]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/templates/player_info.mako
Convert the player_info page.
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
index 24be3d3a35b52049e91750ad2d092ac89515825e..8f7985968c2173b21e56001973d8bbbd5de2935c 100644 (file)
 <%inherit file="base.mako"/>
 <%namespace name="nav" file="nav.mako" />
-<%namespace file="accuracy.mako" import="accuracy" />
 
 <%block name="navigation">
-${nav.nav('players')}
+  % if player.email_addr is not None:
+    ${nav.nav('players', True)}
+  % else:
+    ${nav.nav('players', False)}
+  % endif
 </%block>
 
 <%block name="css">
-${parent.css()}
-<link href="/static/css/sprites.css" rel="stylesheet">
+  ${parent.css()}
+  <link href="/static/css/sprites.css" rel="stylesheet">
+  <style>
+    #damageChart, #accuracyChart {
+      height: 250px;
+    }
+  </style>
 </%block>
 
 <%block name="js">
-${parent.js()}
-% if player is not None:
-<script src="/static/js/jquery.flot.min.js"></script>
-<script type="text/javascript">
-$(function () {
-  $('#gbtab li').click(function(e) {
-    e.preventDefault();
-    $(this).tab('show');
-  })
-
-  $('#gbtab a:first').tab('show');
-})
-</script>
-
-<script type="text/javascript">
-$(function () {
-    // plot the accuracy graph
-    function plot_acc_graph(data) {
-    var games = new Array();
-    var avgs = new Array();
-    var accs = new Array();
-
-  var i=0;
-  for(i=0; i < data.games; i++) {
-    avgs[i] = [i, data.avg];
-    accs[i] = [i, data.accs[i][1]];
-    game_link = '/game/' + data.accs[i][0];
-    j = data.games - i;
-    games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
-  }
-
-  $.plot(
-    $("#acc-graph"), 
-    [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
-      { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
-      { yaxis: {ticks: 10, min: 0, max: 100 },
-        xaxis: {ticks: games},
-        grid: { hoverable: true, clickable: true },
+  ${parent.js()}
+  <script type="text/javascript" src="https://www.google.com/jsapi?autoload={'modules':[{'name':'visualization','version':'1','packages':['corechart']}]}"></script>
+  <script src="/static/js/weaponCharts.min.js"></script>
+  <script type="text/javascript">
+
+    // game type buttons
+    % for g in games_played:
+    $('#tab-${g.game_type_cd}').click(function() {
+      $.getJSON("${request.route_url('player_weaponstats_data_json', id=player.player_id, _query={'limit':20, 'game_type':g.game_type_cd})}", function(data) {
+        drawDamageChart(data);
+        drawAccuracyChart(data);
       });
-}
-
-// plot the damage graph
-function plot_dmg_graph(data) {
-  var games = new Array();
-  var avgs = new Array();
-  var dmgs = new Array();
-
-var i=0;
-for(i=0; i < data.games; i++) {
-  avgs[i] = [i, data.avg];
-  dmgs[i] = [i, data.dmgs[i][1]];
-  game_link = '/game/' + data.dmgs[i][0];
-  j = data.games - i;
-  games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
-}
-
-$.plot(
-  $("#dmg-graph"), 
-  [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
-    { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
-    { yaxis: {ticks: 10, min: 0 },
-      xaxis: {ticks: games},
-      grid: { hoverable: true, clickable: true },
     });
-          }
-
-          function showTooltip(x, y, contents) {
-            $('<div id="tooltip">' + contents + '</div>').css( {
-              position: 'absolute',
-              display: 'none',
