]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/batch/badges/gen_badges.py
Merge branch 'badges' into approved
[xonotic/xonstat.git] / xonstat / batch / badges / gen_badges.py
index 6ff16396599a5db80bdfa201e27cf0c0ef21ab97..0aa3f6014f28ced6956835d349b909925e9e77e6 100644 (file)
 #-*- coding: utf-8 -*-
 
 import sys
-import re
-import cairo as C
+from datetime import datetime
 import sqlalchemy as sa
 import sqlalchemy.sql.functions as func
-from datetime import datetime
-from mako.template import Template
-from os import system
+from sqlalchemy import distinct
 from pyramid.paster import bootstrap
 from xonstat.models import *
-from xonstat.views.player import player_info_data
-from xonstat.util import qfont_decode, _all_colors
-from colorsys import rgb_to_hls, hls_to_rgb
-
-
-# similar to html_colors() from util.py
-_contrast_threshold = 0.5
-
-_dec_colors = [ (0.5,0.5,0.5),
-                (1.0,0.0,0.0),
-                (0.2,1.0,0.0),
-                (1.0,1.0,0.0),
-                (0.2,0.4,1.0),
-                (0.2,1.0,1.0),
-                (1.0,0.2,102),
-                (1.0,1.0,1.0),
-                (0.6,0.6,0.6),
-                (0.5,0.5,0.5)
-            ]
-
-
-# maximal number of query results (for testing, set to 0 to get all)
-NUM_PLAYERS = 50
-
-# image dimensions (likely breaks layout if changed)
-WIDTH   = 560
-HEIGHT  = 70
-
-# output filename, parameter is player id
-OUTPUT = "output/%d.png"
-
-
-NICK_POS        = (5,18)
-NICK_MAXWIDTH   = 330
-
-GAMES_POS       = (60,35)
-GAMES_WIDTH     = 110
 
-WINLOSS_POS     = (508,6)
-WINLOSS_WIDTH   = 104
-
-KILLDEATH_POS   = (390,6)
-KILLDEATH_WIDTH = 104
-
-PLAYTIME_POS    = (452,64)
-PLAYTIME_WIDTH  = 218
-
-
-# parameters to affect the output, could be changed via URL
-params = {
-    'bg':           1,                      # 0 - black, 1 - dark_wall, ...
-    'overlay':      0,                      # 0 - none, 1 - default overlay, ...
-    'font':         0,                      # 0 - xolonium, 1 - dejavu sans
-}
+from skin import Skin
+from playerdata import PlayerData
+
+
+# maximal number of query results (for testing, set to None to get all)
+NUM_PLAYERS = None
+
+# we look for players who have activity within the past DELTA hours
+DELTA = 6
+
+
+# classic skin WITHOUT NAME - writes PNGs into "output//###.png"
+skin_classic = Skin( "",
+        bg              = "broken_noise",
+        overlay         = "overlay_classic",
+    )
+
+# more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
+skin_archer = Skin( "archer",
+        bg              = "background_archer-v1",
+        overlay         = None,
+    )
+
+# minimal skin - writes PNGs into "output/minimal/###.png"
+skin_minimal = Skin( "minimal",
+        bg              = None,
+        bgcolor         = (0.04, 0.04, 0.04, 1.0),
+        overlay         = "overlay_minimal",
+        width           = 560,
+        height          = 40,
+        nick_fontsize   = 16,
+        nick_pos        = (36,16),
+        num_gametypes   = 3,
+        nick_maxwidth   = 300,
+        gametype_pos    = (70,30),
+        gametype_color  = (0.0, 0.0, 0.0),
+        gametype_text   = "%s:",
+        gametype_width  = 100,
+        gametype_fontsize = 10,
+        gametype_align  = -1,
+        gametype_upper  = False,
+        elo_pos         = (75,30),
+        elo_text        = "Elo %.0f",
+        elo_color       = (0.7, 0.7, 0.7),
+        elo_align       = 1,
+        rank_pos        = None,
+        nostats_pos     = None,
+        #nostats_pos     = (75,30),
+        #nostats_fontsize = 10,
+        #nostats_angle   = 0,
+        #nostats_text    = "no stats yet!",
+        #nostats_color   = (0.7, 0.4, 0.4),
+        kdr_pos         = (392,15),
