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[xonotic/xonstat.git] / xonstat / templates / player_info.mako
1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4
5 <%block name="navigation">
6 ${nav.nav('players')}
7 </%block>
8
9 <%block name="css">
10     ${parent.css()}
11     <link href="/static/css/sprites.css" rel="stylesheet">
12 </%block>
13
14 <%block name="js">
15     % if player is not None:
16       <script src="/static/js/jquery-1.7.1.min.js"></script>
17       <script src="/static/js/jquery.flot.min.js"></script>
18       <script src="/static/js/bootstrap-tab.js"></script>
19       <script type="text/javascript">
20       $(function () {
21         $('#gbtab li').click(function(e) {
22             e.preventDefault();
23             $(this).tab('show');
24         })
25
26         $('#gbtab a:first').tab('show');
27       })
28       </script>
29
30       <script type="text/javascript">
31       $(function () {
32           // plot the accuracy graph
33           function plot_acc_graph(data) {
34               var games = new Array();
35               var avgs = new Array();
36               var accs = new Array();
37
38               var i=0;
39               for(i=0; i < data.games; i++) {
40                   avgs[i] = [i, data.avg];
41                   accs[i] = [i, data.accs[i][1]];
42                   game_link = '/game/' + data.accs[i][0];
43                   j = data.games - i;
44                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
45               }
46
47               $.plot(
48                   $("#acc-graph"), 
49                   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
50                     { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
51                   { yaxis: {ticks: 10, min: 0, max: 100 },
52                     xaxis: {ticks: games},
53                     grid: { hoverable: true, clickable: true },
54               });
55           }
56
57           // plot the damage graph
58           function plot_dmg_graph(data) {
59               var games = new Array();
60               var avgs = new Array();
61               var dmgs = new Array();
62
63               var i=0;
64               for(i=0; i < data.games; i++) {
65                   avgs[i] = [i, data.avg];
66                   dmgs[i] = [i, data.dmgs[i][1]];
67                   game_link = '/game/' + data.dmgs[i][0];
68                   j = data.games - i;
69                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
70               }
71
72               $.plot(
73                   $("#dmg-graph"), 
74                   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
75                     { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
76                   { yaxis: {ticks: 10, min: 0 },
77                     xaxis: {ticks: games},
78                     grid: { hoverable: true, clickable: true },
79               });
80           }
81
82           function showTooltip(x, y, contents) {
83             $('<div id="tooltip">' + contents + '</div>').css( {
84                 position: 'absolute',
85                 display: 'none',
86                 top: y - 35,
87                 left: x + 10,
88                 border: '1px solid #fdd',
89                 padding: '2px',
90                 'background-color': '#333333',
91                 opacity: 0.80
92             }).appendTo("body").fadeIn(200);
93           }
94
95           var previousPoint = null;
96           var previousLabel = null;
97           $('#acc-graph').bind("plothover", function (event, pos, item) {
98               if (item) {
99                 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
100                     previousLabel = item.series.label;
101                     previousPoint = item.dataIndex;
102
103                     $("#tooltip").remove();
104                     var x = item.datapoint[0].toFixed(2),
105                         y = item.datapoint[1].toFixed(2);
106
107                     showTooltip(item.pageX, item.pageY, y + "%");
108                   }
109               }
110               else {
111                   $("#tooltip").remove();
112                   previousPoint = null;
113                   previousLabel = null;
114               }
115           });
116
117           $('#dmg-graph').bind("plothover", function (event, pos, item) {
118               if (item) {
119                 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
120                     previousPoint = item.dataIndex;
121                     previousLabel = item.series.label;
122
123                     $("#tooltip").remove();
124                     var x = item.datapoint[0].toFixed(2),
125                         y = item.datapoint[1].toFixed(2);
126
127                     showTooltip(item.pageX, item.pageY, y);
128                   }
129               }
130               else {
131                   $("#tooltip").remove();
132                   previousPoint = null;
133                   previousLabel = null;
134               }
135           });
136
137           // bind click events to the weapon images
138           $(".acc-weap").click(function () {
139               var dataurl = $(this).find('a').attr('href');
140
141               $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
142               $(this).addClass('weapon-active');
143
144               $.ajax({
145                   url: dataurl,
146                   method: 'GET',
147                   dataType: 'json',
