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Use gametype description for icon tooltips (e.g. ca -> Clan Arena)
[xonotic/xonstat.git] / xonstat / views / game.py
1 import datetime
2 import logging
3 import re
4 import time
5 from pyramid.response import Response
6 from sqlalchemy import desc, func, over
7 from webhelpers.paginate import Page, PageURL
8 from xonstat.models import *
9 from xonstat.util import page_url
10 from xonstat.views.helpers import RecentGame, recent_games_q
11
12 log = logging.getLogger(__name__)
13
14
15 def _game_index_data(request):
16     if request.params.has_key('page'):
17         current_page = request.params['page']
18     else:
19         current_page = 1
20
21     games_q = DBSession.query(Game, Server, Map, GameType).\
22             filter(Game.server_id == Server.server_id).\
23             filter(Game.map_id == Map.map_id).\
24             filter(Game.game_type_cd == GameType.game_type_cd).\
25             order_by(Game.game_id.desc())
26
27     games = Page(games_q, current_page, items_per_page=10, url=page_url)
28
29     pgstats = {}
30     for (game, server, map, gametype) in games:
31         pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
32                 filter(PlayerGameStat.game_id == game.game_id).\
33                 order_by(PlayerGameStat.scoreboardpos).\
34                 order_by(PlayerGameStat.score).all()
35
36     return {'games':games,
37             'pgstats':pgstats}
38
39
40 def game_index(request):
41     """
42     Provides a list of current games, with the associated game stats.
43     These games are ordered by game_id, with the most current ones first.
44     Paginated.
45     """
46     return _game_index_data(request)
47
48
49 def game_index_json(request):
50     """
51     Provides a list of current games, with the associated game stats.
52     These games are ordered by game_id, with the most current ones first.
53     Paginated. JSON.
54     """
55     return [{'status':'not implemented'}]
56
57
58 def _game_info_data(request):
59     game_id = request.matchdict['id']
60
61     if request.params.has_key('show_elo'):
62         show_elo = True
63     else:
64         show_elo = False
65
66     if request.params.has_key('show_latency'):
67         show_latency = True
68     else:
69         show_latency = False
70
71     try:
72         notfound = False
73
74         (game, server, map, gametype) = DBSession.query(Game, Server, Map, GameType).\
75                 filter(Game.game_id == game_id).\
76                 filter(Game.server_id == Server.server_id).\
77                 filter(Game.map_id == Map.map_id).\
78                 filter(Game.game_type_cd == GameType.game_type_cd).one()
79
80         pgstats = DBSession.query(PlayerGameStat).\
81                 filter(PlayerGameStat.game_id == game_id).\
82                 order_by(PlayerGameStat.scoreboardpos).\
83                 order_by(PlayerGameStat.score).\
84                 all()
85
86         captimes = []
87         if game.game_type_cd == 'ctf':
88             for pgstat in pgstats:
89                 if pgstat.fastest is not None:
90                     captimes.append(pgstat)
91
92             captimes = sorted(captimes, key=lambda x:x.fastest)
93
94         pwstats = {}
95         for (pwstat, pgstat, weapon) in DBSession.query(PlayerWeaponStat, PlayerGameStat, Weapon).\
96                 filter(PlayerWeaponStat.game_id == game_id).\
97                 filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
98                 filter(PlayerWeaponStat.player_game_stat_id == \
99                     PlayerGameStat.player_game_stat_id).\
100                 order_by(PlayerGameStat.scoreboardpos).\
101                 order_by(PlayerGameStat.score).\
102                 order_by(Weapon.descr).\
103                 all():
104                     if pgstat.player_game_stat_id not in pwstats:
105                         pwstats[pgstat.player_game_stat_id] = []
106
107                     # NOTE adding pgstat to position 6 in order to display nick.
108                     # You have to use a slice [0:5] to pass to the accuracy 
109                     # template
110                     pwstats[pgstat.player_game_stat_id].append((weapon.descr, 
111                         weapon.weapon_cd, pwstat.actual, pwstat.max, 
112                         pwstat.hit, pwstat.fired, pgstat))
113
114     except Exception as inst:
115         game = None
116         server = None
117         map = None
118         gametype = None
119         pgstats = None
120         pwstats = None
121         captimes = None
122         show_elo = False
123         show_latency = False
124         raise inst
125
126     return {'game':game,
127             'server':server,
128             'map':map,
129             'gametype':gametype,
130             'pgstats':pgstats,
131             'pwstats':pwstats,
132             'captimes':captimes,
133             'show_elo':show_elo,
134             'show_latency':show_latency,
135             }
136
137
138 def game_info(request):
139     """
140     List the game stats (scoreboard) for a particular game. Paginated.
141     """
142     return _game_info_data(request)
143
144
145 def game_info_json(request):
146     """
147     List the game stats (scoreboard) for a particular game. Paginated. JSON.
148     """
149     return [{'status':'not implemented'}]
150
151
152 def _rank_index_data(request):
153     if request.params.has_key('page'):
154         current_page = request.params['page']
155     else:
156         current_page = 1
157
158     game_type_cd = request.matchdict['game_type_cd']
159
160     ranks_q = DBSession.query(PlayerRank).\
161             filter(PlayerRank.game_type_cd==game_type_cd).\
162             order_by(PlayerRank.rank)
163
164     ranks = Page(ranks_q, current_page, url=page_url)
165
166     if len(ranks) == 0:
167         ranks = None
168
169     return {
170             'ranks':ranks,
171             'game_type_cd':game_type_cd,
172            }
173
174
175 def rank_index(request):
176     """
177     Provide a list of gametype ranks, paginated.
178     """
179     return _rank_index_data(request)
180
181
182 def rank_index_json(request):
183     """
184     Provide a list of gametype ranks, paginated. JSON.
185     """
186     return [{'status':'not implemented'}]
187
188
189 def game_finder_data(request):
190     if request.params.has_key('page'):
191         current_page = request.params['page']
192     else:
193         current_page = 1
194
195     query = {}
196
197     server_id, map_id, player_id = None, None, None
198     range_start, range_end = None, None
199     # these become WHERE clauses when present
200     if request.params.has_key('server_id'):
201         server_id = request.params['server_id']
202         query['server_id'] = server_id
203
204     if request.params.has_key('map_id'):
205         map_id = request.params['map_id']
206         query['map_id'] = map_id
207
208     if request.params.has_key('player_id'):
209         player_id = request.params['player_id']
210         query['player_id'] = player_id
211
212     if request.params.has_key('range_start'):
213         range_start = request.params['range_start']
214         query['range_start'] = range_start
215
216     if request.params.has_key('range_end'):
217         range_end = request.params['range_end']
218         query['range_end'] = range_end
219
220     rgs_q = recent_games_q(server_id=server_id, map_id=map_id,
221             player_id=player_id)
222
223     recent_games = Page(rgs_q, current_page, url=page_url)
224
225     recent_games.items = [RecentGame(row) for row in recent_games.items]
226
227     return {
228             'recent_games':recent_games,
229             'query':query,
230            }
231
232 def game_finder(request):
233     """
234     Provide a list of recent games with an advanced filter.
235     """
236     return game_finder_data(request)