]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/templates/player_info.mako
Merge branch 'badges' into approved
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
old mode 100755 (executable)
new mode 100644 (file)
index 1e01886..c88c96c
@@ -8,11 +8,15 @@ ${nav.nav('players')}
 
 <%block name="js">
     % if player is not None:
-      <script src="/static/js/jquery-1.7.1.min.js"></script>
       <script src="/static/js/jquery.flot.min.js"></script>
+      <script src="/static/js/bootstrap-tabs.js"></script>
       <script type="text/javascript">
-      $(function () {
+      jQuery(document).ready(function ($) {
+          $(".tabs").tabs();
+      });      
 
+      $(function () {
+          // plot the accuracy graph
           function plot_acc_graph(data) {
               var games = new Array();
               var avgs = new Array();
@@ -23,20 +27,45 @@ ${nav.nav('players')}
                   avgs[i] = [i, data.avg];
                   accs[i] = [i, data.accs[i][1]];
                   game_link = '/game/' + data.accs[i][0];
-                  j = 20 - i;
+                  j = data.games - i;
                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
               }
 
               $.plot(
                   $("#acc-graph"), 
-                  [ { label: 'average', data: avgs, hoverable: false, clickable: false }, 
-                    { label: 'accuracy', data: accs, lines: {show:true}, points: {show:true}, hoverable: true, clickable: true }, ],
+                  [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
+                    { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
                   { yaxis: {ticks: 10, min: 0, max: 100 },
                     xaxis: {ticks: games},
                     grid: { hoverable: true, clickable: true },
               });
           }
 
+          // plot the damage graph
+          function plot_dmg_graph(data) {
+              var games = new Array();
+              var avgs = new Array();
+              var dmgs = new Array();
+
+              var i=0;
+              for(i=0; i < data.games; i++) {
+                  avgs[i] = [i, data.avg];
+                  dmgs[i] = [i, data.dmgs[i][1]];
+                  game_link = '/game/' + data.dmgs[i][0];
+                  j = data.games - i;
+                  games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+              }
+
+              $.plot(
+                  $("#dmg-graph"), 
+                  [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
+                    { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+                  { yaxis: {ticks: 10, min: 0 },
+                    xaxis: {ticks: games},
+                    grid: { hoverable: true, clickable: true },
+              });
+          }
+
           function showTooltip(x, y, contents) {
             $('<div id="tooltip">' + contents + '</div>').css( {
                 position: 'absolute',
@@ -51,35 +80,52 @@ ${nav.nav('players')}
           }
 
           var previousPoint = null;
+          var previousLabel = null;
           $('#acc-graph').bind("plothover", function (event, pos, item) {
               if (item) {
-                  if (previousPoint != item.dataIndex) {
+                  if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
                     previousPoint = item.dataIndex;
-                    
+                    previousLabel = item.series.label;
+
                     $("#tooltip").remove();
                     var x = item.datapoint[0].toFixed(2),
                         y = item.datapoint[1].toFixed(2);
-                    
+
                     showTooltip(item.pageX, item.pageY, y + "%");
                   }
               }
               else {
                   $("#tooltip").remove();
                   previousPoint = null;
+                  previousLabel = null;
               }
           });
 
-          $.ajax({
-              url: '${request.route_url("player_accuracy", id=player.player_id)}',
-              method: 'GET',
-              dataType: 'json',
-              success: plot_acc_graph
+          $('#dmg-graph').bind("plothover", function (event, pos, item) {
+              if (item) {
+                  if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+                    previousPoint = item.dataIndex;
+                    previousLabel = item.series.label;
+
+                    $("#tooltip").remove();
+                    var x = item.datapoint[0].toFixed(2),
+                        y = item.datapoint[1].toFixed(2);
+
+                    showTooltip(item.pageX, item.pageY, y);
+                  }
+              }
+              else {
+                  $("#tooltip").remove();
+                  previousPoint = null;
+                  previousLabel = null;
+              }
           });
 
