]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/batch/badges/gen_badges.py
Simplify the player create/update function.
[xonotic/xonstat.git] / xonstat / batch / badges / gen_badges.py
index 6c035a38d687b84a9c748ca41b92a85639e260b3..5875f8f01408df93138815228c07702c10d6986b 100644 (file)
 #-*- coding: utf-8 -*-
 
 import sys
-from datetime import datetime
-import sqlalchemy as sa
-import sqlalchemy.sql.functions as func
+from datetime import datetime, timedelta
+
+from playerdata import PlayerData
 from pyramid.paster import bootstrap
-from xonstat.models import *
+from skin import Skin
+from sqlalchemy import distinct
+from xonstat.models import DBSession, PlayerGameStat, Player, PlayerElo
+from xonstat.util import datetime_seconds
+
+# maximal number of query results (for testing, set to None to get all)
+NUM_PLAYERS = None
 
-from render import Skin
+# filter by player id (for testing, set to None to disable)
+PLAYER_ID = None
 
+# we look for players who have activity within the past DELTA hours
+DELTA = 50000
 
-# maximal number of query results (for testing, set to 0 to get all)
-#NUM_PLAYERS = 100
+VERBOSE = False
 
+INIFILE = None  # keep this set to "None"
 
-skin_classic = Skin(
-        bg_h            = "asfalt",
+# classic skin WITHOUT NAME - writes PNGs into "output//###.png"
+skin_classic = Skin( "",
+        bg              = "broken_noise",
+        overlay         = "overlay_classic",
     )
 
-skin_archer = Skin(
-        bg              = "background_archer-v1",
+# more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
+skin_archer = Skin( "archer",
+        #bg              = "background_archer-v2_full",
+        bg              = "background_archer-v3",
         overlay         = "",
+        nick_maxwidth   = 260,
+        gametype_pos    = (95,33),
+        nostats_pos     = (95,59),
+        elo_pos         = (95,47),
+        rank_pos        = (95,58),
+        winp_pos        = (509,19),
+        wins_pos        = (508,34),
+        loss_pos        = (508,45),
+        kdr_pos         = (392,19),
+        kills_pos       = (392,34),
+        deaths_pos      = (392,45),
+        ptime_color     = (0.05, 0.05, 0.1),
     )
 
-skin_minimal = Skin(
+# minimal skin - writes PNGs into "output/minimal/###.png"
+skin_minimal = Skin( "minimal",
         bg              = None,
         bgcolor         = (0.04, 0.04, 0.04, 1.0),
         overlay         = "overlay_minimal",
         width           = 560,
         height          = 40,
-        num_gametypes   = 4,
-        gametype_pos    = (25,30),
-        gametype_text   = "%s :",
-        gametype_width  = 120,
+        nick_fontsize   = 16,
+        nick_pos        = (36,17),
+        num_gametypes   = 3,
+        nick_maxwidth   = 280,
+        gametype_pos    = (70,30),
+        gametype_color  = (0.0, 0.0, 0.0),
+        gametype_text   = "%s:",
+        gametype_width  = 100,
         gametype_fontsize = 10,
+        gametype_align  = -1,
+        gametype_upper  = False,
         elo_pos         = (75,30),
         elo_text        = "Elo %.0f",
-        elo_color       = (1.0, 1.0, 0.6),
+        elo_color       = (0.7, 0.7, 0.7),
+        elo_align       = 1,
         rank_pos        = None,
-        nostats_pos     = (80,30),
-        nostats_fontsize = 10,
-        nostats_angle   = 0,
-        nostats_text    = "no stats!",
+        nostats_pos     = None,
+        #nostats_pos     = (75,30),
+        #nostats_fontsize = 10,
+        #nostats_angle   = 0,
+        #nostats_text    = "no stats yet!",
+        #nostats_color   = (0.7, 0.4, 0.4),
         kdr_pos         = (392,15),
+        kdr_fontsize    = 11,
+        kdr_colortop    = (0.6, 0.8, 0.6),
+        kdr_colormid    = (0.6, 0.6, 0.6),
+        kdr_colorbot    = (0.8, 0.6, 0.6),
         kills_pos       = None,
         deaths_pos      = None,
-        winp_pos        = (508,15),
+        winp_pos        = (509,15),
+        winp_fontsize   = 11,
+        winp_colortop   = (0.6, 0.8, 0.8),
+        winp_colormid   = (0.6, 0.6, 0.6),
+        winp_colorbot   = (0.8, 0.8, 0.6),
         wins_pos        = None,
         loss_pos        = None,
-        ptime_pos       = (458,30),
-        ptime_color     = (0.8, 0.8, 0.9),
-        
+        ptime_pos       = (451,30),
+        ptime_color     = (0.7, 0.7, 0.7),
     )
 
+
 # parse cmdline parameters (for testing)
-skin = skin_classic
-if len(sys.argv) > 1:
-    arg = sys.argv[1].lower()
-    if arg == "classic":
-        skin = skin_classic
-    elif arg == "minimal":
-        skin = skin_minimal
-    elif arg == "archer":
-        skin = skin_archer
 