+        kdr_fontsize    = 10,
+        kdr_colortop    = (0.6, 0.8, 0.6),
+        kdr_colormid    = (0.6, 0.6, 0.6),
+        kdr_colorbot    = (0.8, 0.6, 0.6),
+        kills_pos       = None,
+        deaths_pos      = None,
+        winp_pos        = (508,15),
+        winp_fontsize   = 10,
+        winp_colortop   = (0.6, 0.8, 0.8),
+        winp_colormid   = (0.6, 0.6, 0.6),
+        winp_colorbot   = (0.8, 0.8, 0.6),
+        wins_pos        = None,
+        loss_pos        = None,
+        ptime_pos       = (451,30),
+        ptime_color     = (0.7, 0.7, 0.7),
+    )
 
 
 # parse cmdline parameters (for testing)
-for arg in sys.argv[1:]:
-    try:
-        k,v = arg.split("=")
-        if params.has_key(k.lower()):
-            params[k] = int(v)
-    except:
-        continue
-
-
-def get_data(player):
-    """Return player data as dict.
-    
-    This function is similar to the function in player.py but more optimized
-    for this purpose.
-    """
-
-    # total games
-    # wins/losses
-    # kills/deaths
-    # duel/dm/tdm/ctf elo + rank
-    
-    player_id = player.player_id
-    
-    total_stats = {}
-    
-    games_played = DBSession.query(
-            Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(PlayerGameStat.player_id == player_id).\
-            group_by(Game.game_type_cd).\
-            order_by(func.count().desc()).\
-            limit(3).all()  # limit to 3 gametypes!
-    
-    total_stats['games'] = 0
-    total_stats['games_breakdown'] = {}  # this is a dictionary inside a dictionary .. dictception?
-    total_stats['games_alivetime'] = {}
-    total_stats['gametypes'] = []
-    for (game_type_cd, games, alivetime) in games_played:
-        total_stats['games'] += games
-        total_stats['gametypes'].append(game_type_cd)
-        total_stats['games_breakdown'][game_type_cd] = games
-        total_stats['games_alivetime'][game_type_cd] = alivetime
-    
-    (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
-            func.sum(PlayerGameStat.kills),
-            func.sum(PlayerGameStat.deaths),
-            func.sum(PlayerGameStat.alivetime)).\
-            filter(PlayerGameStat.player_id == player_id).\
-            one()
-    
-    (total_stats['wins'],) = DBSession.query(
-            func.count("*")).\
-            filter(Game.game_id == PlayerGameStat.game_id).\
-            filter(PlayerGameStat.player_id == player_id).\
-            filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
-            one()
-    
-    ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
-            from_statement(
-                "select pr.game_type_cd, pr.rank, overall.max_rank "
-                "from player_ranks pr,  "
-                   "(select game_type_cd, max(rank) max_rank "
-                    "from player_ranks  "
-                    "group by game_type_cd) overall "
-                "where pr.game_type_cd = overall.game_type_cd  "
-                "and player_id = :player_id "
-                "order by rank").\
-            params(player_id=player_id).all()
-    
-    ranks_dict = {}
-    for gtc,rank,max_rank in ranks:
-        ranks_dict[gtc] = (rank, max_rank)
-
-    elos = DBSession.query(PlayerElo).\
-            filter_by(player_id=player_id).\
-            order_by(PlayerElo.elo.desc()).\
-            all()
-    
-    elos_dict = {}
-    for elo in elos:
-        if elo.games > 32:
-            elos_dict[elo.game_type_cd] = elo.elo
-    
-    data = {
-            'player':player,
-            'total_stats':total_stats,
-            'ranks':ranks_dict,
-            'elos':elos_dict,
-        }
-        
-    #print data
-    return data
-
-
-def render_image(data):
-    """Render an image from the given data fields."""