+          // bind click events to the weapon images
           $(".acc-weap").click(function () {
               var dataurl = $(this).find('a').attr('href');
 
-              $('.weapon-active').removeClass('weapon-active');
+              $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
               $(this).addClass('weapon-active');
 
               $.ajax({
@@ -89,8 +135,38 @@ ${nav.nav('players')}
                   success: plot_acc_graph
               });
           });
+
+          $(".dmg-weap").click(function () {
+              var dataurl = $(this).find('a').attr('href');
+
+              $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+              $(this).addClass('weapon-active');
+
+              $.ajax({
+                  url: dataurl,
+                  method: 'GET',
+                  dataType: 'json',
+                  success: plot_dmg_graph
+              });
+          });
+
+          // populate the graphs with the default weapons
+          $.ajax({
+              url: '${request.route_url("player_accuracy", id=player.player_id)}',
+              method: 'GET',
+              dataType: 'json',
+              success: plot_acc_graph
+          });
+
+          $.ajax({
+              url: '${request.route_url("player_damage", id=player.player_id)}',
+              method: 'GET',
+              dataType: 'json',
+              success: plot_dmg_graph
+          });
       })
       </script>
+      <script src="/static/js/bootstrap-tabs.min.js"></script>
     % endif
 </%block>
 
@@ -105,48 +181,91 @@ Player Information
 
 % else:
 <div class="row">
-  <div class="span8">
+  <div class="span12">
     <h2>${player.nick_html_colors()|n}</h2>
+  </div>
+</div>
+
+<div class="row">
+  <div class="span6">
+    <p>
+      Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
+
+      Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
+
+      Playing Time: <small>${total_stats['alivetime']}
+      % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
+          % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
+              <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
+          % else:
+              <br />(${total_stats['alivetime_month']} this month)
+          % endif
+      % endif
+      </small><br />
+
+      <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
+      Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
+    </p>
+  </div>
+  <div class="span6">
+    <p>
+      % if fav_server is not None:
+      Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
+      % endif
+
+      % if fav_map is not None:
+      Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
+      % endif
+
+      % if fav_weapon is not None:
+      Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
+      % endif
+
+      % if total_stats['games'] > 0 and total_stats['wins'] is not None:
+      Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
+      % endif
+
+      % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+      Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+      % endif
+    </p>
+  </div>
+</div>
+
+<div class="row">
+  <div class="span12">
     <p>
-       Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
-       Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
-       Playing Time: <small>${total_stats['alivetime']} </small><br />
-       % if total_games > 0 and total_stats['wins'] is not None:
-       Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
-       % endif
-       % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
-       Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
-       % endif
-       <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
-       Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
        % if elos_display is not None and len(elos_display) > 0:
        Elo:
-          <small>${', '.join(elos_display)} </small>
-          <br />
-          %if '*' in ', '.join(elos_display):
+          <small>${elos_display} </small>
+          %if '*' in elos_display:
               <small><i>*preliminary Elo</i></small>
           %endif
+          <br />
+      % endif
+
+      % if ranks_display != '':
+      Ranks: <small>${ranks_display}</small><br />
       % endif
     </p>
   </div>
 </div>
 
-
-% if accs is not None:
+% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
 <div class="row">
   <div class="span10">
     <h3>Accuracy</h3>
-    <div id="acc-graph" class="flot" style="width:800px; height:200px;">
+    <div id="acc-graph" class="flot" style="width:900px; height:200px;">
     </div>
 
-    <div class="weapon-nav">
+    <div class="weapon-nav accuracy-nav">
       <ul>
         % if 'nex' in recent_weapons:
         <li>
           <div class="acc-weap weapon-active">
             <img src="${request.static_url("xonstat:static/images/nex.png")}" />
             <p><small>Nex</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
           </div>
         </li>
         % endif
@@ -156,7 +275,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
             <p><small>Rifle</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
           </div>
         </li>
         % endif
@@ -166,7 +285,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
             <p><small>Minstanex</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
           </div>
         </li>
         % endif
@@ -176,7 +295,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
             <p><small>Uzi</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
           </div>
         </li>
         % endif
@@ -186,7 +305,7 @@ Player Information
           <div class="acc-weap">
             <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
             <p><small>Shotgun</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
           </div>
         </li>
         % endif
@@ -198,8 +317,242 @@ Player Information
 % endif
 
