]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Fix merge conflict, change indentation a bit.
[xonotic/xonstat.git] / xonstat / models.py
old mode 100755 (executable)
new mode 100644 (file)
index 8e47e74..39c6586
@@ -1,5 +1,8 @@
+import json
 import logging
+import math
 import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
 from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
@@ -31,20 +34,26 @@ class Player(object):
         return pretty_date(self.create_dt)
 
     def __repr__(self):
-        return "<Player(%s, %s)>" % (self.player_id, 
-                self.nick.encode('utf-8'))
+        return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
 
 
 class GameType(object):
     def __repr__(self):
-        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
-                self.active_ind)
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Weapon(object):
     def __repr__(self):
-        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
-                self.active_ind)
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Server(object):
@@ -56,6 +65,9 @@ class Server(object):
     def __repr__(self):
         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
 
+    def to_dict(self):
+        return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
+
 
 class Map(object):
     def __init__(self, name=None):
@@ -64,6 +76,9 @@ class Map(object):
     def __repr__(self):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
+    def to_dict(self):
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
+
 
 class Game(object):
     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
@@ -76,8 +91,10 @@ class Game(object):
         self.winner = winner
 
     def __repr__(self):
-        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
-                self.game_type_cd, self.server_id)
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
 
     def fuzzy_date(self):
         return pretty_date(self.start_dt)
@@ -86,6 +103,14 @@ class Game(object):
         if game_type_cd is None:
             game_type_cd = self.game_type_cd
 
+        # we do not have the actual duration of the game, so use the 
+        # maximum alivetime of the players instead
+        duration = 0
+        for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
+                    filter(PlayerGameStat.game_id==self.game_id).\
+                    one():
+            duration = d.seconds
+
         scores = {}
         alivetimes = {}
         for (p,s,a) in session.query(PlayerGameStat.player_id, 
@@ -94,7 +119,8 @@ class Game(object):
                 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
                 filter(PlayerGameStat.player_id > 2).\
                 all():
-                    scores[p] = s
+                    # scores are per second
+                    scores[p] = s/float(a.seconds)
                     alivetimes[p] = a.seconds
 
         player_ids = scores.keys()
@@ -111,7 +137,12 @@ class Game(object):
                 elos[pid] = PlayerElo(pid, game_type_cd)
 
         for pid in player_ids:
-            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid], 0)
+            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
+                    duration)
+            if elos[pid].k == 0:
+                del(elos[pid])
+                del(scores[pid])
+                del(alivetimes[pid])
 
         elos = self.update_elos(elos, scores, ELOPARMS)
 
@@ -119,23 +150,23 @@ class Game(object):
         for e in elos:
             session.add(elos[e])
 
-        # TODO: duels are also logged as DM for elo purposes
+        if game_type_cd == 'duel':
+            self.process_elos(session, "dm")
 
     def update_elos(self, elos, scores, ep):
         eloadjust = {}
         for pid in elos.keys():
             eloadjust[pid] = 0
 
-        # need to turn this into a list to iterate based
-        # on numerical index
-        elos = list(elos)
-
         if len(elos) < 2:
             return elos
-        for i in xrange(0, len(elos)):
-            ei = elos[i]
-            for j in xrange(i+1, len(elos)):
-                ej = elos[j]
+
+        pids = elos.keys()
+
+        for i in xrange(0, len(pids)):
+            ei = elos[pids[i]]
+            for j in xrange(i+1, len(pids)):
+                ej = elos[pids[j]]
                 si = scores[ei.player_id]
                 sj = scores[ej.player_id]
 
@@ -150,7 +181,8 @@ class Game(object):
                 scorefactor_real = si / float(si + sj)
 
                 # estimated score factor by elo
-                elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance, (ei.elo - ej.elo) * ep.logdistancefactor))
+                elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
+                    (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
                 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
 
                 # how much adjustment is good?
@@ -167,10 +199,10 @@ class Game(object):
 
                 adjustment = scorefactor_real - scorefactor_elo
                 eloadjust[ei.player_id] += adjustment
-                eloadjust[ei.player_id] -= adjustment
-        for e in elos:
-            e.elo = max(e.elo + eloadjust[e.player_id] * e.k * ep.global_K / float(len(elos) - 1), ep.floor)
-            e.games += 1
+                eloadjust[ej.player_id] -= adjustment
+        for pid in pids:
+            elos[pid].elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
+            elos[pid].games += 1
         return elos
 
 
@@ -180,8 +212,10 @@ class PlayerGameStat(object):
         self.create_dt = create_dt
 
     def __repr__(self):
-        return "<PlayerGameStat(%s, %s, %s)>" \
-        % (self.player_id, self.game_id, self.create_dt)
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
 
     def nick_stripped(self):
         if self.nick is None:
@@ -210,19 +244,26 @@ class PlayerGameStat(object):
 
 class Achievement(object):
     def __repr__(self):
-        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
-                self.limit)
+        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+
+    def to_dict(self):
+        return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
 
 
 class PlayerAchievement(object):
     def __repr__(self):
         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
 
 class PlayerWeaponStat(object):
     def __repr__(self):
-        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
-                self.player_id, self.game_id)
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
 
 
 class Hashkey(object):
@@ -233,23 +274,47 @@ class Hashkey(object):
     def __repr__(self):
         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
 
 class PlayerNick(object):
     def __repr__(self):
         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':self.stripped_nick}
+
 
 class PlayerElo(object):
     def __init__(self, player_id=None, game_type_cd=None):
+
         self.player_id = player_id
         self.game_type_cd = game_type_cd
-        self.elo = 0
-        self.k = 0.0
         self.score = 0
+        self.games = 0
+        self.elo = ELOPARMS.initial
 
     def __repr__(self):
-        return "<PlayerElo(%s, %s, %s)>" % (self.player_id, self.game_type_cd,
-                self.elo)
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick)
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
 
 
 def initialize_db(engine=None):
@@ -273,6 +338,7 @@ def initialize_db(engine=None):
     servers_table = MetaData.tables['servers']
     player_nicks_table = MetaData.tables['player_nicks']
     player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -288,3 +354,4 @@ def initialize_db(engine=None):
     mapper(Server, servers_table)
     mapper(PlayerNick, player_nicks_table)
     mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)