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Merge branch 'badges' into approved
[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from calendar import timegm
7 from datetime import timedelta
8 from sqlalchemy.orm import mapper
9 from sqlalchemy.orm import scoped_session
10 from sqlalchemy.orm import sessionmaker
11 from sqlalchemy.ext.declarative import declarative_base
12 from xonstat.util import strip_colors, html_colors, pretty_date
13
14 log = logging.getLogger(__name__)
15
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
18
19 # define objects for all tables
20 class Player(object):
21     def nick_html_colors(self):
22         if self.nick is None:
23             return "Anonymous Player"
24         else:
25             return html_colors(self.nick)
26
27     def nick_strip_colors(self):
28         if self.nick is None:
29             return "Anonymous Player"
30         else:
31             return strip_colors(self.nick)
32
33     def joined_pretty_date(self):
34         return pretty_date(self.create_dt)
35
36     def __repr__(self):
37         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
38
39     def to_dict(self):
40         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
41
42     def epoch(self):
43         return timegm(self.create_dt.timetuple())
44
45
46 class GameType(object):
47     def __repr__(self):
48         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
49
50     def to_dict(self):
51         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
52
53
54 class Weapon(object):
55     def __repr__(self):
56         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
57
58     def to_dict(self):
59         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
60
61
62 class Server(object):
63     def __init__(self, name=None, hashkey=None, ip_addr=None):
64         self.name = name
65         self.hashkey = hashkey
66         self.ip_addr = ip_addr
67
68     def __repr__(self):
69         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
70
71     def to_dict(self):
72         return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
73
74     def fuzzy_date(self):
75         return pretty_date(self.create_dt)
76
77     def epoch(self):
78         return timegm(self.create_dt.timetuple())
79
80
81 class Map(object):
82     def __init__(self, name=None):
83         self.name = name
84
85     def __repr__(self):
86         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
87
88     def to_dict(self):
89         return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
90
91     def fuzzy_date(self):
92         return pretty_date(self.create_dt)
93
94     def epoch(self):
95         return timegm(self.create_dt.timetuple())
96
97
98 class Game(object):
99     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
100             server_id=None, map_id=None, winner=None):
101         self.game_id = game_id
102         self.start_dt = start_dt
103         self.game_type_cd = game_type_cd
104         self.server_id = server_id
105         self.map_id = map_id
106         self.winner = winner
107
108     def __repr__(self):
109         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
110
111     def to_dict(self):
112         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
113
114     def fuzzy_date(self):
115         return pretty_date(self.start_dt)
116
117     def epoch(self):
118         return timegm(self.start_dt.timetuple())
119
120
121 class PlayerGameStat(object):
122     def __init__(self, player_game_stat_id=None, create_dt=None):
123         self.player_game_stat_id = player_game_stat_id
124         self.create_dt = create_dt
125
126     def __repr__(self):
127         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
128
129     def to_dict(self):
130         return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
131
132     def nick_stripped(self):
133         if self.nick is None:
134             return "Anonymous Player"
135         else:
136             return strip_colors(self.nick)
137
138     def nick_html_colors(self):
139         if self.nick is None:
140             return "Anonymous Player"
141         else:
142             return html_colors(self.nick)
143
144     def team_html_color(self):
145         # blue
146         if self.team == 5:
147             return "red"
148         # red
149         if self.team == 14:
150             return "blue"
151         if self.team == 13:
152             return "yellow"
153         if self.team == 10:
154             return "pink"
155
156
157 class Achievement(object):
158     def __repr__(self):
159         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
160
161     def to_dict(self):
162         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
163
164
165 class PlayerAchievement(object):
166     def __repr__(self):
167         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
168
169     def to_dict(self):
170         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
171
172
173 class PlayerWeaponStat(object):
174     def __init__(self):
175         self.fired = 0
176         self.max = 0
177         self.hit = 0
178         self.actual = 0
179         self.frags = 0
180
181     def __repr__(self):
182         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
183
184     def to_dict(self):
185         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
186
187
188 class Hashkey(object):
189     def __init__(self, player_id=None, hashkey=None):
190         self.player_id = player_id
191         self.hashkey = hashkey
192
193     def __repr__(self):
194         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
195
196     def to_dict(self):
197         return {'player_id':self.player_id, 'hashkey':self.hashkey}
198
199
200 class PlayerNick(object):
201     def __repr__(self):
202         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
203
204     def to_dict(self):
205         return {'player_id':self.player_id, 'name':self.stripped_nick}
206
207
208 class PlayerElo(object):
209     def __init__(self, player_id=None, game_type_cd=None, elo=None):
210
211         self.player_id = player_id
212         self.game_type_cd = game_type_cd
213         self.elo = elo
214         self.score = 0
215         self.games = 0
216
217     def __repr__(self):
218         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
219
220     def to_dict(self):
221         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
222
223
224 class PlayerRank(object):
225
226     def nick_html_colors(self):
227         if self.nick is None:
228             return "Anonymous Player"
229         else:
230             return html_colors(self.nick)
231
232     def __repr__(self):
233         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
234
235     def to_dict(self):
236         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
237
238
239 def initialize_db(engine=None):
240     DBSession.configure(bind=engine)
241     Base.metadata.bind = engine
242     Base.metadata.create_all(engine)
243     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
244
245     # assign all those tables to an object
246     achievements_table = MetaData.tables['achievements']
247     cd_achievement_table = MetaData.tables['cd_achievement']
248     cd_game_type_table = MetaData.tables['cd_game_type']
249     cd_weapon_table = MetaData.tables['cd_weapon']
250     db_version_table = MetaData.tables['db_version']
251     games_table = MetaData.tables['games']
252     hashkeys_table = MetaData.tables['hashkeys']
253     maps_table = MetaData.tables['maps']
254     player_game_stats_table = MetaData.tables['player_game_stats']
255     players_table = MetaData.tables['players']
256     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
257     servers_table = MetaData.tables['servers']
258     player_nicks_table = MetaData.tables['player_nicks']
259     player_elos_table = MetaData.tables['player_elos']
260     player_ranks_table = MetaData.tables['player_ranks']
261
262     # now map the tables and the objects together
263     mapper(PlayerAchievement, achievements_table)
264     mapper(Achievement, cd_achievement_table)
265     mapper(GameType, cd_game_type_table)
266     mapper(Weapon, cd_weapon_table)
267     mapper(Game, games_table)
268     mapper(Hashkey, hashkeys_table)
269     mapper(Map, maps_table)
270     mapper(PlayerGameStat, player_game_stats_table)
271     mapper(Player, players_table)
272     mapper(PlayerWeaponStat, player_weapon_stats_table)
273     mapper(Server, servers_table)
274     mapper(PlayerNick, player_nicks_table)
275     mapper(PlayerElo, player_elos_table)
276     mapper(PlayerRank, player_ranks_table)