import json import logging import math import sqlalchemy import sqlalchemy.sql.functions as sfunc from calendar import timegm from datetime import timedelta from sqlalchemy.orm import mapper from sqlalchemy.orm import scoped_session from sqlalchemy.orm import sessionmaker from sqlalchemy.ext.declarative import declarative_base from xonstat.util import strip_colors, html_colors, pretty_date log = logging.getLogger(__name__) DBSession = scoped_session(sessionmaker()) Base = declarative_base() # define objects for all tables class Player(object): def nick_html_colors(self): if self.nick is None: return "Anonymous Player" else: return html_colors(self.nick) def nick_strip_colors(self): if self.nick is None: return "Anonymous Player" else: return strip_colors(self.nick) def joined_pretty_date(self): return pretty_date(self.create_dt) def __repr__(self): return "" % (self.player_id, self.nick.encode('utf-8')) def to_dict(self): return {'player_id':self.player_id, 'nick':self.nick, 'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'active_ind':self.active_ind, 'location':self.location, 'stripped_nick':self.stripped_nick} def epoch(self): return timegm(self.create_dt.timetuple()) class GameType(object): def __repr__(self): return "" % (self.game_type_cd, self.descr, self.active_ind) def to_dict(self): return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind} class Weapon(object): def __repr__(self): return "" % (self.weapon_cd, self.descr, self.active_ind) def to_dict(self): return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind} class Server(object): def __init__(self, name=None, hashkey=None, ip_addr=None): self.name = name self.hashkey = hashkey self.ip_addr = ip_addr def __repr__(self): return "" % (self.server_id, self.name.encode('utf-8')) def to_dict(self): return {'server_id':self.server_id, 'name':self.name, 'ip_addr':self.ip_addr, 'location':self.location} def fuzzy_date(self): return pretty_date(self.create_dt) def epoch(self): return timegm(self.create_dt.timetuple()) class Map(object): def __init__(self, name=None): self.name = name def __repr__(self): return "" % (self.map_id, self.name, self.version) def to_dict(self): return {'map_id':self.map_id, 'name':self.name, 'version':self.version,} def fuzzy_date(self): return pretty_date(self.create_dt) def epoch(self): return timegm(self.create_dt.timetuple()) class Game(object): def __init__(self, game_id=None, start_dt=None, game_type_cd=None, server_id=None, map_id=None, winner=None): self.game_id = game_id self.start_dt = start_dt self.game_type_cd = game_type_cd self.server_id = server_id self.map_id = map_id self.winner = winner def __repr__(self): return "" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id) def to_dict(self): return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id} def fuzzy_date(self): return pretty_date(self.start_dt) def epoch(self): return timegm(self.start_dt.timetuple()) class PlayerGameStat(object): def __init__(self, player_game_stat_id=None, create_dt=None): self.player_game_stat_id = player_game_stat_id self.create_dt = create_dt def __repr__(self): return "" % (self.player_id, self.game_id, self.create_dt) def to_dict(self): return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team} def nick_stripped(self): if self.nick is None: return "Anonymous Player" else: return strip_colors(self.nick) def nick_html_colors(self): if self.nick is None: return "Anonymous Player" else: return html_colors(self.nick) def team_html_color(self): # blue if self.team == 5: return "red" # red if self.team == 14: return "blue" if self.team == 13: return "yellow" if self.team == 10: return "pink" class Achievement(object): def __repr__(self): return "" % (self.achievement_cd, self.descr, self.limit) def to_dict(self): return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit} class PlayerAchievement(object): def __repr__(self): return "" % (self.player_id, self.achievement_cd) def to_dict(self): return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd} class PlayerWeaponStat(object): def __init__(self): self.fired = 0 self.max = 0 self.hit = 0 self.actual = 0 self.frags = 0 def __repr__(self): return "" % (self.player_weapon_stats_id, self.player_id, self.game_id) def to_dict(self): return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id} class Hashkey(object): def __init__(self, player_id=None, hashkey=None): self.player_id = player_id self.hashkey = hashkey def __repr__(self): return "" % (self.player_id, self.hashkey) def to_dict(self): return {'player_id':self.player_id, 'hashkey':self.hashkey} class PlayerNick(object): def __repr__(self): return "" % (self.player_id, self.stripped_nick) def to_dict(self): return {'player_id':self.player_id, 'name':self.stripped_nick} class PlayerElo(object): def __init__(self, player_id=None, game_type_cd=None, elo=None): self.player_id = player_id self.game_type_cd = game_type_cd self.elo = elo self.score = 0 self.games = 0 def __repr__(self): return "" % (self.player_id, self.game_type_cd, self.elo, self.games) def to_dict(self): return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games} class PlayerRank(object): def nick_html_colors(self): if self.nick is None: return "Anonymous Player" else: return html_colors(self.nick) def __repr__(self): return "" % (self.player_id, self.game_type_cd, self.rank) def to_dict(self): return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank} class PlayerCaptime(object): def __init__(self, player_id=None, game_id=None, map_id=None, fastest_cap=None): self.player_id = player_id self.game_id = game_id self.map_id = map_id self.fastest_cap = fastest_cap def __repr__(self): return "" % (self.player_id, self.map_id) class SummaryStat(object): def __repr__(self): return "" % (self.total_players, self.total_games, self.total_servers) def initialize_db(engine=None): DBSession.configure(bind=engine) Base.metadata.bind = engine Base.metadata.create_all(engine) MetaData = sqlalchemy.MetaData(bind=engine, reflect=True) # assign all those tables to an object achievements_table = MetaData.tables['achievements'] cd_achievement_table = MetaData.tables['cd_achievement'] cd_game_type_table = MetaData.tables['cd_game_type'] cd_weapon_table = MetaData.tables['cd_weapon'] db_version_table = MetaData.tables['db_version'] games_table = MetaData.tables['games'] hashkeys_table = MetaData.tables['hashkeys'] maps_table = MetaData.tables['maps'] player_game_stats_table = MetaData.tables['player_game_stats'] players_table = MetaData.tables['players'] player_weapon_stats_table = MetaData.tables['player_weapon_stats'] servers_table = MetaData.tables['servers'] player_nicks_table = MetaData.tables['player_nicks'] player_elos_table = MetaData.tables['player_elos'] player_ranks_table = MetaData.tables['player_ranks'] player_captimes_table = MetaData.tables['player_map_captimes'] summary_stats_table = MetaData.tables['summary_stats'] # now map the tables and the objects together mapper(PlayerAchievement, achievements_table) mapper(Achievement, cd_achievement_table) mapper(GameType, cd_game_type_table) mapper(Weapon, cd_weapon_table) mapper(Game, games_table) mapper(Hashkey, hashkeys_table) mapper(Map, maps_table) mapper(PlayerGameStat, player_game_stats_table) mapper(Player, players_table) mapper(PlayerWeaponStat, player_weapon_stats_table) mapper(Server, servers_table) mapper(PlayerNick, player_nicks_table) mapper(PlayerElo, player_elos_table) mapper(PlayerRank, player_ranks_table) mapper(PlayerCaptime, player_captimes_table) mapper(SummaryStat, summary_stats_table)