-    
-    font = "Xolonium"
-    if params['font'] == 1:
-        font = "DejaVu Sans"
 
-    total_stats = data['total_stats']
-    total_games = total_stats['games']
-    elos = data["elos"]
-    ranks = data["ranks"]
-
-
-    ## create background
-
-    surf = C.ImageSurface(C.FORMAT_RGB24, WIDTH, HEIGHT)
-    ctx = C.Context(surf)
-    ctx.set_antialias(C.ANTIALIAS_GRAY)
-
-    # draw background (just plain fillcolor)
-    if params['bg'] == 0:
-        ctx.rectangle(0, 0, WIDTH, HEIGHT)
-        ctx.set_source_rgb(0.04, 0.04, 0.04)  # bgcolor of Xonotic forum
-        ctx.fill()
-    
-    # draw background image (try to get correct tiling, too)
-    if params['bg'] > 0:
-        bg = None
-        if params['bg'] == 1:
-            bg = C.ImageSurface.create_from_png("img/dark_wall.png")
-        elif params['bg'] == 2:
-            bg = C.ImageSurface.create_from_png("img/asfalt.png")
-        elif params['bg'] == 3:
-            bg = C.ImageSurface.create_from_png("img/broken_noise.png")
-        elif params['bg'] == 4:
-            bg = C.ImageSurface.create_from_png("img/burried.png")
-        elif params['bg'] == 5:
-            bg = C.ImageSurface.create_from_png("img/dark_leather.png")
-        elif params['bg'] == 6:
-            bg = C.ImageSurface.create_from_png("img/txture.png")
-        elif params['bg'] == 7:
-            bg = C.ImageSurface.create_from_png("img/black_linen_v2.png")
-        elif params['bg'] == 8:
-            bg = C.ImageSurface.create_from_png("img/background_archer-v1.png")
-        
-        # tile image
-        if bg:
-            bg_w, bg_h = bg.get_width(), bg.get_height()
-            bg_xoff = 0
-            while bg_xoff < WIDTH:
-                bg_yoff = 0
-                while bg_yoff < HEIGHT:
-                    ctx.set_source_surface(bg, bg_xoff, bg_yoff)
-                    ctx.paint()
-                    bg_yoff += bg_h
-                bg_xoff += bg_w
-    
-    # draw overlay graphic
-    if params['overlay'] > 0:
-        overlay = None
-        if params['overlay'] == 1:
-            overlay = C.ImageSurface.create_from_png("img/overlay.png")
-        if overlay:
-            ctx.set_source_surface(overlay, 0, 0)
-            ctx.mask_surface(overlay)
-            ctx.paint()
-
-
-    ## draw player's nickname with fancy colors
-    
-    # deocde nick, strip all weird-looking characters
-    qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '').replace(u' ', '    ')
-    chars = []
-    for c in qstr:
-        if ord(c) < 128:
-            chars.append(c)
-    qstr = ''.join(chars)
-    stripped_nick = strip_colors(qstr)
-    
-    # fontsize is reduced if width gets too large
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-    ctx.set_font_size(20)
-    xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
-    if tw > NICK_MAXWIDTH:
-        ctx.set_font_size(18)
-        xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
-        if tw > NICK_MAXWIDTH:
-            ctx.set_font_size(16)
-            xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
-            if tw > NICK_MAXWIDTH:
-                ctx.set_font_size(14)
-                xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
-                if tw > NICK_MAXWIDTH:
-                    ctx.set_font_size(12)
-    
-    
-    # split up nick into colored segments and draw each of them
-    
-    # split nick into colored segments
-    xoffset = 0
-    _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
-    #print qstr, _all_colors.findall(qstr), _all_colors.split(qstr)
-    
-    parts = _all_colors.split(qstr)
-    while len(parts) > 0:
-        tag = None
-        txt = parts[0]
-        if _all_colors.match(txt):
-            tag = txt[1:]  # strip leading '^'
-            if len(parts) < 2:
-                break
-            txt = parts[1]
-            del parts[1]
-        del parts[0]
-            
-        if not txt or len(txt) == 0:
-            # only colorcode and no real text, skip this
-            continue