148                   success: plot_acc_graph
149               });
150           });
151
152           $(".dmg-weap").click(function () {
153               var dataurl = $(this).find('a').attr('href');
154
155               $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
156               $(this).addClass('weapon-active');
157
158               $.ajax({
159                   url: dataurl,
160                   method: 'GET',
161                   dataType: 'json',
162                   success: plot_dmg_graph
163               });
164           });
165
166           // populate the graphs with the default weapons
167           $.ajax({
168               url: '${request.route_url("player_accuracy", id=player.player_id)}',
169               method: 'GET',
170               dataType: 'json',
171               success: plot_acc_graph
172           });
173
174           $.ajax({
175               url: '${request.route_url("player_damage", id=player.player_id)}',
176               method: 'GET',
177               dataType: 'json',
178               success: plot_dmg_graph
179           });
180       })
181       </script>
182     % endif
183 </%block>
184
185 <%block name="title">
186 Player Information
187 </%block>
188
189
190 % if player is None:
191 <h2>This player is so good we couldn't find him!</h2>
192 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
193
194 % else:
195 <div class="row">
196   <div class="span12">
197     <h2>${player.nick_html_colors()|n}</h2>
198   </div>
199 </div>
200
201 <div class="row">
202   <div id="gbtabcontainer" class="tabbable tabs-below">
203       <div class="tab-content">
204       % for g in games_played:
205         <div class="tab-pane fade in 
206         % if g.game_type_cd == 'overall':
207           active
208         % endif
209         " id="tab-${g.game_type_cd}">
210           <div class="span5">
211             <p>
212             % if g.game_type_cd in overall_stats:
213             Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
214             % endif
215
216             Games Played: <small>${g.games} <br /></small>
217
218             Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
219
220             % if g.game_type_cd in fav_maps:
221             Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
222             % endif
223             </p>
224           </div>
225           <div class="span5">
226             <p>
227               Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
228
229             % if g.game_type_cd in overall_stats:
230               % if overall_stats[g.game_type_cd].k_d_ratio is not None:
231               Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
232               % endif
233             % endif
234
235             % if g.game_type_cd in elos:
236               % if g.game_type_cd == 'overall':
237               Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
238               % else:
239               Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
240               % endif
241             % endif
242
243             % if g.game_type_cd in ranks:
244               % if g.game_type_cd == 'overall':
245               Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
246
247               % else:
248               Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
249               % endif
250             % endif
251
252             % if g.game_type_cd == 'ctf':
253               % if  overall_stats[g.game_type_cd].cap_ratio is not None:
254                 Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
255               % endif
256             % endif
257             </p>
258           </div>
259         </div>
260       % endfor
261       </div>
262   </div>
263 </div>
264 <div class="row">
265   <div class="span12">
266       <ul id="gbtab" class="nav nav-tabs">
267       % for g in games_played:
268         <li>
269           <a href="#tab-${g.game_type_cd}" data-toggle="tab">
270             <span class="sprite sprite-${g.game_type_cd}"> </span><br />
271             ${g.game_type_cd} <br />
272             <small>(${g.games})</small>
273           </a>
274         </li>
275       % endfor
276       </ul>
277   </div>
278 </div>
279
280
281 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
282 <div class="row">
283   <div class="span10">
284     <h3>Accuracy</h3>
285     <div id="acc-graph" class="flot" style="width:900px; height:200px;">
286     </div>
287
288     <div class="weapon-nav accuracy-nav">
289       <ul>
290         % if 'nex' in recent_weapons:
291         <li>
292           <div class="acc-weap weapon-active">
293             <span class="sprite sprite-nex"></span>
294             <p><small>Nex</small></p>
295             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
296           </div>
297         </li>
298         % endif
299
300         % if 'rifle' in recent_weapons:
301         <li>
302           <div class="acc-weap">
303             <span class="sprite sprite-rifle"></span>
304             <p><small>Rifle</small></p>
305             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
306           </div>
307         </li>
308         % endif
309
310         % if 'minstanex' in recent_weapons:
311         <li>
312           <div class="acc-weap">
313             <span class="sprite sprite-minstanex"></span>
314             <p><small>Minstanex</small></p>
315             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
316           </div>
317         </li>
