps_Branches.md b/Maps-Branches.md similarity index 100% rename from Maps_Branches.md rename to Maps-Branches.md diff --git a/Planning/Maps_Makeover.md b/Maps-Makeover.md similarity index 100% rename from Planning/Maps_Makeover.md rename to Maps-Makeover.md diff --git a/Darkplaces/Materials.md b/Materials.md similarity index 100% rename from Darkplaces/Materials.md rename to Materials.md diff --git a/Darkplaces/Modeling.md b/Modeling.md similarity index 100% rename from Darkplaces/Modeling.md rename to Modeling.md diff --git a/Modeling/Modelling.md b/Modelling.md similarity index 98% rename from Modeling/Modelling.md rename to Modelling.md index 69725ab..ba2df04 100644 --- a/Modeling/Modelling.md +++ b/Modelling.md @@ -12,7 +12,7 @@ Blender when exporting to iqm * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested. * use the duck\_bbox.blend in order to see the size that your model should be when crouching. -* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player_Model_Spec) +* for more information on bbox size refer to div0’s model specs [Player_Model_Spec](Player-Model-Spec) * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra\_norm.tga, umbra\_gloss.tga, (need to add more) ### Before exporting diff --git a/Audio/Music_contributions.md b/Music-contributions.md similarity index 100% rename from Audio/Music_contributions.md rename to Music-contributions.md diff --git a/Audio/Music.md b/Music.md similarity index 99% rename from Audio/Music.md rename to Music.md index f82de8e..c33620f 100644 --- a/Audio/Music.md +++ b/Music.md @@ -60,7 +60,7 @@ Links ----- - Licensing - - Our [Legal](../Legal) wiki page + - Our [Legal](Legal) wiki page - http://wiki.creativecommons.org/GarageBand - Tools - OpenMPT http://www.lpchip.com/modplug diff --git a/Planning/Names.md b/Names.md similarity index 100% rename from Planning/Names.md rename to Names.md diff --git a/Planning/NamesWeapons.md b/NamesWeapons.md similarity index 100% rename from Planning/NamesWeapons.md rename to NamesWeapons.md diff --git a/Mapping/Netradiant.md b/Netradiant.md similarity index 91% rename from Mapping/Netradiant.md rename to Netradiant.md index a37e0c3..59c2953 100644 --- a/Mapping/Netradiant.md +++ b/Netradiant.md @@ -7,9 +7,9 @@ NetRadiant - A Stabilized Q3 Map Editor - [Download NetRadiant](Download NetRadiant) - [Additional map editor features](Additional map editor features) - [Additional map compiler features](Additional map compiler features) -- [Complete list of entity keys](Complete_list_of_entity_keys) -- [Complete list of command line parameters](Complete_list_of_command_line_parameters) -- [Complete list of shader keywords](Complete_list_of_shader_keywords) +- [Complete list of entity keys](Complete-list-of-entity-keys) +- [Complete list of command line parameters](Complete-list-of-command-line-parameters) +- [Complete list of shader keywords](Complete-list-of-shader-keywords) NetRadiant is a fork of the well-known map editor for Q3 based games, [GtkRadiant 1.5](https://github.com/TTimo/GtkRadiant/tree/1.5) ([Homepage](https://icculus.org/gtkradiant/)). The focus is put on stabilizing and bugfixing the included map compiler, q3map2, so it can become a reliable tool for map authors. diff --git a/QuakeC/NewQC.md b/NewQC.md similarity index 100% rename from QuakeC/NewQC.md rename to NewQC.md diff --git a/Gamemodes/Nexball.md b/Nexball.md similarity index 100% rename from Gamemodes/Nexball.md rename to Nexball.md diff --git a/Modeling/Normal_Maps.md b/Normal-Maps.md similarity index 100% rename from Modeling/Normal_Maps.md