]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Add anticheat logging.
[xonotic/xonstat.git] / xonstat / models.py
old mode 100755 (executable)
new mode 100644 (file)
index c6a1485..6cf94b8
@@ -1,14 +1,16 @@
+import json
 import logging
 import math
 import sqlalchemy
-import sqlalchemy.sql.functions as func
+import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
 from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
 from sqlalchemy.ext.declarative import declarative_base
-from xonstat.elo import KREDUCTION, ELOPARMS
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
 
 log = logging.getLogger(__name__)
 
@@ -17,11 +19,11 @@ Base = declarative_base()
 
 # define objects for all tables
 class Player(object):
-    def nick_html_colors(self):
+    def nick_html_colors(self, limit=None):
         if self.nick is None:
             return "Anonymous Player"
         else:
-            return html_colors(self.nick)
+            return html_colors(self.nick, limit)
 
     def nick_strip_colors(self):
         if self.nick is None:
@@ -33,20 +35,32 @@ class Player(object):
         return pretty_date(self.create_dt)
 
     def __repr__(self):
-        return "<Player(%s, %s)>" % (self.player_id, 
-                self.nick.encode('utf-8'))
+        return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'nick':self.nick,
+            'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'active_ind':self.active_ind, 'location':self.location,
+            'stripped_nick':qfont_decode(self.stripped_nick)}
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
 
 class GameType(object):
     def __repr__(self):
-        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
-                self.active_ind)
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Weapon(object):
     def __repr__(self):
-        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
-                self.active_ind)
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
 
 
 class Server(object):
@@ -54,10 +68,21 @@ class Server(object):
         self.name = name
         self.hashkey = hashkey
         self.ip_addr = ip_addr
+        self.create_dt = dt.utcnow()
 
     def __repr__(self):
         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
 
+    def to_dict(self):
+        return {'server_id':self.server_id, 'name':self.name,
+            'ip_addr':self.ip_addr, 'location':self.location}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
 
 class Map(object):
     def __init__(self, name=None):
@@ -66,9 +91,18 @@ class Map(object):
     def __repr__(self):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
+    def to_dict(self):
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
 
 class Game(object):
-    def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
+    def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
             server_id=None, map_id=None, winner=None):
         self.game_id = game_id
         self.start_dt = start_dt
@@ -78,109 +112,17 @@ class Game(object):
         self.winner = winner
 
     def __repr__(self):
-        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
-                self.game_type_cd, self.server_id)
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+                'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
 
     def fuzzy_date(self):
         return pretty_date(self.start_dt)
 
-    def process_elos(self, session, game_type_cd=None):
-        if game_type_cd is None:
-            game_type_cd = self.game_type_cd
-
-        duration = session.query(func.max(PlayerGameStat.alivetime)).\
-                filter(PlayerGameStat.game_id==self.game_id).\
-                one()
-
-        scores = {}
-        alivetimes = {}
-        for (p,s,a) in session.query(PlayerGameStat.player_id, 
-                PlayerGameStat.score, PlayerGameStat.alivetime).\
-                filter(PlayerGameStat.game_id==self.game_id).\
-                filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
-                filter(PlayerGameStat.player_id > 2).\
-                all():
-                    # scores are per second
-                    scores[p] = s/float(a.seconds)
-                    alivetimes[p] = a.seconds
-
-        player_ids = scores.keys()
-
-        elos = {}
-        for e in session.query(PlayerElo).\
-                filter(PlayerElo.player_id.in_(player_ids)).\
-                filter(PlayerElo.game_type_cd==game_type_cd).all():
-                    elos[e.player_id] = e
-
-        # ensure that all player_ids have an elo record
-        for pid in player_ids:
-            if pid not in elos.keys():
-                elos[pid] = PlayerElo(pid, game_type_cd)
-
-        for pid in player_ids:
-            elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
-                    duration.seconds)
-
-        elos = self.update_elos(elos, scores, ELOPARMS)
-
-        # add the elos to the session for committing
-        for e in elos:
-            session.add(elos[e])
-
-        if game_type_cd == 'duel':
-            self.process_elos(session, "dm")
-
-    def update_elos(self, elos, scores, ep):
-        eloadjust = {}
-        for pid in elos.keys():
-            eloadjust[pid] = 0
-
-        if len(elos) < 2:
-            return elos
-
-        pids = elos.keys()
-
-        for i in xrange(0, len(pids)):
-            ei = elos[pids[i]]
-            for j in xrange(i+1, len(pids)):
-                ej = elos[pids[j]]
-                si = scores[ei.player_id]
-                sj = scores[ej.player_id]
-
-                # normalize scores
-                ofs = min(0, si, sj)
-                si -= ofs
-                sj -= ofs
-                if si + sj == 0:
-                    si, sj = 1, 1 # a draw
-
-                # real score factor
-                scorefactor_real = si / float(si + sj)
-
-                # estimated score factor by elo
-                elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
-                    (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
-                scorefactor_elo = 1 / (1 + math.exp(-elodiff))
-
-                # how much adjustment is good?
-                # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
-                # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
-                # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
-                # elodiff'(scorefactor) >= 4 / logdistancefactor
-
-                # adjust'(scorefactor) = K1 + K2
-
-                # so we want:
-                # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
-                # as we then don't overcompensate
-
-                adjustment = scorefactor_real - scorefactor_elo
-                eloadjust[ei.player_id] += adjustment
-                eloadjust[ej.player_id] -= adjustment
-        for pid in pids:
-            elos[pid].elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
-            elos[pid].games += 1
-        return elos
+    def epoch(self):
+        return timegm(self.start_dt.timetuple())
 
 
 class PlayerGameStat(object):
@@ -189,8 +131,12 @@ class PlayerGameStat(object):
         self.create_dt = create_dt
 
     def __repr__(self):
-        return "<PlayerGameStat(%s, %s, %s)>" \
-        % (self.player_id, self.game_id, self.create_dt)
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
 
     def nick_stripped(self):
         if self.nick is None:
@@ -198,17 +144,15 @@ class PlayerGameStat(object):
         else:
             return strip_colors(self.nick)
 