 
+% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
+<div class="row">
+  <div class="span10">
+    <h3>Damage Efficiency</h3>
+    <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
+    </div>
+
+    <div class="weapon-nav damage-nav">
+      <ul>
+        % if 'rocketlauncher' in recent_weapons:
+        <li>
+          <div class="dmg-weap weapon-active">
+            <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
+            <p><small>Rocket</small></p>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+          </div>
+        </li>
+        % endif
+
+        % if 'grenadelauncher' in recent_weapons:
+        <li>
+          <div class="dmg-weap">
+            <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
+            <p><small>Mortar</small></p>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+          </div>
+        </li>
+        % endif
+
+        % if 'electro' in recent_weapons:
+        <li>
+          <div class="dmg-weap">
+            <img src="${request.static_url("xonstat:static/images/electro.png")}" />
+            <p><small>Electro</small></p>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+          </div>
+        </li>
+        % endif
+
+        % if 'crylink' in recent_weapons:
+        <li>
+          <div class="dmg-weap">
+            <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
+            <p><small>Crylink</small></p>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+          </div>
+        </li>
+        % endif
+
+        % if 'hagar' in recent_weapons:
+        <li>
+          <div class="dmg-weap">
+            <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
+            <p><small>Hagar</small></p>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+          </div>
+        </li>
+        % endif
+
+        % if 'laser' in recent_weapons:
+        <li>
+          <div class="dmg-weap">
+            <img src="${request.static_url("xonstat:static/images/laser.png")}" />
+            <p><small>Laser</small></p>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+          </div>
+        </li>
+        % endif
+
+      </ul>
+    </div>
+
+  </div>
+</div>
+% endif
+
+<div class="row">
+  <div class="span8 tabbable">
+    <h3>Game Breakdown</h3>
+    <ul class="tabs nav nav-pills" data-tabs="tabs">
+    <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
+    % for gtc in gametypes:
+      % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
+        % if gtc.lower() == 'overall':
+      <li class="active">
+        % else:
+      <li>
+        % endif
+        <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
+      </li>
+      % endif
+    % endfor
+    </ul>
+    <div class="tab-content">
+    % for gtc in gametypes:
+      <% gtc_key = gtc.lower() %>
+      % if gtc_key == "overall":
+        <% total     = total_stats['games'] %>
+        <% alivetime = total_stats['alivetime'] %>
+        <% wins      = total_stats['wins'] %>
+        <% losses    = total - wins %>
+        <% kills     = total_stats['kills'] %>
+        <% deaths    = total_stats['deaths'] %>
+        <% suicides  = total_stats['suicides'] %>
+      % elif total_stats['games_breakdown'].has_key(gtc_key):
+        <% total     = total_stats['games_breakdown'][gtc_key] %>
+        <% alivetime = total_stats['games_alivetime'][gtc_key] %>
+        <% wins      = total_stats[gtc_key+'_wins'] %>
+        <% losses    = total - wins %>
+        % if gtc_key == "ctf":
+          <% caps      = total_stats[gtc_key+'_caps'] %>
+          <% pickups   = total_stats[gtc_key+'_pickups'] %>
+          <% returns   = total_stats[gtc_key+'_returns'] %>
+          <% drops     = total_stats[gtc_key+'_drops'] %>
+          <% fckills   = total_stats[gtc_key+'_fckills'] %>
+        % else:
+          <% kills     = total_stats[gtc_key+'_kills'] %>
+          <% deaths    = total_stats[gtc_key+'_deaths'] %>
+          <% suicides  = total_stats[gtc_key+'_suicides'] %>
+        % endif
+      % endif
+      % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