rename to Normal-Maps.md diff --git a/Mapping/Old_Creating_Maps.md b/Old-Creating-Maps.md similarity index 97% rename from Mapping/Old_Creating_Maps.md rename to Old-Creating-Maps.md index 92f990b..ff7d3e4 100644 --- a/Mapping/Old_Creating_Maps.md +++ b/Old-Creating-Maps.md @@ -41,7 +41,7 @@ Maps are packaged as a .zip file with a .pk3 extension. They can be opened with `maps/.map` - This is an open-source game, help others learn. This file is required to be in the game. `maps/.mapinfo` - This file has the meta information, global music track, gametype(s) and game settings `maps/.tga|png|jpg` - This file is a screenshot of your map. If you don’t include this, you map doesn’t have a picture in the menu or the voting screen for servers and angels cry. -`maps/.waypoints` - This is required to be added to the game, it’s for bot [waypoints](adding_waypoints) +`maps/.waypoints` - This is required to be added to the game, it’s for bot [waypoints](adding-waypoints) `maps/gfx/_mini.tga|png|jpg` - This is required to be added to the game, it’s a radar of the map. These can be generated with the command `<`. #### Optional/Suggested Files @@ -103,6 +103,6 @@ Help \#xonotic.editing on irc.quakenet.org http://forums.xonotic.org -[Creation_de_cartes](Creation_de_cartes) +[Creation_de_cartes](Creation-de-cartes) -[Creating_Maps](Creating_Maps) +[Creating_Maps](Creating-Maps) diff --git a/Gamemodes/Onslaught.md b/Onslaught.md similarity index 100% rename from Gamemodes/Onslaught.md rename to Onslaught.md diff --git a/Organizational_Structure.md b/Organizational-Structure.md similarity index 100% rename from Organizational_Structure.md rename to Organizational-Structure.md diff --git a/Overkill_Setting.md b/Overkill-Setting.md similarity index 93% rename from Overkill_Setting.md rename to Overkill-Setting.md index c957fec..1e2e97e 100644 --- a/Overkill_Setting.md +++ b/Overkill-Setting.md @@ -1,4 +1,4 @@ -Overkill is a modification of Xonotic gameplay. See its [tutorial](Overkill_Tutorial) for details. +Overkill is a modification of Xonotic gameplay. See its [tutorial](Overkill-Tutorial) for details. There is no exact agreed-upon balance yet (the one that ships with Xonotic is outdated and missing many features), so if you want to run a server, you should base it one one of the existing servers: [WTWRP](https://github.com/martin-t/xonotic-config/), [LX'](https://github.com/RomanSixty/xonotic-config), [SMB](https://github.com/MarioSMB/smb-servers/blob/master/configs/server-overkill.cfg). Ask on IRC if you want more details. diff --git a/Overkill_Tutorial.md b/Overkill-Tutorial.md similarity index 100% rename from Overkill_Tutorial.md rename to Overkill-Tutorial.md diff --git a/Darkplaces/Parameters.md b/Parameters.md similarity index 100% rename from Darkplaces/Parameters.md rename to Parameters.md diff --git a/Modeling/Player_Model_Spec.md b/Player-Model-Spec.md similarity index 100% rename from Modeling/Player_Model_Spec.md rename to Player-Model-Spec.md diff --git a/Planning/Proposal_for_Board_of_Leaders_elections_draft.md b/Proposal-for-Board-of-Leaders-elections-draft.md similarity index 100% rename from Planning/Proposal_for_Board_of_Leaders_elections_draft.md rename to Proposal-for-Board-of-Leaders-elections-draft.md diff --git a/QuakeC/QuakeC_Wiki.md b/QuakeC-Wiki.md similarity index 100% rename from QuakeC/QuakeC_Wiki.md rename to QuakeC-Wiki.md diff --git a/Gamemodes/Race_CTS.md b/Race-CTS.md similarity index 93% rename from Gamemodes/Race_CTS.md rename to Race-CTS.md index b0be90c..2ec07b0 100644 --- a/Gamemodes/Race_CTS.md +++ b/Race-CTS.md @@ -14,7 +14,7 @@ _(Insert Map Entities here)_ Helpful Hints and Tips ---------------------- -- The physics are different in Race CTS if a server runs the mod ‘[Xonotic Pro Mode](../Xonotic Pro Mode)’. +- The physics are different in Race CTS if a server runs the mod ‘[Xonotic Pro Mode](Xonotic Pro Mode)’. - You can’t push (/frag) other players like in Race. List of Demos and Videos diff --git a/Gamemodes/Race.md b/Race.md similarity index 100% rename from Gamemodes/Race.md rename to Race.md diff --git a/Mutators/Relics.md b/Relics.md similarity index 100% rename from Mutators/Relics.md rename to Relics.md diff --git a/Gamemodes/Rune.md b/Rune.md similarity index 100% rename from Gamemodes/Rune.md rename to Rune.md diff --git a/Audio/Sound_FX_contributions.md b/Sound-FX-contributions.md similarity index 94% rename from Audio/Sound_FX_contributions.md rename to Sound-FX-contributions.md index b1a2381..3e595e9 100644 --- a/Audio/Sound_FX_contributions.md +++ b/Sound-FX-contributions.md @@ -4,7 +4,7 @@ Sound FX contributions Contributions ------------- -(This was copied from the [Music contributors](Music_contributions) page and modified. Needs more refinement.) +(This was copied from the [Music contributors](Music-contributions) page and modified. Needs more refinement.) |Foley Artist|Sound Pack|Status|Notes| |------------|----------|------|-----| diff --git a/Audio/Sound_FX.md b/Sound-FX.md similarity index 73% rename from Audio/Sound_FX.md rename to Sound-FX.md index d2e1441..dbb7af9 100644 --- a/Audio/Sound_FX.md +++ b/Sound-FX.md @@ -6,5 +6,5 @@ New placeholder for Sound FX page Needed: guidelines for Sound FX similar to the [Music](Music) page. -In the meantime, view the [Sound FX contributions](Sound_FX_contributions) page. +In the meantime, view the [Sound FX contributions](Sound-FX-contributions) page. diff --git a/Special_Servers.md b/Special-Servers.md similarity index 90% rename from Special_Servers.md rename to Special-Servers.md index 77cfc21..820d58c 100644 --- a/Special_Servers.md +++ b/Special-Servers.md @@ -2,7 +2,7 @@ In the Multiplayer menu of the game, you can see many different types of servers. Many of them use special mutators/configurations to provide certain game experience. The following gives some examples. Note that servers come and go so you may not find some of them at certain time. -- [Overkill](Overkill_Tutorial) is a special mutator that [requires special settings](Overkill_Setting). +- [Overkill](Overkill-Tutorial) is a special mutator that [requires special settings](Overkill-Setting). - Some servers specialize in large maps for [vehicles](Vehicles) fight. Some servers specialize in a certain types of map, e.g. maps with city landscapes, space maps, famous Quake maps, etc. - Some servers focuses on one specific game type. For example, **duel** servers allow only two players to fight each other; there are also **CTF**-only servers. [Defrag](http://forums.xonotic.org/showthread.php?tid=3869) servers provides special maps for only Race-related modes. - Some servers only allow **shotguns**. Some servers give you **grenades**. Some servers give you unconventional weapons, i.e. **new toys**. diff --git a/Gamemodes/Team_Deathmatch.md b/Team-Deathmatch.md similarity index 87% rename from Gamemodes/Team_Deathmatch.md rename to Team-Deathmatch.md index dd51e8c..310feb4 100644 --- a/Gamemodes/Team_Deathmatch.md +++ b/Team-Deathmatch.md @@ -16,7 +16,7 @@ Map Entities - **Weapons** - These can be picked up from various places around the map or