-            
-        r,g,b = _dec_colors[7]
-        try:
-            if tag.startswith('x'):
-                r = int(tag[1] * 2, 16) / 255.0
-                g = int(tag[2] * 2, 16) / 255.0
-                b = int(tag[3] * 2, 16) / 255.0
-                hue, light, satur = rgb_to_hls(r, g, b)
-                if light < _contrast_threshold:
-                    light = _contrast_threshold
-                    r, g, b = hls_to_rgb(hue, light, satur)
-            else:
-                r,g,b = _dec_colors[int(tag[0])]
-        except:
-            r,g,b = _dec_colors[7]
-        
-        ctx.set_source_rgb(r, g, b)
-        ctx.move_to(NICK_POS[0] + xoffset, NICK_POS[1])
-        ctx.show_text(txt)
-
-        xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-        tw += (len(txt)-len(txt.strip()))*3  # account for lost whitespaces
-        xoffset += tw + 2
-
-
-    ## print elos and ranks
-    
-    # show up to three gametypes the player has participated in
-    xoffset = 0
-    for gt in total_stats['gametypes'][:3]:
-        ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
-        ctx.set_font_size(10)
-        ctx.set_source_rgb(1.0, 1.0, 1.0)
-        txt = "[ %s ]" % gt.upper()
-        xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-        ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]-yoff-4)
-        ctx.show_text(txt)
-        
-        old_aa = ctx.get_antialias()
-        ctx.set_antialias(C.ANTIALIAS_NONE)
-        ctx.set_source_rgb(0.8, 0.8, 0.8)
-        ctx.set_line_width(1)
-        ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+8)
-        ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+8)
-        ctx.stroke()
-        ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+32)
-        ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+32)
-        ctx.stroke()
-        ctx.set_antialias(old_aa)
-        
-        if not elos.has_key(gt) or not ranks.has_key(gt):
-            ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
-            ctx.set_font_size(12)
-            ctx.set_source_rgb(0.8, 0.2, 0.2)
-            txt = "no stats yet!"
-            xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-            ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+28-yoff-4)
-            ctx.save()
-            ctx.rotate(math.radians(-10))
-            ctx.show_text(txt)
-            ctx.restore()
+skins = []
+for arg in sys.argv[1:]:
+    if arg.startswith("-"):
+        arg = arg[1:]
+        if arg == "force":
+            DELTA = 2**24   # large enough to enforce update, and doesn't result in errors
+        elif arg == "test":
+            NUM_PLAYERS = 100
         else:
-            ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-            ctx.set_font_size(10)
-            ctx.set_source_rgb(1.0, 1.0, 0.5)
-            txt = "Elo: %.0f" % round(elos[gt], 0)
-            xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-            ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+15-yoff-4)
-            ctx.show_text(txt)
-            
-            ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-            ctx.set_font_size(8)
-            ctx.set_source_rgb(0.8, 0.8, 1.0)
-            txt = "Rank %d of %d" % ranks[gt]
-            xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-            ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+25-yoff-3)
-            ctx.show_text(txt)
-        
-        xoffset += GAMES_WIDTH
-
-
-    # print win percentage
-    
-    if params['overlay'] == 0:
-        ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
-        ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
-        ctx.fill();
-    
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-    ctx.set_font_size(10)
-    ctx.set_source_rgb(0.8, 0.8, 0.8)
-    txt = "Win Percentage"
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]-yoff-3)
-    ctx.show_text(txt)
-    
-    wins, losses = total_stats["wins"], total_games-total_stats["wins"]
-    txt = "???"
