5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.elo import KREDUCTION, ELOPARMS
12 from xonstat.util import strip_colors, html_colors, pretty_date
14 log = logging.getLogger(__name__)
16 DBSession = scoped_session(sessionmaker())
17 Base = declarative_base()
19 # define objects for all tables
21 def nick_html_colors(self):
23 return "Anonymous Player"
25 return html_colors(self.nick)
27 def nick_strip_colors(self):
29 return "Anonymous Player"
31 return strip_colors(self.nick)
33 def joined_pretty_date(self):
34 return pretty_date(self.create_dt)
37 return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
40 return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
43 class GameType(object):
45 return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
48 return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
53 return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
56 return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
60 def __init__(self, name=None, hashkey=None, ip_addr=None):
62 self.hashkey = hashkey
63 self.ip_addr = ip_addr
66 return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
69 return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
73 def __init__(self, name=None):
77 return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
80 return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
84 def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
85 server_id=None, map_id=None, winner=None):
86 self.game_id = game_id
87 self.start_dt = start_dt
88 self.game_type_cd = game_type_cd
89 self.server_id = server_id
94 return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
97 return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
100 return pretty_date(self.start_dt)
102 def process_elos(self, session, game_type_cd=None):
103 if game_type_cd is None:
104 game_type_cd = self.game_type_cd
106 # we do not have the actual duration of the game, so use the
107 # maximum alivetime of the players instead
109 for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
110 filter(PlayerGameStat.game_id==self.game_id).\
117 for (p,s,a,r,t) in session.query(PlayerGameStat.player_id,
118 PlayerGameStat.score, PlayerGameStat.alivetime,
119 PlayerGameStat.rank, PlayerGameStat.team).\
120 filter(PlayerGameStat.game_id==self.game_id).\
121 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
122 filter(PlayerGameStat.player_id > 2).\
124 # scores are per second
125 scores[p] = s/float(a.seconds)
126 alivetimes[p] = a.seconds
128 # winners are either rank 1 or on the winning team
129 # team games are where the team is set (duh)
130 if r == 1 or (t == self.winner and t is not None):
133 player_ids = scores.keys()
136 for e in session.query(PlayerElo).\
137 filter(PlayerElo.player_id.in_(player_ids)).\
138 filter(PlayerElo.game_type_cd==game_type_cd).all():
139 elos[e.player_id] = e
141 # ensure that all player_ids have an elo record
142 for pid in player_ids:
143 if pid not in elos.keys():
144 elos[pid] = PlayerElo(pid, game_type_cd)
146 for pid in player_ids:
147 elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
154 elos = self.update_elos(session, elos, scores, winners, ELOPARMS)
156 # add the elos to the session for committing
160 # no longer calculate DM elo for a duel game
161 # if game_type_cd == 'duel':
162 # self.process_elos(session, "dm")
165 def update_elos(self, session, elos, scores, winners, ep):
167 for pid in elos.keys():
175 for i in xrange(0, len(pids)):
177 for j in xrange(i+1, len(pids)):
179 si = scores[ei.player_id]
180 sj = scores[ej.player_id]
187 si, sj = 1, 1 # a draw
190 scorefactor_real = si / float(si + sj)
192 # estimated score factor by elo
193 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
194 (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
195 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
197 # how much adjustment is good?
198 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
199 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
200 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
201 # elodiff'(scorefactor) >= 4 / logdistancefactor
203 # adjust'(scorefactor) = K1 + K2
206 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
207 # as we then don't overcompensate
209 adjustment = scorefactor_real - scorefactor_elo
210 eloadjust[ei.player_id] += adjustment
211 eloadjust[ej.player_id] -= adjustment
215 old_elo = elos[pid].elo
216 new_elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
218 # winners are not penalized with negative elo
219 if pid in winners and new_elo < elos[pid].elo:
220 log.debug("Not penalizing Player {0} for winning. Elo delta set to 0.0. Elo is unchanged at {1}".format(pid, old_elo))
221 elo_deltas[pid] = 0.0
223 elo_deltas[pid] = new_elo - float(elos[pid].elo)
224 log.debug("Setting Player {0}'s Elo delta to {1}. Elo is now {2} (was {3}).".format(pid, elo_deltas[pid], new_elo, old_elo))
225 elos[pid].elo = new_elo
229 self.save_elo_deltas(session, elo_deltas)
234 def save_elo_deltas(self, session, elo_deltas):
236 Saves the amount by which each player's Elo goes up or down
237 in a given game in the PlayerGameStat row, allowing for scoreboard display.