from a downed player. - **Ammo** - These may be found in the form of shells, bullets, rockets, jet fuel, or power cells. - **Powerups** - All maps have “Health” and “Armor” powerups, which extend your lifetime. Some maps may contain -powerups like “[Strength](../Powerups#strength)” or “[Shield](../Powerups#shield)” (which usually spawn every 2 minutes). +powerups like “[Strength](Powerups#strength)” or “[Shield](Powerups#shield)” (which usually spawn every 2 minutes). Helpful Hints and Tips ---------------------- @@ -24,7 +24,7 @@ Helpful Hints and Tips - Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target. - If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match! - Keep your suicides at a minimum. Your point counter *can* enter into the negatives, so always avoid self-injury. -- Using team [binds](../binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. +- Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence. List of Demos and Videos ------------------------ diff --git a/Planning/Themes/Tech_Conglomerate_Script.md b/Tech-Conglomerate-Script.md similarity index 100% rename from Planning/Themes/Tech_Conglomerate_Script.md rename to Tech-Conglomerate-Script.md diff --git a/Planning/Themes/Tech_Conglomerate.md b/Tech-Conglomerate.md similarity index 98% rename from Planning/Themes/Tech_Conglomerate.md rename to Tech-Conglomerate.md index 0b5b4e9..d0daabb 100644 --- a/Planning/Themes/Tech_Conglomerate.md +++ b/Tech-Conglomerate.md @@ -4,7 +4,7 @@ Tech Conglomerate Date: Future Region: Andromeda Galaxy -[PDF script](https://www.dropbox.com/s/ge0q9sc9n8ekh3y/script.pdf), [Wiki formatted version](Tech_Conglomerate_Script). PDF script can be newer at times. +[PDF script](https://www.dropbox.com/s/ge0q9sc9n8ekh3y/script.pdf), [Wiki formatted version](Tech-Conglomerate-Script). PDF script can be newer at times. Story outline ------------- @@ -91,7 +91,7 @@ Factions - However, player could also specify factional allegiance (resistance is a “pacifist” movement, so factions put aside differences) - Not sure how they can figure in the “Oppressor” campaign (redshirts killed quickly in the beginning of some battles?) -- Factions may be adopted from the [Close to Home](Close_to_home) scenario or invented anew +- Factions may be adopted from the [Close to Home](Close-to-home) scenario or invented anew - Only difference between factions is player models Note: Colors of factions are subject to change depending on which faction is in which mission (we can have at most three other factions besides the player’s faction). diff --git a/Modeling/Textures.md b/Textures.md similarity index 100% rename from Modeling/Textures.md rename to Textures.md diff --git a/Vehicles.md b/Vehicles.md index 436d406..6184252 100644 --- a/Vehicles.md +++ b/Vehicles.md @@ -12,7 +12,7 @@ There are several types of vehicles in Xonotic. Some can fly, some can jump, som Vehicles are available in maps that support them, i.e. maps that have vehicle placed in them. The map makers, or the mappers, have to put vehicles in maps for players to play. -Any standard servers support vehicles if they include maps with veheciles placed in them. [Some servers](Special_Servers) features only large maps for vehicles. +Any standard servers support vehicles if they include maps with veheciles placed in them. [Some servers](Special-Servers) features only large maps for vehicles. [Unsealed Trial 3](http://dl.xonotic.co/unsealedtrial3-full-51eac9fbb6b2b8f3037ff242ef62a6f3698526f6-aff677d276411b4391becf801121abc211c7dcaa.pk3) is a map that supports