+skins = []
+for arg in sys.argv[1:]:
+    if arg.startswith("-"):
+        try:
+            key,value = arg[1:].split("=")
+        except:
+            key,value = arg[1:], ""
+        if key == "force":
+            DELTA = 2**24   # large enough to enforce update, and doesn't result in errors
+        elif key == "delta":
+            DELTA = float(value)
+        elif key == "test":
+            NUM_PLAYERS = 100
+        elif key == "player":
+            PLAYER_ID = int(value)
+        elif key == "verbose":
+            VERBOSE = True
+        else:
+            print """Usage:  gen_badges.py [options] <ini-file> [skin list]
+    Options:
+        -force      Force updating all badges (delta = 2^24)
+        -delta n    Manually set an update interval (delta)
+        -test       Limit number of players to 100 (for testing)
+        -player #   Filter by given player id
+        -verbose    Show more verbose output
+        -help       Show this help text
+    Ini-File:
+        Name of a Pyramid ini-file to use (e.g. prodution.ini or development.ini).
+    Skin list:
+        Space-separated list of skins to use when creating badges.
+        Available skins:  classic, minimal, archer
+        If no skins are given, classic and minmal will be used by default.
+        NOTE: Output directories must exists before running the program!
+"""
+            sys.exit(-1)
+    else:
+        if INIFILE == None:
+            INIFILE = arg
+        else:
+            if arg == "classic":
+                skins.append(skin_classic)
+            elif arg == "minimal":
+                skins.append(skin_minimal)
+            elif arg == "archer":
+                       skins.append(skin_archer)
+
+if len(skins) == 0:
+    skins = [ skin_classic, skin_minimal, skin_archer ]
+
+if not INIFILE:
+    print "You must provide the name of an ini-file to use! Type 'gen_badges.py -h' for help."
+    sys.exit(-1)
 
 # environment setup
-env = bootstrap('../../../development.ini')
+env = bootstrap(INIFILE)
 req = env['request']
 req.matchdict = {'id':3}
 
 print "Requesting player data from db ..."
+cutoff_dt = datetime.utcnow() - timedelta(hours=DELTA)
 start = datetime.now()
 players = []
-if locals().has_key('NUM_PLAYERS'):
-    players = DBSession.query(Player).\
+if NUM_PLAYERS:
+    players = DBSession.query(distinct(Player.player_id)).\
             filter(Player.player_id == PlayerElo.player_id).\
+            filter(Player.player_id == PlayerGameStat.player_id).\
+            filter(PlayerGameStat.create_dt > cutoff_dt).\
             filter(Player.nick != None).\
             filter(Player.player_id > 2).\
             filter(Player.active_ind == True).\
             limit(NUM_PLAYERS).all()
+elif PLAYER_ID:
+    players = DBSession.query(distinct(Player.player_id)).\
+            filter(Player.player_id == PlayerElo.player_id).\
+            filter(Player.player_id == PlayerGameStat.player_id).\
+            filter(PlayerGameStat.create_dt > cutoff_dt).\
+            filter(Player.nick != None).\
+            filter(Player.player_id == PLAYER_ID).\
+            filter(Player.active_ind == True).\
+            limit(NUM_PLAYERS).all()
 else:
-    players = DBSession.query(Player).\
+    players = DBSession.query(distinct(Player.player_id)).\
             filter(Player.player_id == PlayerElo.player_id).\
+            filter(Player.player_id == PlayerGameStat.player_id).\
+            filter(PlayerGameStat.create_dt > cutoff_dt).\
             filter(Player.nick != None).\
             filter(Player.player_id > 2).\
             filter(Player.active_ind == True).\
             all()
 
-stop = datetime.now()
-td = stop-start
-total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
-print "Query took %.2f seconds" % (total_seconds)
+playerdata = PlayerData
+
+if len(players) > 0:
+    stop = datetime.now()
+    td = stop-start
+    print "Query took %.2f seconds" % (datetime_seconds(td))
+
+    print "Creating badges for %d players ..." % len(players)
+    start = datetime.now()
+    data_time, render_time = 0,0
+    for player_id in players:
+        req.matchdict['id'] = player_id
+
+        sstart = datetime.now()
+        playerdata.get_data(player_id)
+        sstop = datetime.now()
+        td = sstop-sstart
+        data_time += datetime_seconds(td)
+
+        sstart = datetime.now()
+        for sk in skins:
+            sk.render_image(playerdata.data, "output/%s/%d.png" % (str(sk), player_id[0]))
+        sstop = datetime.now()
+        td = sstop-sstart
+        render_time += datetime_seconds(td)
+
+        if VERBOSE == True:
+            print player_id, unicode(playerdata.data['player'].nick)
+
+    stop = datetime.now()
+    td = stop-start
+    total_seconds = datetime_seconds(td)
+    print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
+    print "Total time for rendering images: %.3f s" % render_time
+    print "Total time for getting data: %.3f s" % data_time
 
-print "Creating badges for %d players ..." % len(players)
-start = datetime.now()
-data_time, render_time = 0,0
-for player in players:
-    req.matchdict['id'] = player.player_id
-
-    sstart = datetime.now()
-    skin.get_data(player)
-    sstop = datetime.now()
-    td = sstop-sstart
-    total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
-    data_time += total_seconds
-
-    sstart = datetime.now()
-    skin.render_image("output/%d.png" % player.player_id)
-    sstop = datetime.now()
-    td = sstop-sstart
-    total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
-    render_time += total_seconds
-
-stop = datetime.now()
-td = stop-start
-total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
-print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
-print "Total time for redering images: %.3f s" % render_time
-print "Total time for getting data: %.3f s" % data_time
+else:
+    print "No active players found!"