From 72e8ace5f1fa37f2db5fc12aebd92aa3162ee237 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Mon, 15 Feb 2016 02:15:01 +0000 Subject: [PATCH] Ok tut --- overkill-tutorial.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/overkill-tutorial.md b/overkill-tutorial.md index 340cf62..aa81ab3 100644 --- a/overkill-tutorial.md +++ b/overkill-tutorial.md @@ -41,9 +41,11 @@ A nade does between 100 and 200 damage - you need additional armor or health for Items ===== -- Armor [100, 50, 25] -- Health [100] -- Shards - from dead enemies - important on maps without other pickups or 1v1 +- Health - 100 +- Armor - 100, 50, 25 +- Shards - from dead enemies - important on maps without other pickups or duels + +Not much to say here except **don't ignore them**. If you think there is not reason to pick them up because you'll die quickly anyway, you're wrong! Even that 5 armor shard will keep you alive when hit by the vortex. They won't make you be invincible but you will have time to shoot back or get to cover. Big difference. Weapons ======= -- 2.39.2