318         % endif
319
320         % if 'uzi' in recent_weapons:
321         <li>
322           <div class="acc-weap">
323             <span class="sprite sprite-uzi"></span>
324             <p><small>Uzi</small></p>
325             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
326           </div>
327         </li>
328         % endif
329
330         % if 'shotgun' in recent_weapons:
331         <li>
332           <div class="acc-weap">
333             <span class="sprite sprite-shotgun"></span>
334             <p><small>Shotgun</small></p>
335             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
336           </div>
337         </li>
338         % endif
339       </ul>
340     </div>
341
342   </div>
343 </div>
344 % endif
345
346
347 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
348 <div class="row">
349   <div class="span10">
350     <h3>Damage Efficiency</h3>
351     <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
352     </div>
353
354     <div class="weapon-nav damage-nav">
355       <ul>
356         % if 'rocketlauncher' in recent_weapons:
357         <li>
358           <div class="dmg-weap weapon-active">
359             <span class="sprite sprite-rocketlauncher"></span>
360             <p><small>Rocket</small></p>
361             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
362           </div>
363         </li>
364         % endif
365
366         % if 'grenadelauncher' in recent_weapons:
367         <li>
368           <div class="dmg-weap">
369             <span class="sprite sprite-grenadelauncher"></span>
370             <p><small>Mortar</small></p>
371             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
372           </div>
373         </li>
374         % endif
375
376         % if 'electro' in recent_weapons:
377         <li>
378           <div class="dmg-weap">
379             <span class="sprite sprite-electro"></span>
380             <p><small>Electro</small></p>
381             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
382           </div>
383         </li>
384         % endif
385
386         % if 'crylink' in recent_weapons:
387         <li>
388           <div class="dmg-weap">
389             <span class="sprite sprite-crylink"></span>
390             <p><small>Crylink</small></p>
391             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
392           </div>
393         </li>
394         % endif
395
396         % if 'hagar' in recent_weapons:
397         <li>
398           <div class="dmg-weap">
399             <span class="sprite sprite-hagar"></span>
400             <p><small>Hagar</small></p>
401             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
402           </div>
403         </li>
404         % endif
405
406         % if 'laser' in recent_weapons:
407         <li>
408           <div class="dmg-weap">
409             <span class="sprite sprite-laser"></span>
410             <p><small>Laser</small></p>
411             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
412           </div>
413         </li>
414         % endif
415
416       </ul>
417     </div>
418
419   </div>
420 </div>
421 % endif
422
423
424 ##### RECENT GAMES (v2) ####
425 % if recent_games:
426 <div class="row">
427   <div class="span12">
428     <h3>Recent Games</h3>
429     <table class="table table-bordered table-condensed">
430       <thead>
431         <tr>
432            <th></th>
433            <th>Type</th>
434            <th>Server</th>
435            <th>Map</th>
436            <th>Result</th>
437            <th>Played</th>
438            <th>Elo</th>
439         </tr>
440       </thead>
441       <tbody>
442       % for rg in recent_games:
443         <tr>
444            <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
445            <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}"></span></td>
446            <td>${rg.server_name}</td>
447            <td>${rg.map_name}</td>
448            <td>
449            % if rg.team != None:
450              % if rg.team == rg.winner:
451              Win
452              % else:
453              Loss
454              % endif
455           % else:
456             % if rg.rank == 1:
457             Win
458             % else:
459             Loss (#${rg.rank})
460             % endif
461           % endif
462            </td>
463            <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
464            <td class="tdcenter">
465              <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
466                % if rg.elo_delta is not None:
467                  % if round(rg.elo_delta,2) > 0:
468                  <span title="Elo went up by ${round(rg.elo_delta,2)}"><i class="icon-arrow-up icon-white"></i></span>
469                  % elif round(rg.elo_delta,2) < 0:
470                  <span title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="icon-arrow-down icon-white"></i></span>
471                  % else:
472                  <span title="Elo did not change"><i class="icon-minus icon-white"></i></span>
473                  % endif
474                % else:
475                  <span title="Elo did not change"><i class="icon-minus icon-white"></i></span>
476                % endif
477              </a>
478            </td>
479         </tr>
480       % endfor
481       </tbody>
482     </table>
483     % if total_games > 10:
484     <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More...</a></p>
485     % endif
486   </div>
487 </div>
488 % endif
489 % endif