-    try:
-        ratio = float(wins)/total_games
-        txt = "%.2f%%" % round(ratio * 100, 2)
-    except:
-        ratio = 0
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
-    ctx.set_font_size(12)
-    if ratio >= 0.90:
-        ctx.set_source_rgb(0.2, 1.0, 1.0)
-    elif ratio >= 0.75:
-        ctx.set_source_rgb(0.5, 1.0, 1.0)
-    elif ratio >= 0.5:
-        ctx.set_source_rgb(0.5, 1.0, 0.8)
-    elif ratio >= 0.25:
-        ctx.set_source_rgb(0.8, 1.0, 0.5)
+            print """Usage:  gen_badges.py [options] [skin list]
+    Options:
+        -force      Force updating all badges (delta = 2^24)
+        -test       Limit number of players to 100 (for testing)
+        -help       Show this help text
+    Skin list:
+        Space-separated list of skins to use when creating badges.
+        Available skins:  classic, minimal, archer
+        If no skins are given, classic and minmal will be used by default.
+        NOTE: Output directories must exists before running the program!
+"""
+            sys.exit(-1)
     else:
-        ctx.set_source_rgb(1.0, 1.0, 0.5)
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+18-yoff-4)
-    ctx.show_text(txt)
-    
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-    ctx.set_font_size(8)
-    ctx.set_source_rgb(0.6, 0.8, 0.8)
-    txt = "%d win" % wins
-    if wins != 1:
-        txt += "s"
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+30-yoff-3)
-    ctx.show_text(txt)
-    ctx.set_source_rgb(0.8, 0.8, 0.6)
-    txt = "%d loss" % losses
-    if losses != 1:
-        txt += "es"
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+40-yoff-3)
-    ctx.show_text(txt)
-
-
-    # print kill/death ratio
-    
-    if params['overlay'] == 0:
-        ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
-        ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
-        ctx.fill()
-    
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-    ctx.set_font_size(10)
-    ctx.set_source_rgb(0.8, 0.8, 0.8)
-    txt = "Kill Ratio"
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]-yoff-3)
-    ctx.show_text(txt)
-    
-    kills, deaths = total_stats['kills'] , total_stats['deaths'] 
-    txt = "???"
-    try:
-        ratio = float(kills)/deaths
-        txt = "%.3f" % round(ratio, 3)
-    except:
-        ratio = 0
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
-    ctx.set_font_size(12)
-    if ratio >= 3:
-        ctx.set_source_rgb(0.0, 1.0, 0.0)
-    elif ratio >= 2:
-        ctx.set_source_rgb(0.2, 1.0, 0.2)
-    elif ratio >= 1:
-        ctx.set_source_rgb(0.5, 1.0, 0.5)
-    elif ratio >= 0.5:
-        ctx.set_source_rgb(1.0, 0.5, 0.5)
-    else:
-        ctx.set_source_rgb(1.0, 0.2, 0.2)
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+18-yoff-4)
-    ctx.show_text(txt)
-
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-    ctx.set_font_size(8)
-    ctx.set_source_rgb(0.6, 0.8, 0.6)
-    txt = "%d kill" % kills
-    if kills != 1:
-        txt += "s"
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+30-yoff-3)
-    ctx.show_text(txt)
-    ctx.set_source_rgb(0.8, 0.6, 0.6)
-    txt = "%d death" % deaths
-    if deaths != 1:
-        txt += "s"
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+40-yoff-3)
-    ctx.show_text(txt)
-
-
-    # print playing time
-    
-    if params['overlay'] == 0:
-        ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
-        ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
-        ctx.fill();
-    
-    ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
-    ctx.set_font_size(10)
-    ctx.set_source_rgb(0.1, 0.1, 0.1)
-    txt = "Playing time: %s" % str(total_stats['alivetime'])
-    xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
-    ctx.move_to(PLAYTIME_POS[0]-xoff-tw/2, PLAYTIME_POS[1]-yoff-4)
-    ctx.show_text(txt)
-
-
-    # save to PNG
-    surf.write_to_png(OUTPUT % data['player'].player_id)
+        if arg == "classic":
+            skins.append(skin_classic)
+        elif arg == "minimal":
+            skins.append(skin_minimal)
+        elif arg == "archer":
+            skins.append(skin_archer)
 
+if len(skins) == 0:
+    skins = [ skin_classic, skin_minimal ]
 
 # environment setup
 env = bootstrap('../../../development.ini')
@@ -498,39 +119,64 @@ req = env['request']
 req.matchdict = {'id':3}
 
 print "Requesting player data from db ..."