+        % if gtc_key == 'overall':
+      <div class="tab-pane active" id="breakdown-${gtc_key}">
+        % else:
+      <div class="tab-pane" id="breakdown-${gtc_key}">
+        % endif
+        <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
+        <table class="table table-bordered table-condensed">
+          <thead>
+          </thead>
+          <tbody>
+            <tr>
+              <td><b>Games Played:</b></td>
+              <td>${total}</td>
+              % if gtc_key == 'overall':
+              <td></td>
+              % else:
+              <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
+              % endif
+            </tr>
+            <tr>
+              <td><b>Playing Time:</b></td>
+              <td>${alivetime} hours</td>
+              % if gtc_key == 'overall':
+              <td></td>
+              % else:
+              <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
+              % endif
+            </tr>
+            <tr>
+              <td width="30%"><b>Win Percentage:</b></td>
+              <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
+              <td width="40%">${wins} wins, ${losses} losses</td>
+            </tr>
+            % if gtc_key == 'ctf':
+            <tr>
+              <td><b>Caps:</b></td>
+              <td>${round(float(caps)/total, 2)} per game</td>
+              <td>${caps} total</td>
+            </tr>
+            <tr>
+              <td><b>Pickups:</b></td>
+              <td>${round(float(pickups)/total, 2)} per game</td>
+              <td>${pickups} total</td>
+            </tr>
+            <tr>
+              <td><b>Drops:</b></td>
+              <td>${round(float(drops)/total, 2)} per game</td>
+              <td>${drops} total</td>
+            </tr>
+            <tr>
+              <td><b>Returns:</b></td>
+              <td>${round(float(returns)/total, 2)} per game</td>
+              <td>${returns} total</td>
+            </tr>
+            <tr>
+              <td><b>FC Kills:</b></td>
+              <td>${round(float(fckills)/total, 2)} per game</td>
+              <td>${fckills} total</td>
+            </tr>
+            <tr>
+              <td><b>Cap Ratio:</b></td>
+              <td>${round(float(caps)/pickups, 3)}</td>
+              <td></td>
+            </tr>
+            <tr>
+              <td><b>Drop Ratio:</b></td>
+              <td>${round(float(drops)/pickups, 3)}</td>
+              <td></td>
+            </tr>
+            <tr>
+              <td><b>Return Ratio:</b></td>
+              <td>${round(float(returns)/fckills, 3)}</td>
+              <td></td>
+            </tr>
+            % else:
+            <tr>
+              <td><b>Kills:</b></td>
+              <td>${round(float(kills)/total, 2)} per game</td>
+              <td>${kills} total</td>
+            </tr>
+            <tr>
+              <td><b>Deaths:</b></td>
+              <td>${round(float(deaths)/total, 2)} per game</td>
+              <td>${deaths} total</td>
+            </tr>
+            <tr>
+              <td><b>Suicides:</b></td>
+              <td>${round(float(suicides)/total, 2)} per game</td>
+              <td>${suicides} total</td>
+            </tr>
+            <tr>
+              <td><b>Kill Ratio:</b></td>
+              <td>${round(float(kills)/deaths, 3)}</td>
+              <td></td>
+            </tr>
+            <tr>
+              <td><b>Suicide Ratio:</b></td>
+              <td>${round(float(suicides)/deaths, 3)}</td>
+              <td></td>
+            </tr>
+            % endif
+          </tbody>
+        </table>
+      </div>
+      % endif
+    % endfor
+    </div>
+  </div>
+</div>
+
+
 ##### RECENT GAMES (v2) ####
 % if recent_games:
+<br />
 <div class="row">
   <div class="span12">
     <h3>Recent Games</h3>
@@ -236,7 +589,7 @@ Player Information
             % endif
           % endif
            </td>
-           <td>${game.fuzzy_date()}</td>
+           <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
         </tr>
       % endfor
       </tbody>