From b1da112a9394cc4266f5c6c2094417cf2076770a Mon Sep 17 00:00:00 2001 From: halogene Date: Tue, 10 Nov 2015 09:10:13 +0000 Subject: [PATCH] Updated weapon images for Newbie Corner --- Halogenes_Newbie_Corner.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Halogenes_Newbie_Corner.md b/Halogenes_Newbie_Corner.md index f060a92..e5d3cc2 100644 --- a/Halogenes_Newbie_Corner.md +++ b/Halogenes_Newbie_Corner.md @@ -254,7 +254,7 @@ Since we’ve now learned how to master Xonotic movement, it’s time to have a ### Blaster -[![Blaster](http://www.xonotic.org/m/uploads/2014/04/Laser2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Laser2.png) +[![Blaster](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Blaster.png;h=88f61ed55598d02bf66f81a6ba038488b9060db7;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Blaster.png;h=88f61ed55598d02bf66f81a6ba038488b9060db7;hb=HEAD) I already explained the blaster as versatile movement tool in [the Blaster Jumping Section](Halogenes_Newbie_Corner#blaster-jumping). Apart from moving yourself around, you can also use it for juggling around *other* players, irritating annyoing campers or generally messing with other people’s movement. Pushing people around or forcing a prolonged bunny hop can be especially effective on space maps. Unless shooting at sitting ducks (such as campers), you might want to aim at your target’s feet to make use of its splash damage, as the blaster projectile needs some time to travel even though it is rather fast, thus aiming directly at moving targets can be rather tricky. @@ -262,7 +262,7 @@ The blaster does not eat any ammo. Secondary fire will switch to the previously ### Shotgun -[![Shotgun](http://www.xonotic.org/m/uploads/2014/04/Shotgun2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Shotgun2.png) +[![Shotgun](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Shotgun.png;h=2bae9cd6cdd6f4edb7d775cee2a5eac416000e36;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Shotgun.png;h=2bae9cd6cdd6f4edb7d775cee2a5eac416000e36;hb=HEAD) The shotgun is your second spawn weapon. Primary fire is very powerful in close combat and, due to the bullets’ spread and being insta hit, a useful finishing weapon at medium range. Note that the push force of primary fire will slow down targets moving towards you, which can be very effective on space maps at spots where players are supposed to touch down from distant jump pads. If you shoot them with shotgun while they are still flying, they probably won’t make it to their usual landing spot. @@ -270,7 +270,7 @@ The secondary fire mode allows you to swing the shotgun like a big trout and to ### Machinegun -[![Machinegun](http://www.xonotic.org/m/uploads/2014/04/MG2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/MG2.png) +[![Machinegun](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/MachineGun.png;h=a8c45d91d3cb86aa997ccbb974f7be71c0121f00;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/MachineGun.png;h=a8c45d91d3cb86aa997ccbb974f7be71c0121f00;hb=HEAD) The machine gun’s (or “uzi’s”) primary fire has a high spread, so it’s useful mostly in close to medium range. Secondary fire has lower spread and shoots small bursts, which is more useful at medium to longer ranges. As the machine gun projectiles have a little push force and are fired rapidly, it can be quite useful for slowing down players that come at you at high speeds. In fact, it’s hard to get into slapping range of someone that has a steady aim as long as such player is firing the machine gun. @@ -278,19 +278,19 @@ You’ll notice a ring around your crosshair that shows the depleting ammo. Once ### Mortar -[![Mortar](http://www.xonotic.org/m/uploads/2014/04/Mortar2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Mortar2.png) +[![Mortar](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Mortar.png;h=3ef33b913d38ea279e7d33769939e2d6a3fc0eea;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Mortar.png;h=3ef33b913d38ea279e7d33769939e2d6a3fc0eea;hb=HEAD) The mortar fires ballistic grenades which deal a lot of direct and splash damage in addition to pushing the player away from the impact. Whereas primary fire detonates upon impact, secondary fire detonates exactly 0.5 seconds after the first bounce of the grenade. With this knowledge you can time the detonation of secondary mortar. Mortar is a very effective weapon against any non-flying targets and to spam around corners. ### Electro -[![Electro](http://www.xonotic.org/m/uploads/2014/04/Electro2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Electro2.png) +[![Electro](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Electro.png;h=286f91300764a32bbe0bf627e9bac48298e7d5ba;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Electro.png;h=286f91300764a32bbe0bf627e9bac48298e7d5ba;hb=HEAD) The electro primary behaves like an ordinary rocket launcher as you might know it from other games. However, it’s not really useful for doing high jumps. The secondary fire mode looks like some ordinary sluggish grenade like balls, but has a not so obvious special function: if you detonate the up to three blobs the secondary fire