-    def nick_html_colors(self):
+    def nick_html_colors(self, limit=None):
         if self.nick is None:
             return "Anonymous Player"
         else:
-            return html_colors(self.nick)
+            return html_colors(self.nick, limit)
 
     def team_html_color(self):
-        # blue
         if self.team == 5:
             return "red"
-        # red
         if self.team == 14:
             return "blue"
         if self.team == 13:
@@ -219,19 +163,46 @@ class PlayerGameStat(object):
 
 class Achievement(object):
     def __repr__(self):
-        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
-                self.limit)
+        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+
+    def to_dict(self):
+        return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
 
 
 class PlayerAchievement(object):
     def __repr__(self):
         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
 
 class PlayerWeaponStat(object):
+    def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.weapon_cd = weapon_cd
+        self.fired = 0
+        self.max = 0
+        self.hit = 0
+        self.actual = 0
+        self.frags = 0
+
     def __repr__(self):
-        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
-                self.player_id, self.game_id)
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {
+            'weapon_cd':self.weapon_cd,
+            'player_weapon_stats_id':self.player_weapon_stats_id,
+            'player_id':self.player_id,
+            'game_id':self.game_id,
+            'fired':self.fired,
+            'max':self.max,
+            'hit':self.hit,
+            'actual':self.actual,
+            'frags':self.frags,
+        }
 
 
 class Hashkey(object):
@@ -242,31 +213,121 @@ class Hashkey(object):
     def __repr__(self):
         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
 
+    def to_dict(self):
+        return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
 
 class PlayerNick(object):
     def __repr__(self):
-        return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+        return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
 
 
 class PlayerElo(object):
-    def __init__(self, player_id=None, game_type_cd=None):
+    def __init__(self, player_id=None, game_type_cd=None, elo=None):
 
         self.player_id = player_id
         self.game_type_cd = game_type_cd
+        self.elo = elo
         self.score = 0
         self.games = 0
-        self.elo = ELOPARMS.initial
 
     def __repr__(self):
-        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % \
-                (self.player_id, self.game_type_cd, self.elo)
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
+
+
+class PlayerRank(object):
+
+    def nick_html_colors(self, limit=None):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick, limit)
+
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
+
+class PlayerCaptime(object):
+    def __init__(self, player_id=None, game_id=None, map_id=None,
+            fastest_cap=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.map_id = map_id
+        self.fastest_cap = fastest_cap
+
+    def __repr__(self):
+        return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
+
+class SummaryStat(object):
+    def __repr__(self):
+        return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
+class TeamGameStat(object):
+    def __init__(self, team_game_stat_id=None, create_dt=None):
+        self.team_game_stat_id = team_game_stat_id
+        self.create_dt = create_dt
+
+    def __repr__(self):
+        return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+    def to_dict(self):
+        return {
+            'team_game_stat_id':self.team_game_stat_id,
+            'game_id':self.game_id,
+            'team':self.team,
+            'score':self.score,
+            'rounds':self.rounds,
+            'caps':self.caps,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+        }
+
+    def team_html_color(self):
+        if self.team == 5:
+            return "red"
+        if self.team == 14:
+            return "blue"
+        if self.team == 13:
+            return "yellow"
+        if self.team == 10:
+            return "pink"
+
+
+class PlayerGameAnticheat(object):
+    def __init__(self, player_id=None, game_id=None, key=None,
+            value=None, create_dt=None):
+        self.player_id                = player_id
+        self.game_id                  = game_id
+        self.key                      = key
+        self.value                    = value
+        self.create_dt                = create_dt
+
+    def __repr__(self):
+        return "<PlayerGameAnticheat(%s, %d)>" % (self.key, self.value)
 
 
 def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
     Base.metadata.create_all(engine)
-    MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+    MetaData = sqlalchemy.MetaData(bind=engine)
+    MetaData.reflect()
 
     # assign all those tables to an object
     achievements_table = MetaData.tables['achievements']
@@ -283,6 +344,11 @@ def initialize_db(engine=None):
     servers_table = MetaData.tables['servers']
     player_nicks_table = MetaData.tables['player_nicks']
     player_elos_table = MetaData.tables['player_elos']
+    player_ranks_table = MetaData.tables['player_ranks']
+    player_captimes_table = MetaData.tables['player_map_captimes']
+    summary_stats_table = MetaData.tables['summary_stats']
+    team_game_stats_table = MetaData.tables['team_game_stats']
+    player_game_anticheats_table = MetaData.tables['player_game_anticheats']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -298,3 +364,8 @@ def initialize_db(engine=None):
     mapper(Server, servers_table)
     mapper(PlayerNick, player_nicks_table)
     mapper(PlayerElo, player_elos_table)
+    mapper(PlayerRank, player_ranks_table)
+    mapper(PlayerCaptime, player_captimes_table)
+    mapper(SummaryStat, summary_stats_table)
+    mapper(TeamGameStat, team_game_stats_table)
+    mapper(PlayerGameAnticheat, player_game_anticheats_table)