-              top: y - 35,
-              left: x + 10,
-              border: '1px solid #fdd',
-              padding: '2px',
-              'background-color': '#333333',
-              opacity: 0.80
-            }).appendTo("body").fadeIn(200);
-          }
-
-          var previousPoint = null;
-          var previousLabel = null;
-          $('#acc-graph').bind("plothover", function (event, pos, item) {
-            if (item) {
-              if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
-                previousLabel = item.series.label;
-                previousPoint = item.dataIndex;
-
-                $("#tooltip").remove();
-                var x = item.datapoint[0].toFixed(2),
-                y = item.datapoint[1].toFixed(2);
-
-                showTooltip(item.pageX, item.pageY, y + "%");
-              }
-            }
-            else {
-              $("#tooltip").remove();
-              previousPoint = null;
-              previousLabel = null;
-            }
-          });
-
-          $('#dmg-graph').bind("plothover", function (event, pos, item) {
-            if (item) {
-              if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
-                previousPoint = item.dataIndex;
-                previousLabel = item.series.label;
-
-                $("#tooltip").remove();
-                var x = item.datapoint[0].toFixed(2),
-                y = item.datapoint[1].toFixed(2);
-
-                showTooltip(item.pageX, item.pageY, y);
-              }
-            }
-            else {
-              $("#tooltip").remove();
-              previousPoint = null;
-              previousLabel = null;
-            }
-          });
-
-// bind click events to the weapon images
-$(".acc-weap").click(function () {
-    var dataurl = $(this).find('a').attr('href');
-
-          $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
-          $(this).addClass('weapon-active');
-
-          $.ajax({
-            url: dataurl,
-            method: 'GET',
-            dataType: 'json',
-            success: plot_acc_graph
-          });
-});
-
-$(".dmg-weap").click(function () {
-  var dataurl = $(this).find('a').attr('href');
-
-  $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
-  $(this).addClass('weapon-active');
-
-  $.ajax({
-    url: dataurl,
-    method: 'GET',
-    dataType: 'json',
-    success: plot_dmg_graph
-  });
-});
-
-// populate the graphs with the default weapons
-$.ajax({
-url: '${request.route_url("player_accuracy", id=player.player_id)}',
-method: 'GET',
-dataType: 'json',
-success: plot_acc_graph
-});
-
-$.ajax({
-  url: '${request.route_url("player_damage", id=player.player_id)}',
-  method: 'GET',
-  dataType: 'json',
-  success: plot_dmg_graph
-});
-})
-</script>
-% endif
+    % endfor
+
+    // weapon accuracy and damage charts
+    google.load('visualization', '1.1', {packages: ['corechart']});
+    $.getJSON("${request.route_url('player_weaponstats_data_json', id=player.player_id, _query={'limit':20})}", function(data) {
+      if(data.games.length < 5) {
+        d3.select(".row #damageChart").remove();
+        d3.select(".row #accuracyChart").remove();
+      }
+      drawDamageChart(data);
+      drawAccuracyChart(data);
+    });
+  </script>
+  <script src="https://login.persona.org/include.js" type="text/javascript"></script>
+  <script type="text/javascript">${request.persona_js}</script>
 </%block>
 