all offical vehicles. @@ -100,7 +100,7 @@ Its primary weapon is machine gun; the aiming direction is shown by the green re # Unofficial vehicles -On [some servers](Special_Servers), one may find experiment vehicles that are not official, such as tanks, helicopters, jets, etc. Please post your opinions on them in [Xonotic Official Forums](http://forums.xonotic.org). +On [some servers](Special-Servers), one may find experiment vehicles that are not official, such as tanks, helicopters, jets, etc. Please post your opinions on them in [Xonotic Official Forums](http://forums.xonotic.org). # Notes for mappers diff --git a/Voices_and_sounds.md b/Voices-and-sounds.md similarity index 100% rename from Voices_and_sounds.md rename to Voices-and-sounds.md diff --git a/Mapping/WarpZones.md b/WarpZones.md similarity index 100% rename from Mapping/WarpZones.md rename to WarpZones.md diff --git a/Planning/Weapons_Makeover.md b/Weapons-Makeover.md similarity index 100% rename from Planning/Weapons_Makeover.md rename to Weapons-Makeover.md diff --git a/Modeling/Weaponsystem.md b/Weaponsystem.md similarity index 100% rename from Modeling/Weaponsystem.md rename to Weaponsystem.md diff --git a/Planning/Website.md b/Website.md similarity index 100% rename from Planning/Website.md rename to Website.md diff --git a/Xonotic_Bot_Orchestra.md b/Xonotic-Bot-Orchestra.md similarity index 100% rename from Xonotic_Bot_Orchestra.md rename to Xonotic-Bot-Orchestra.md diff --git a/Xonotic_compatibility_pack.md b/Xonotic-compatibility-pack.md similarity index 100% rename from Xonotic_compatibility_pack.md rename to Xonotic-compatibility-pack.md diff --git a/_Footer.md b/_Footer.md index 34f97db..c48ad1e 100644 --- a/_Footer.md +++ b/_Footer.md @@ -1,6 +1,6 @@ [Repository Access](Repository_Access) | [Frequently Asked Questions](Faq) -| [QuakeC](QuakeC/Introduction_to_QuakeC) +| [QuakeC](Introduction-to-QuakeC) | [Git](Git) -| [Art Roadmap](Art_Roadmap) -| [Xonotic Logo](Planning/Logo/Logo) +| [Art Roadmap](Art-Roadmap) +| [Xonotic Logo](Logo) diff --git a/_Sidebar.md b/_Sidebar.md index 4efa8d8..c97d10f 100644 --- a/_Sidebar.md +++ b/_Sidebar.md @@ -2,7 +2,7 @@ [Repository Access](Repository_Access) [Frequently Asked Questions](Faq) -[QuakeC](QuakeC/Introduction_to_QuakeC) +[QuakeC](Introduction-to-QuakeC) [Git](Git) -[Art Roadmap](Art_Roadmap) -[Xonotic Logo](Planning/Logo/Logo) +[Art Roadmap](Art-Roadmap) +[Xonotic Logo](Logo) diff --git a/Darkplaces/index.md b/index.md similarity index 77% rename from Darkplaces/index.md rename to index.md index 83937c5..8777d02 100644 --- a/Darkplaces/index.md +++ b/index.md @@ -15,24 +15,24 @@ Darkplaces Engine ================= - History -- [Features](./Features) -- [Executable Parameters](./Parameters) -- [Console Commands](./Commands) -- [Console Variables](./CVars) -- [QuakeC Extensions](./Extensions) -- [Client-Side QuakeC](./CSQC) +- [Features](Features) +- [Executable Parameters](Parameters) +- [Console Commands](Commands) +- [Console Variables](CVars) +- [QuakeC Extensions](Extensions) +- [Client-Side QuakeC](CSQC) - Menu QuakeC -- [Darkplaces Authors](./Authors) +- [Darkplaces Authors](Authors) - Contributing - Compiling Darkplaces from Source Modding With Darkplaces ======================= -- [Modeling for DP](./Modeling) +- [Modeling for DP](Modeling) - Mapping for DP -- [Material creation for DP](./Materials) -- [Effectinfo Scripting Reference](./Effectinfo) +- [Material creation for DP](Materials) +- [Effectinfo Scripting Reference](Effectinfo) Commercial Games ================ -- 2.39.2