+cutoff_dt = datetime.utcnow() - timedelta(hours=DELTA)
 start = datetime.now()
-players = DBSession.query(Player).\
-        filter(Player.player_id == PlayerElo.player_id).\
-        filter(Player.nick != None).\
-        filter(Player.player_id > 2).\
-        filter(Player.active_ind == True).\
-        limit(NUM_PLAYERS).all()
-stop = datetime.now()
-print "Query took %.2f seconds" % (stop-start).total_seconds()
-
-print "Creating badges for %d active players ..." % len(players)
-start = datetime.now()
-data_time, render_time = 0,0
-for player in players:
-    req.matchdict['id'] = player.player_id
-    
-    sstart = datetime.now()
-    #data = player_info_data(req)
-    data = get_data(player)
-    sstop = datetime.now()
-    data_time += (sstop-sstart).total_seconds()
-    
-    print "\r  #%-5d" % player.player_id,
-    sys.stdout.flush()
-
-    sstart = datetime.now()
-    render_image(data)
-    sstop = datetime.now()
-    render_time += (sstop-sstart).total_seconds()
-print
+players = []
+if NUM_PLAYERS:
+    players = DBSession.query(distinct(Player.player_id)).\
+            filter(Player.player_id == PlayerElo.player_id).\
+            filter(Player.player_id == PlayerGameStat.player_id).\
+            filter(PlayerGameStat.create_dt > cutoff_dt).\
+            filter(Player.nick != None).\
+            filter(Player.player_id > 2).\
+            filter(Player.active_ind == True).\
+            limit(NUM_PLAYERS).all()
+else:
+    players = DBSession.query(distinct(Player.player_id)).\
+            filter(Player.player_id == PlayerElo.player_id).\
+            filter(Player.player_id == PlayerGameStat.player_id).\
+            filter(PlayerGameStat.create_dt > cutoff_dt).\
+            filter(Player.nick != None).\
+            filter(Player.player_id > 2).\
+            filter(Player.active_ind == True).\
+            all()
 
-stop = datetime.now()
-print "Creating the badges took %.2f seconds (%.2f s per player)" % ((stop-start).total_seconds(), (stop-start).total_seconds()/float(len(players)))
-print " Total time for getting data: %.2f s" % data_time
-print " Total time for renering images: %.2f s" % render_time
+playerdata = PlayerData()
+
+if len(players) > 0:
+    stop = datetime.now()
+    td = stop-start
+    total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+    print "Query took %.2f seconds" % (total_seconds)
+
+    print "Creating badges for %d players ..." % len(players)
+    start = datetime.now()
+    data_time, render_time = 0,0
+    for player_id in players:
+        req.matchdict['id'] = player_id
+
+        sstart = datetime.now()
+        playerdata.get_data(player_id)
+        sstop = datetime.now()
+        td = sstop-sstart
+        total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+        data_time += total_seconds
+
+        sstart = datetime.now()
+        for sk in skins:
+            sk.render_image(playerdata, "output/%s/%d.png" % (str(sk), player_id[0]))
+        sstop = datetime.now()
+        td = sstop-sstart
+        total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+        render_time += total_seconds
+
+    stop = datetime.now()
+    td = stop-start
+    total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+    print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
+    print "Total time for rendering images: %.3f s" % render_time
+    print "Total time for getting data: %.3f s" % data_time
+
+else:
+    print "No active players found!"