 <%block name="title">
-Player Information
+  Player Information
 </%block>
 
-
-% if player is None:
-<h2>This player is so good we couldn't find him!</h2>
-<p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
-
-% else:
 <div class="row">
-  <div class="span12">
-    <h2>${player.nick_html_colors()|n}</h2>
-    <h4><i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i></h4>
+  <div class="small-12 columns">
+    <h2> ${player.nick_html_colors()|n} </h2>
+    <h5>
+      <i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i>
+      % if cake_day:
+        <img src="/static/images/icons/24x24/cake.png" title="Happy cake day!" />
+      % endif
+    </h5>
+    <br />
   </div>
 </div>
 
+##### TABS #####
 <div class="row">
-  <div id="gbtabcontainer" class="tabbable tabs-below">
-    <div class="tab-content">
+  <div class="small-12 columns">
+    <ul class="tabs text-center" data-tab>
       % for g in games_played:
-      <div class="tab-pane fade in 
-        % if g.game_type_cd == 'overall':
-        active
-        % endif
-        " id="tab-${g.game_type_cd}">
-        <div class="span5">
-          <p>
-          % if g.game_type_cd in overall_stats:
-          Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
-          % endif
-
-          Games Played: <small>${g.games} <br /></small>
-
-          Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
-
-          % if g.game_type_cd in fav_maps:
-          Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
-          % endif
-          </p>
-        </div>
-        <div class="span5">
-          <p>
-          Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
-
-          % if g.game_type_cd in overall_stats:
-          % if overall_stats[g.game_type_cd].k_d_ratio is not None:
-          Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
-          % endif
-          % endif
-
-          % if g.game_type_cd in elos:
+        <li class="tab-title
           % if g.game_type_cd == 'overall':
-          Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
-          % else:
-          Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
-          % endif
+            active
           % endif
-
-          % if g.game_type_cd in ranks:
-          % if g.game_type_cd == 'overall':
-          Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
-
-          % else:
-          Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
-          % endif
-          % endif
-
-          % if g.game_type_cd == 'ctf':
-          % if  overall_stats[g.game_type_cd].cap_ratio is not None:
-          Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
-          % endif
-          % endif
-          </p>
-        </div>
-      </div>
-      % endfor
-    </div>
-  </div>
-</div>
-<div class="row">
-  <div class="span12">
-    <ul id="gbtab" class="nav nav-tabs">
-      % for g in games_played:
-      <li>
-      <a href="#tab-${g.game_type_cd}" data-toggle="tab">
-        <span class="sprite sprite-${g.game_type_cd}"> </span><br />
-        ${g.game_type_cd} <br />
-        <small>(${g.games})</small>
-      </a>
-      </li>
+        ">
+          <a id="tab-${g.game_type_cd}" href="#tab-${g.game_type_cd}" title="${overall_stats[g.game_type_cd].game_type_descr}">
+            <span class="sprite sprite-${g.game_type_cd}"> </span><br />
+            ${g.game_type_cd} <br />
+            <small>(${g.games})</small>
+          </a>
+        </li>
       % endfor
     </ul>
   </div>
 </div>
 
+<div class="tabs-content">
+  % for g in games_played:
+    <div class="content
+      % if g.game_type_cd == 'overall':
+        active
+      % endif
+    " id="tab-${g.game_type_cd}">
 
-% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
-<div class="row">
-  <div class="span12">
-    <h3>Accuracy</h3>
-    <div id="acc-graph" class="flot" style="width:95%; height:200px;">
-    </div>
-
-    <div class="weapon-nav accuracy-nav">
-      <ul>
-        % if 'nex' in recent_weapons:
-        <li>
-        <div class="acc-weap weapon-active">
-          <span class="sprite sprite-nex"></span>
-          <p><small>Nex</small></p>
-          <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
-        </div>
-        </li>
-        % endif
-
-        % if 'rifle' in recent_weapons:
-        <li>
-        <div class="acc-weap">
-          <span class="sprite sprite-rifle"></span>
-          <p><small>Rifle</small></p>
-          <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
-        </div>
-        </li>
-        % endif
-
-        % if 'minstanex' in recent_weapons:
-        <li>
-        <div class="acc-weap">
-          <span class="sprite sprite-minstanex"></span>
-          <p><small>Minstanex</small></p>
-          <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
-        </div>
-        </li>
-        % endif
-
-        % if 'uzi' in recent_weapons:
-        <li>
-        <div class="acc-weap">
-          <span class="sprite sprite-uzi"></span>
-          <p><small>Uzi</small></p>
-          <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
-        </div>
-        </li>
-        % endif
-
-        % if 'shotgun' in recent_weapons:
-        <li>
-        <div class="acc-weap">
-          <span class="sprite sprite-shotgun"></span>
-          <p><small>Shotgun</small></p>
-          <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
-        </div>
-        </li>
-        % endif
-      </ul>
-    </div>
+        ##### LEFT PANE #####
+        <div class="small-12 medium-6 columns">
+          <p>
+            % if g.game_type_cd in overall_stats:
+              Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+            % else:
+            <small><br /></small>
+            % endif
 
-  </div>
-</div>
-% endif
+            Games Played: 
+            % if g.game_type_cd == 'overall':
+              <small><a href="${request.route_url("player_game_index", player_id=player.player_id)}" title="View recent games">
+            % else:
+              <small><a href="${request.route_url("player_game_index", player_id=player.player_id, _query={'type':g.game_type_cd})}" title="View recent ${overall_stats[g.game_type_cd].game_type_descr} games">
+            % endif
+            ${g.games}</a> <br /></small>
 