mode can release with primary fire, they will explode with a big WOOOSH that deals a lot of direct and splash damage (up to 130 dmg!). This makes the electro especially useful for blocking entries, releasing upon several opponents that are busy fighting each other or spamming where you predict someone to come. ### Crylink -[![Crylink](http://www.xonotic.org/m/uploads/2014/04/Crylink2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Crylink2.png) +[![Crylink](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Crylink.png;h=f2b8d273f2b2cf4289e6d649f21aae654caa997a;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Crylink.png;h=f2b8d273f2b2cf4289e6d649f21aae654caa997a;hb=HEAD) The crylink has a couple of very non-obvious features, which makes this weapon rather interesting and unique. First of all, due to negative (!) push force, getting hit by crylink particles will effectively slow you down very much, no matter of the direction you’re moving in in relation to the firing player. Even if you move at insane speeds, getting hit by several crylink particles at once will make you perform a full stop. This makes the crylink very popular amongst defending CTF players, as you can really annoy fast flag runners with it provided you manage to hit them. @@ -306,7 +306,7 @@ The strong negative push force of crylink secondary can also be used for acceler ### Vortex -[![Vortex](http://www.xonotic.org/m/uploads/2014/04/Nex2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Nex2.png) +[![Vortex](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Vortex.png;h=d79f4796453c1cb4fe52c043e56614e9c5528631;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Vortex.png;h=d79f4796453c1cb4fe52c043e56614e9c5528631;hb=HEAD) In the hands of a player with a good aim the vortex is probably the most powerful weapon in the entire game. It fires a single beam with zero spread that will instantly hit anything in its way and will even shoot through other players. You’ll notice a small ring around the crosshair when holding the vortex in your hands. If the ring is full, the vortex is charged (and also starts to glow red). Charging happens automatically once you hold the weapon, and it does not cost any ammo. Upon firing, the vortex obviously discharges and starts to recharge unless you switch to another weapon (what you should do, but more about weapon combos [later](Halogenes_Newbie_Corner#weapon-comboing)). If charged, the vortex deals 80 dmg, if you shoot with it immediately again, it deals 64 dmg, minimum damage you can deal with nex is 59 (if you switch to another weapon immediately after shooting and then shoot nex immediately after reswitching to vortex, so it doesn’t have the refire time for recharging). @@ -314,13 +314,13 @@ Secondary fire only zooms in, as the weapon is strong enough as it is even witho ### Hagar -[![Hagar](http://www.xonotic.org/m/uploads/2014/04/hagar2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/hagar2.png) +[![Hagar](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Hagar.png;h=1fcb82965a53f1a3d5a6e0954c841a52564ae2e0;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Hagar.png;h=1fcb82965a53f1a3d5a6e0954c841a52564ae2e0;hb=HEAD) The hagar rapidly fires small rockets with a high spread. By holding secondary you can load up to 4 rockets that you can fire simultaneously by releasing secondary fire. If you hold secondary fire too long, hagar will make a little beep and automatically release the loaded rockets so you can’t run around the map and just keeping hagar loaded all the time until you find someone. Unloading hagar secondary can deal a lot of damage at close range, however you’ll need to watch out not to get killed yourself by the splash damage it does. Otherwise the high spread makes this weapon most usefull against opponents standing next to a wall so the rockets that miss will at least do splash damage. On most competitive servers you’ll be able to discharge the hagar secondary without firing the rockets by pressing primary again while still holding secondary. ### Devastator -[![Devastator](http://www.xonotic.org/m/uploads/2014/04/Rocket2-thumb.png)](http://www.xonotic.org/m/uploads/2012/12/Rocket2.png) +[![Devastator](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Devastator.png;h=d6d3cf66d3076e2ea830bfd5f884f2618f51e24d;hb=HEAD)](http://de.git.xonotic.org/?p=xonotic/xonotic.wiki.git;a=blob_plain;f=assets/images/Devastator.png;h=d6d3cf66d3076e2ea830bfd5f884f2618f51e24d;hb=HEAD) The devastator also has some very interesting features that are not very typical for this kind of weapon. First of all you can use the secondary fire to immediately detonate remotely any rocket you fired (provided of course it is still flying). No need to hit a flying target directly, just get the rocket near and, BAM, there you go. Apart from the high splash damage, the explosion also deals quite a lot of push force, so if you want to push some flying player off the map, devastator is your weapon of choice as you can not only push players away from you (push direction obviously depends on the explosion’s position in relation to the player). -- 2.39.2