1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4 <%namespace file="accuracy_graph.mako" import="accuracy_graph" />
6 <%block name="navigation">
12 <link href="/static/css/sprites.css" rel="stylesheet">
17 % if player is not None:
18 <script src="/static/js/jquery.flot.min.js"></script>
19 <script type="text/javascript">
21 $('#gbtab li').click(function(e) {
26 $('#gbtab a:first').tab('show');
30 <script type="text/javascript">
32 // plot the accuracy graph
33 function plot_acc_graph(data) {
34 var games = new Array();
35 var avgs = new Array();
36 var accs = new Array();
39 for(i=0; i < data.games; i++) {
40 avgs[i] = [i, data.avg];
41 accs[i] = [i, data.accs[i][1]];
42 game_link = '/game/' + data.accs[i][0];
44 games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
49 [ { label: 'average', data: avgs, hoverable: true, clickable: false },
50 { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
51 { yaxis: {ticks: 10, min: 0, max: 100 },
52 xaxis: {ticks: games},
53 grid: { hoverable: true, clickable: true },
57 // plot the damage graph
58 function plot_dmg_graph(data) {
59 var games = new Array();
60 var avgs = new Array();
61 var dmgs = new Array();
64 for(i=0; i < data.games; i++) {
65 avgs[i] = [i, data.avg];
66 dmgs[i] = [i, data.dmgs[i][1]];
67 game_link = '/game/' + data.dmgs[i][0];
69 games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
74 [ { label: 'average', data: avgs, hoverable: true, clickable: false },
75 { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
76 { yaxis: {ticks: 10, min: 0 },
77 xaxis: {ticks: games},
78 grid: { hoverable: true, clickable: true },
82 function showTooltip(x, y, contents) {
83 $('<div id="tooltip">' + contents + '</div>').css( {
88 border: '1px solid #fdd',
90 'background-color': '#333333',
92 }).appendTo("body").fadeIn(200);
95 var previousPoint = null;
96 var previousLabel = null;
97 $('#acc-graph').bind("plothover", function (event, pos, item) {
99 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
100 previousLabel = item.series.label;
101 previousPoint = item.dataIndex;
103 $("#tooltip").remove();
104 var x = item.datapoint[0].toFixed(2),
105 y = item.datapoint[1].toFixed(2);
107 showTooltip(item.pageX, item.pageY, y + "%");
111 $("#tooltip").remove();
112 previousPoint = null;
113 previousLabel = null;
117 $('#dmg-graph').bind("plothover", function (event, pos, item) {
119 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
120 previousPoint = item.dataIndex;
121 previousLabel = item.series.label;
123 $("#tooltip").remove();
124 var x = item.datapoint[0].toFixed(2),
125 y = item.datapoint[1].toFixed(2);
127 showTooltip(item.pageX, item.pageY, y);
131 $("#tooltip").remove();
132 previousPoint = null;
133 previousLabel = null;
137 // bind click events to the weapon images
138 $(".acc-weap").click(function () {
139 var dataurl = $(this).find('a').attr('href');
141 $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
142 $(this).addClass('weapon-active');
148 success: plot_acc_graph
152 $(".dmg-weap").click(function () {
153 var dataurl = $(this).find('a').attr('href');
155 $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
156 $(this).addClass('weapon-active');
162 success: plot_dmg_graph
166 // populate the graphs with the default weapons
168 url: '${request.route_url("player_accuracy", id=player.player_id)}',
171 success: plot_acc_graph
175 url: '${request.route_url("player_damage", id=player.player_id)}',
178 success: plot_dmg_graph
185 <%block name="title">
191 <h2>This player is so good we couldn't find him!</h2>
192 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
198 ${player.nick_html_colors()|n}
201 <i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i>
203 <img src="/static/images/icons/24x24/cake.png" title="Happy cake day!" />
210 <div id="gbtabcontainer" class="tabbable tabs-below">
211 <div class="tab-content">
212 % for g in games_played:
213 % if not g.game_type_cd in ['cq']:
214 <div class="tab-pane fade in
215 % if g.game_type_cd == 'overall':
218 " id="tab-${g.game_type_cd}">
221 % if g.game_type_cd in overall_stats:
222 Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
224 <small><br /></small>
228 % if g.game_type_cd == 'overall':
229 <small><a href="${request.route_url("player_game_index", player_id=player.player_id)}" title="View recent games">
231 <small><a href="${request.route_url("player_game_index", player_id=player.player_id, _query={'type':g.game_type_cd})}" title="View recent ${overall_stats[g.game_type_cd].game_type_descr} games">
233 ${g.games}</a> <br /></small>
235 Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
237 % if g.game_type_cd in fav_maps:
