]> de.git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/models.py
Fixes on when to create players.
[xonotic/xonstat.git] / xonstat / models.py
1 import sqlalchemy
2 from sqlalchemy.orm import mapper
3 from sqlalchemy.orm import scoped_session
4 from sqlalchemy.orm import sessionmaker
5 from sqlalchemy.ext.declarative import declarative_base
6 from xonstat.util import strip_colors, html_colors, pretty_date
7
8 DBSession = scoped_session(sessionmaker())
9 Base = declarative_base()
10
11 # define objects for all tables
12 class Player(object):
13
14     def nick_html_colors(self):
15         if self.nick is None:
16             return "Anonymous Player"
17         else:
18             return html_colors(self.nick)
19
20     def nick_strip_colors(self):
21         if self.nick is None:
22             return "Anonymous Player"
23         else:
24             return strip_colors(self.nick)
25
26     def __repr__(self):
27         return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick, 
28                 self.create_dt, self.location)
29
30
31 class Mutator(object):
32     def __repr__(self):
33         return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name, 
34                 self.descr, self.active_ind)
35
36
37 class GameType(object):
38     def __repr__(self):
39         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
40                 self.active_ind)
41
42
43 class Weapon(object):
44     def __repr__(self):
45         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
46                 self.active_ind)
47
48
49 class Server(object):
50     def __init__(self, name=None):
51         self.name = name
52
53     def __repr__(self):
54         return "<Server(%s, %s, %s)>" % (self.server_id, self.name, 
55                 self.ip_addr)
56
57
58 class Map(object):
59     def __init__(self, name=None):
60         self.name = name
61
62     def __repr__(self):
63         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
64
65
66 class MapGameType(object):
67     def __repr__(self):
68         return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
69
70
71 class Game(object):
72     def __init__(self, start_dt=None, game_type_cd=None, 
73             server_id=None, map_id=None, winner=None):
74         self.start_dt = start_dt
75         self.game_type_cd = game_type_cd
76         self.server_id = server_id
77         self.map_id = map_id
78         self.winner = winner
79
80     def __repr__(self):
81         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
82                 self.game_type_cd, self.server_id)
83
84     def fuzzy_date(self):
85         return pretty_date(self.start_dt)
86
87
88 class PlayerGameStat(object):
89     def __init__(self, create_dt=None):
90         self.create_dt = create_dt
91
92     def __repr__(self):
93         return "<PlayerGameStat(%s, %s, %s, %s)>" \
94         % (self.player_id, self.game_id, self.create_dt, self.stat_type)
95
96     def nick_stripped(self):
97         if self.nick is None:
98             return "Anonymous Player"
99         else:
100             return strip_colors(self.nick)
101
102     def nick_html_colors(self):
103         if self.nick is None:
104             return "Anonymous Player"
105         else:
106             return html_colors(self.nick)
107
108     def team_html_color(self):
109         # blue
110         if self.team == 5:
111             return "blue"
112         # red
113         if self.team == 14:
114             return "red"
115         if self.team == 13:
116             return "yellow"
117         if self.team == 10:
118             return "pink"
119
120
121 class GameMutator(object):
122     def __repr__(self):
123         return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
124
125 class Achievement(object):
126     def __repr__(self):
127         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
128                 self.limit)
129
130
131 class PlayerAchievement(object):
132     def __repr__(self):
133         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
134
135
136 class PlayerWeaponStat(object):
137     def __repr__(self):
138         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
139                 self.player_id, self.game_id)
140
141
142 class Hashkey(object):
143     def __init__(self, player_id=None, hashkey=None):
144         self.player_id = player_id
145         self.hashkey = hashkey
146
147     def __repr__(self):
148         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
149
150
151 def initialize_db(engine=None):
152     DBSession.configure(bind=engine)
153     Base.metadata.bind = engine
154     Base.metadata.create_all(engine)
155     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
156
157     # assign all those tables to an object
158     achievements_table = MetaData.tables['achievements']
159     cd_achievement_table = MetaData.tables['cd_achievement']
160     cd_game_type_table = MetaData.tables['cd_game_type']
161     cd_mutator_table = MetaData.tables['cd_mutator']
162     cd_weapon_table = MetaData.tables['cd_weapon']
163     db_version_table = MetaData.tables['db_version']
164     game_mutators_table = MetaData.tables['game_mutators']
165     games_table = MetaData.tables['games']
166     hashkeys_table = MetaData.tables['hashkeys']
167     map_game_types_table = MetaData.tables['map_game_types']
168     maps_table = MetaData.tables['maps']
169     player_game_stats_table = MetaData.tables['player_game_stats']
170     players_table = MetaData.tables['players']
171     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
172     servers_table = MetaData.tables['servers']
173
174     # now map the tables and the objects together
175     mapper(PlayerAchievement, achievements_table)
176     mapper(Achievement, cd_achievement_table)
177     mapper(GameType, cd_game_type_table)
178     mapper(Mutator, cd_mutator_table)
179     mapper(Weapon, cd_weapon_table)
180     mapper(GameMutator, game_mutators_table)
181     mapper(Game, games_table)
182     mapper(Hashkey, hashkeys_table)
183     mapper(MapGameType, map_game_types_table)
184     mapper(Map, maps_table)
185     mapper(PlayerGameStat, player_game_stats_table)
186     mapper(Player, players_table)
187     mapper(PlayerWeaponStat, player_weapon_stats_table)
188     mapper(Server, servers_table)