239 elo_deltas is a dictionary such that elo_deltas[player_id] is the elo_delta
243 for pgstat in session.query(PlayerGameStat).\
244 filter(PlayerGameStat.game_id == self.game_id).\
246 pgstats[pgstat.player_id] = pgstat
248 for pid in elo_deltas.keys():
250 pgstats[pid].elo_delta = elo_deltas[pid]
251 session.add(pgstats[pid])
253 log.debug("Unable to save Elo delta value for player_id {0}".format(pid))
256 class PlayerGameStat(object):
257 def __init__(self, player_game_stat_id=None, create_dt=None):
258 self.player_game_stat_id = player_game_stat_id
259 self.create_dt = create_dt
262 return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
265 return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
267 def nick_stripped(self):
268 if self.nick is None:
269 return "Anonymous Player"
271 return strip_colors(self.nick)
273 def nick_html_colors(self):
274 if self.nick is None:
275 return "Anonymous Player"
277 return html_colors(self.nick)
279 def team_html_color(self):
292 class Achievement(object):
294 return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
297 return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
300 class PlayerAchievement(object):
302 return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
305 return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
308 class PlayerWeaponStat(object):
310 return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
313 return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
316 class Hashkey(object):
317 def __init__(self, player_id=None, hashkey=None):
318 self.player_id = player_id
319 self.hashkey = hashkey
322 return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
325 return {'player_id':self.player_id, 'hashkey':self.hashkey}
328 class PlayerNick(object):
330 return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
333 return {'player_id':self.player_id, 'name':self.stripped_nick}
336 class PlayerElo(object):
337 def __init__(self, player_id=None, game_type_cd=None):
339 self.player_id = player_id
340 self.game_type_cd = game_type_cd
343 self.elo = ELOPARMS.initial
346 return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
349 return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
352 class PlayerRank(object):
354 def nick_html_colors(self):
355 if self.nick is None:
356 return "Anonymous Player"
358 return html_colors(self.nick)
361 return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
364 return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
367 def initialize_db(engine=None):
368 DBSession.configure(bind=engine)
369 Base.metadata.bind = engine
370 Base.metadata.create_all(engine)
371 MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
373 # assign all those tables to an object
374 achievements_table = MetaData.tables['achievements']
375 cd_achievement_table = MetaData.tables['cd_achievement']
376 cd_game_type_table = MetaData.tables['cd_game_type']
377 cd_weapon_table = MetaData.tables['cd_weapon']
378 db_version_table = MetaData.tables['db_version']
379 games_table = MetaData.tables['games']
380 hashkeys_table = MetaData.tables['hashkeys']
381 maps_table = MetaData.tables['maps']
382 player_game_stats_table = MetaData.tables['player_game_stats']
383 players_table = MetaData.tables['players']
384 player_weapon_stats_table = MetaData.tables['player_weapon_stats']
385 servers_table = MetaData.tables['servers']
386 player_nicks_table = MetaData.tables['player_nicks']
387 player_elos_table = MetaData.tables['player_elos']
388 player_ranks_table = MetaData.tables['player_ranks']
390 # now map the tables and the objects together
391 mapper(PlayerAchievement, achievements_table)
392 mapper(Achievement, cd_achievement_table)
393 mapper(GameType, cd_game_type_table)
394 mapper(Weapon, cd_weapon_table)
395 mapper(Game, games_table)
396 mapper(Hashkey, hashkeys_table)
397 mapper(Map, maps_table)
398 mapper(PlayerGameStat, player_game_stats_table)
399 mapper(Player, players_table)
400 mapper(PlayerWeaponStat, player_weapon_stats_table)
401 mapper(Server, servers_table)
402 mapper(PlayerNick, player_nicks_table)
403 mapper(PlayerElo, player_elos_table)
404 mapper(PlayerRank, player_ranks_table)