238 Favorite Map: <small><a href="${request.route_url("map_info", id=fav_maps[g.game_type_cd].map_id)}" title="Go to the detail page for this map">${fav_maps[g.game_type_cd].map_name}</a> <br /></small>
240 <small><br /></small>
243 % if g.game_type_cd == 'ctf':
244 % if overall_stats[g.game_type_cd].total_captures is not None:
245 <small><a href="${request.route_url("player_captimes", id=player.player_id)}">Fastest flag captures...</a> <br /></small>
247 <small><br /></small>
250 <small><br /></small>
257 Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
259 % if g.game_type_cd in overall_stats:
260 % if overall_stats[g.game_type_cd].k_d_ratio is not None:
261 Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
264 <small><br /></small>
267 % if g.game_type_cd in elos:
268 % if g.game_type_cd == 'overall':
269 Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
271 Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
274 <small><br /></small>
277 % if g.game_type_cd in ranks:
278 % if g.game_type_cd == 'overall':
279 Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)}) <br /></small>
284 % if ranks[g.game_type_cd].rank % 20 == 0:
285 ${request.route_url('rank_index', game_type_cd=g.game_type_cd, _query={'page':ranks[g.game_type_cd].rank/20})}
288 ${request.route_url('rank_index', game_type_cd=g.game_type_cd, _query={'page':ranks[g.game_type_cd].rank/20+1})}
291 " title="Player rank page for this player">
292 ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank}</a>
293 (percentile: ${round(ranks[g.game_type_cd].percentile,2)})
298 <small><br /></small>
301 % if g.game_type_cd == 'ctf':
302 % if overall_stats[g.game_type_cd].cap_ratio is not None:
303 Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
305 <small><br /></small>
308 <small><br /></small>
320 <ul id="gbtab" class="nav nav-tabs">
321 % for g in games_played:
323 <a href="#tab-${g.game_type_cd}" data-toggle="tab" alt="${g.game_type_cd}" title="${overall_stats[g.game_type_cd].game_type_descr}">
324 <span class="sprite sprite-${g.game_type_cd}"> </span><br />
325 ${g.game_type_cd} <br />
326 <small>(${g.games})</small>
336 ${accuracy_graph(recent_weapons)}
338 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
341 <h3>Damage Efficiency</h3>
342 <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
345 <div class="weapon-nav damage-nav">
347 % if 'rocketlauncher' in recent_weapons:
349 <div class="dmg-weap weapon-active">
350 <span class="sprite sprite-rocketlauncher"></span>
351 <p><small>Rocket</small></p>
352 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
357 % if 'grenadelauncher' in recent_weapons:
359 <div class="dmg-weap">
360 <span class="sprite sprite-grenadelauncher"></span>
361 <p><small>Mortar</small></p>
362 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
367 % if 'electro' in recent_weapons:
369 <div class="dmg-weap">
370 <span class="sprite sprite-electro"></span>
371 <p><small>Electro</small></p>
372 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
377 % if 'crylink' in recent_weapons:
379 <div class="dmg-weap">
380 <span class="sprite sprite-crylink"></span>
381 <p><small>Crylink</small></p>
382 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
387 % if 'hagar' in recent_weapons:
389 <div class="dmg-weap">
390 <span class="sprite sprite-hagar"></span>
391 <p><small>Hagar</small></p>
392 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
397 % if 'laser' in recent_weapons:
399 <div class="dmg-weap">
400 <span class="sprite sprite-laser"></span>
401 <p><small>Laser</small></p>
402 <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
415 ##### RECENT GAMES (v2) ####
419 <h3>Recent Games</h3>
420 <table class="table table-hover table-condensed">
433 % for rg in recent_games:
435 <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
436 <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
437 <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
438 <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
440 % if rg.team != None:
441 % if rg.team == rg.winner:
454 <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
455 <td class="tdcenter">
456 <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
457 % if rg.elo_delta is not None:
458 % if round(rg.elo_delta,2) > 0:
459 <span class="eloup" title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
460 % elif round(rg.elo_delta,2) < 0:
461 <span class="elodown" title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
463 <span class="eloneutral" title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
466 <span class="eloneutral" title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
474 % if total_games > 10:
475 <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.stripped_nick}">More...</a></p>