+            Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
 
-% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
-<div class="row">
-  <div class="span12">
-    <h3>Damage Efficiency</h3>
-    <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
-    </div>
+            % if g.game_type_cd in fav_maps:
+              Favorite Map: <small><a href="${request.route_url("map_info", id=fav_maps[g.game_type_cd].map_id)}" title="Go to the detail page for this map">${fav_maps[g.game_type_cd].map_name}</a> <br /></small>
+            % else:
+              <small><br /></small>
+            % endif
 
-    <div class="weapon-nav damage-nav">
-      <ul>
-        % if 'rocketlauncher' in recent_weapons:
-        <li>
-        <div class="dmg-weap weapon-active">
-          <span class="sprite sprite-rocketlauncher"></span>
-          <p><small>Rocket</small></p>
-          <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
+            % if g.game_type_cd == 'ctf':
+              % if overall_stats[g.game_type_cd].total_captures is not None:
+                <small><a href="${request.route_url("player_captimes", player_id=player.player_id)}">Fastest flag captures...</a> <br /></small>
+              % else:
+                <small><br /></small>
+              % endif
+            % else:
+              <small><br /></small>
+            % endif
+          </p>
         </div>
-        </li>
-        % endif
 
-        % if 'grenadelauncher' in recent_weapons:
-        <li>
-        <div class="dmg-weap">
-          <span class="sprite sprite-grenadelauncher"></span>
-          <p><small>Mortar</small></p>
-          <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
-        </div>
-        </li>
-        % endif
+        ##### RIGHT PANE #####
+        <div class="small-12 medium-6 columns">
+          <p>
+            Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
 
-        % if 'electro' in recent_weapons:
-        <li>
-        <div class="dmg-weap">
-          <span class="sprite sprite-electro"></span>
-          <p><small>Electro</small></p>
-          <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
-        </div>
-        </li>
-        % endif
+            % if g.game_type_cd in overall_stats:
+              % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+                Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+              % endif
+            % else:
+              <small><br /></small>
+            % endif
 
-        % if 'crylink' in recent_weapons:
-        <li>
-        <div class="dmg-weap">
-          <span class="sprite sprite-crylink"></span>
-          <p><small>Crylink</small></p>
-          <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
-        </div>
-        </li>
-        % endif
+            % if g.game_type_cd in elos:
+              % if g.game_type_cd == 'overall':
+                Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
+              % else:
+                Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+              % endif
+            % else:
+              <small><br /></small>
+            % endif
 
-        % if 'hagar' in recent_weapons:
-        <li>
-        <div class="dmg-weap">
-          <span class="sprite sprite-hagar"></span>
-          <p><small>Hagar</small></p>
-          <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
-        </div>
-        </li>
-        % endif
+            % if g.game_type_cd in ranks:
+              % if g.game_type_cd == 'overall':
+                Best Rank: 
+                <small>
+                  <a href="${request.route_url('rank_index', game_type_cd=ranks[g.game_type_cd].game_type_cd, _query={'page':(ranks[g.game_type_cd].rank-1)/20+1})}" title="Player rank page for this player">
+                    ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank}
+                  </a>
+                  (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)}) 
+                  <br />
+                </small>
+              % else:
+                Rank: 
+                <small>
+                  <a href="${request.route_url('rank_index', game_type_cd=g.game_type_cd, _query={'page':(ranks[g.game_type_cd].rank-1)/20+1})}" title="Player rank page for this player">
+                    ${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank}
+                  </a>
+                  (percentile: ${round(ranks[g.game_type_cd].percentile,2)})
+                  <br />
+                </small>
+              % endif
+            % else:
+              <small><br /></small>
+            % endif
 
-        % if 'laser' in recent_weapons:
-        <li>
-        <div class="dmg-weap">
-          <span class="sprite sprite-laser"></span>
-          <p><small>Laser</small></p>
-          <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
+            % if g.game_type_cd == 'ctf':
+              % if overall_stats[g.game_type_cd].cap_ratio is not None:
+                Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+              % else:
+                <small><br /></small>
+              % endif
+            % else:
+              <small><br /></small>
+            % endif
+          </p>
         </div>
-        </li>
-        % endif
-
-      </ul>
     </div>
+  % endfor
+</div>
 
