From 74ec8132356dd453c3ef06b53e2c2881607c3fe0 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Wed, 31 Jan 2018 19:32:51 +0100 Subject: [PATCH] mark missingpages --- Creating-Maps.md | 9 --------- Home.md | 6 ++---- Mapping.md | 11 +++++------ Netradiant.md | 8 +++----- 4 files changed, 10 insertions(+), 24 deletions(-) diff --git a/Creating-Maps.md b/Creating-Maps.md index 378fee3..09e415f 100644 --- a/Creating-Maps.md +++ b/Creating-Maps.md @@ -1,14 +1,6 @@ Creating Maps ============= -This tutorial is incomplete … if you are looking for the old creating maps page … click on the link at the bottom of the page -h2. This page is also being maintained by hutty … if you have an issue … or need a certain tutorial sooner … contact him on the forums --------------------------------------------------------------------------------------------------------------------------------------- - -So … -you are interested in mapping … -Hopefully this tutorial section will teach you most of what you need to know … - Main Tutorial ------------- @@ -60,4 +52,3 @@ http://forums.xonotic.org -- the forums . [Old_Creating_Maps](Old-Creating-Maps) [Français](Creation-de-cartes) - diff --git a/Home.md b/Home.md index 6e82ee4..3193e10 100644 --- a/Home.md +++ b/Home.md @@ -116,7 +116,6 @@ Mutators change the configuration of the game play, e.g. how weapon appears, whi ### [Modeling](Modeling) - [Textures know-how](Textures) - [Normal Maps know-how](Normal-Maps) -- [Polygon count](Polycounts) on Weapons and Models - [.framegroups](framegroups) file (allow self playing animations) know-how - [.sounds](Voices-and-sounds) file (player model sounds) know-how - [How to compile dpm models](dpmodel) @@ -127,8 +126,8 @@ Mutators change the configuration of the game play, e.g. how weapon appears, whi - [Blender to IQM](Blender-to-IQM) ### Texturing -- Tutorials [1](http://www.cgtextures.com/content.php?action=tutorials) -- [Recovering detailed normals from photo textures](http://www.cgtextures.com/content.php?action=tutorial&name=normalmap) +- [Tutorial](https://web.archive.org/web/20140328060504/http://www.cgtextures.com/content.php?action=tutorials) +- [Recovering detailed normals from photo textures](https://web.archive.org/web/20140730154028/http://www.cgtextures.com/content.php?action=tutorial&name=normalmap) - [Hard Surface Texture Painting](http://forums.cgsociety.org/showthread.php?t=373024) - Some [tips](http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445) by *FruitieX* - [Q3A Shader Manual](http://toolz.nexuizninjaz.com/shader/) @@ -136,7 +135,6 @@ Mutators change the configuration of the game play, e.g. how weapon appears, whi ### [Mapping](Mapping) - [Creating Maps](Creating-Maps) - [Mapper resources](Mapper-resources) -- [Map naming convention](http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330) ### Arts & Media - [Artistic Style](Artistic-Style) diff --git a/Mapping.md b/Mapping.md index df3a7da..337cc4b 100644 --- a/Mapping.md +++ b/Mapping.md @@ -7,11 +7,11 @@ Basics of mapping - the NetRadiant handbook ------------------------------------------- - [Basic mapping in Radiant](Basic-mapping-in-Radiant) - Basic manipulation techniques -- [Basic texturing](Basic-texturing) - How to make the map look colorful and pretty -- [Patches](Patches) - When straight lines just don’t cut it +- [Basic texturing](Basic-texturing) (missing) - How to make the map look colorful and pretty +- [Patches](Patches) (missing) - When straight lines just don’t cut it - [Lighting](Lighting) - And the Mapper said - let there be light! -- [Shaders](Shaders) - Some extra more twist to textures. If you’d like to, literally. -- [Entities](Entities) - Platforms, trains, speakers, new toys, new toys +- [Shaders](Shaders) (missing) - Some extra more twist to textures. If you’d like to, literally. +- [Entities](Entities) (missing) - Platforms, trains, speakers, new toys, new toys - [Hinting](Hinting) - Hint: there are things that might better not be seen Game-type specific mapping @@ -19,11 +19,10 @@ Game-type specific mapping - [Deathmatch](Deathmatch) - Free-for-all - [Team deathmatch](Team-deathmatch) - I got you covered, mate. -- [CTF - Capture the flag](CTF_-_Capture_the_flag) - I got the flag, I GOT THE FLAG!! +- [CTF - Capture the flag](Capture-the-flag) - I got the flag, I GOT THE FLAG!! - [Domination](Domination) - Divide et impera - [Onslaught](Onslaught) - Now with vehicles! ### Advanced mapping - [WarpZones](WarpZones) - Creating WarpZones - diff --git a/Netradiant.md b/Netradiant.md index 00b7d37..23a538f 100644 --- a/Netradiant.md +++ b/Netradiant.md @@ -3,10 +3,9 @@ NetRadiant - A Stabilized Q3 Map Editor ![](assets/images/netradiant.png) -- [NetRadiant](NetRadiant) -- [Download NetRadiant](Download NetRadiant) -- [Additional map editor features](Additional map editor features) -- [Additional map compiler features](Additional map compiler features) +- [Download NetRadiant](Download NetRadiant) (missing) +- [Additional map editor features](Additional map editor features) (missing) +- [Additional map compiler features](Additional map compiler features) (missing) - [Complete list of entity keys](Complete-list-of-entity-keys) - [Complete list of command line parameters](Complete-list-of-command-line-parameters) - [Complete list of shader keywords](Complete-list-of-shader-keywords) @@ -45,4 +44,3 @@ For licensing reasons, no other game packs are included yet. Other games can ver These packs are inclusion candidates if someone cleans them up of non-GPL content. Also, a GPL compatible Q3A pack would be highly appreciated. Note that ZeroRadiant game packs will *not* work. - -- 2.39.2