<%inherit file="base.mako"/> <%namespace file="accuracy.mako" import="accuracy" /> <%block name="css"> ${parent.css()} <%block name="js"> ${parent.js()} <%block name="title"> % if player: Player Information for ${player.nick_strip_colors()} - % endif ${parent.title()} % if player is None:

This player is so good we couldn't find him!

Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!

% else:

${player.nick_html_colors()|n}

Member Since: ${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')}
Last Seen: ${recent_games[0][1].fuzzy_date()}
Playing Time: ${game_stats['total_alivetime']}
Games Played: ${game_stats['total_games_played']}
Average Rank: ${game_stats['avg_rank']}

% endif ##### STATS ##### % if game_stats:

Overall Game Stats

Score${game_stats['total_score']} Carrier Kills${game_stats['total_carrier_frags']}
Kills${game_stats['total_kills']} Collects${game_stats['total_collects']}
Deaths${game_stats['total_deaths']} Destroys${game_stats['total_destroys']}
Suicides${game_stats['total_suicides']} Destroys (with key)${game_stats['total_destroys']}
Captures${game_stats['total_captures']} Pushes${game_stats['total_pushes']}
Pickups${game_stats['total_pickups']} Pushed${game_stats['total_pushed']}
Drops${game_stats['total_drops']} Returns${game_stats['total_returns']}
% endif ##### ACCURACY ##### % if weapon_stats:

Overall Accuracy

${accuracy(weapon_stats)} % endif ##### RECENT GAMES (v2) #### % if recent_games:

Recent Games

% for (gamestat, game, server, map) in recent_games: % endfor
Game Type Map Result Played Permalink
${game.game_type_cd} ${map.name} % if gamestat.team != None and gamestat.team == game.winner: Win % else: Loss % endif ${game.fuzzy_date()} View
More games played by ${player.nick_html_colors()|n}... % endif