+##### ACCURACY CHART ####
+<div class="row" id="accuracyChartRow">
+  <div class="small-12 columns">
+    <h3>Weapon Accuracy</h3>
+    <noscript>
+      Sorry, but you've disabled JavaScript! It is required to draw the accuracy chart.
+    </noscript>
+    <div id="accuracyChart">
+      <svg id="accuracyChartSVG"></svg>
+    </div>
   </div>
 </div>
-% endif
 
+##### DAMAGE CHART ####
+<div class="row" id="damageChartRow">
+  <div class="small-12 columns">
+    <h3>Weapon Damage</h3>
+    <noscript>
+      Sorry, but you've disabled JavaScript! It is required to draw the damage chart.
+    </noscript>
+    <div id="damageChart">
+      <svg id="damageChartSVG"></svg>
+    </div>
+  </div> 
+</div>
 
 ##### RECENT GAMES (v2) ####
 % if recent_games:
-<div class="row">
-  <div class="span12">
-    <h3>Recent Games</h3>
-    <table class="table table-hover table-condensed">
-      <thead>
-        <tr>
-          <th></th>
-          <th>Type</th>
-          <th>Server</th>
-          <th>Map</th>
-          <th>Result</th>
-          <th>Played</th>
-          <th>Elo</th>
-        </tr>
-      </thead>
-      <tbody>
-      % for rg in recent_games:
-      <tr>
-        <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
-        <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
-        <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
-        <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
-        <td>
-          % if rg.team != None:
-          % if rg.team == rg.winner:
-          Win
-          % else:
-          Loss
-          % endif
-          % else:
-          % if rg.rank == 1:
-          Win
-          % else:
-          Loss (#${rg.rank})
-          % endif
-          % endif
-        </td>
-        <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
-        <td class="tdcenter">
-          <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
-            % if rg.elo_delta is not None:
-            % if round(rg.elo_delta,2) > 0:
-            <span title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
-            % elif round(rg.elo_delta,2) < 0:
-            <span title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
-            % else:
-            <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
-            % endif
-            % else:
-            <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
-            % endif
-          </a>
-        </td>
-      </tr>
-      % endfor
-      </tbody>
-    </table>
-    % if total_games > 10:
-    <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More...</a></p>
-    % endif
+  <div class="row">
+    <div class="small-12 columns">
+      <h3>Recent Games</h3>
+      <table class="table-hover table-condensed">
+        <thead>
+          <tr>
+            <th class="small-1 text-center"></th>
+            <th class="small-1">Type</th>
+            <th class="show-for-medium-up small-3">Server</th>
+            <th class="small-2">Map</th>
+            <th class="show-for-medium-up small-1">Result</th>
+            <th class="show-for-medium-up small-2">Played</th>
+            <th class="small-1">Elo</th>
+          </tr>
+        </thead>
+        <tbody>
+        % for rg in recent_games:
+          <tr>
+            <td class="text-center"><a class="tiny button" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
+            <td class="text-center"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
+            <td class="show-for-medium-up no-stretch"><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
+            <td class="no-stretch"><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
+            <td class="show-for-medium-up">
+              % if rg.team != None:
+                % if rg.team == rg.winner:
+                  Win
+                % else:
+                  Loss
+                % endif
+              % else:
+                % if rg.rank == 1:
+                  Win
+                % else:
+                  Loss (#${rg.rank})
+                % endif
+              % endif
+            </td>
+            <td class="show-for-medium-up"><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
+            <td class="text-center">
+              <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
+                % if rg.elo_delta is not None:
+                  % if round(rg.elo_delta,2) > 0:
+                    <span class="eloup">+${round(rg.elo_delta,2)}</span>
+                  % elif round(rg.elo_delta,2) < 0:
+                    <span class="elodown">${round(rg.elo_delta,2)}</span>
+                  % else:
+                    <span class="eloneutral"><i class="fa fa-minus"></i></span>
+                  % endif
+                % else:
+                  <span class="eloneutral"><i class="fa fa-minus"></i></span>
+                % endif
+              </a>
+            </td>
+          </tr>
+        % endfor
+        </tbody>
+      </table>
+
+      % if total_games > 10:
+        <p>
+          <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.stripped_nick}">More...</a>
+        </p>
+      % endif
+
+    </div>
   </div>
-</div>
-% endif
 % endif