<%block name="js">
% if player is not None:
- <script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
+ <script src="/static/js/bootstrap-tabs.js"></script>
<script type="text/javascript">
- $(function () {
+ jQuery(document).ready(function ($) {
+ $(".tabs").tabs();
+ });
+ $(function () {
+ // plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
var avgs = new Array();
avgs[i] = [i, data.avg];
accs[i] = [i, data.accs[i][1]];
game_link = '/game/' + data.accs[i][0];
- j = 20 - i;
+ j = data.games - i;
games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
}
$.plot(
$("#acc-graph"),
- [ { label: 'average', data: avgs, hoverable: false, clickable: false },
- { label: 'accuracy', data: accs, lines: {show:true}, points: {show:true}, hoverable: true, clickable: true }, ],
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
{ yaxis: {ticks: 10, min: 0, max: 100 },
xaxis: {ticks: games},
grid: { hoverable: true, clickable: true },
});
}
+ // plot the damage graph
+ function plot_dmg_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var dmgs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ dmgs[i] = [i, data.dmgs[i][1]];
+ game_link = '/game/' + data.dmgs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#dmg-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+ }
+
function showTooltip(x, y, contents) {
$('<div id="tooltip">' + contents + '</div>').css( {
position: 'absolute',
}
var previousPoint = null;
+ var previousLabel = null;
$('#acc-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if (previousPoint != item.dataIndex) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
previousPoint = item.dataIndex;
-
+ previousLabel = item.series.label;
+
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
y = item.datapoint[1].toFixed(2);
-
+
showTooltip(item.pageX, item.pageY, y + "%");
}
}
else {
$("#tooltip").remove();
previousPoint = null;
+ previousLabel = null;
}
});
- $.ajax({
- url: '${request.route_url("player_accuracy", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
+ $('#dmg-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousPoint = item.dataIndex;
+ previousLabel = item.series.label;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y);
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
});
+ // bind click events to the weapon images
$(".acc-weap").click(function () {
var dataurl = $(this).find('a').attr('href');
- $('.weapon-active').removeClass('weapon-active');
+ $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
$(this).addClass('weapon-active');
$.ajax({
success: plot_acc_graph
});
});
+
+ $(".dmg-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+ });
+
+ // populate the graphs with the default weapons
+ $.ajax({
+ url: '${request.route_url("player_accuracy", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
+ });
+
+ $.ajax({
+ url: '${request.route_url("player_damage", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
})
</script>
+ <script src="/static/js/bootstrap-tabs.min.js"></script>
% endif
</%block>
% else:
<div class="row">
- <div class="span8">
+ <div class="span12">
<h2>${player.nick_html_colors()|n}</h2>
+ </div>
+</div>
+
+<div class="row">
+ <div class="span6">
+ <p>
+ Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
+
+ Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
+
+ Playing Time: <small>${total_stats['alivetime']}
+ % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
+ % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
+ <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
+ % else:
+ <br />(${total_stats['alivetime_month']} this month)
+ % endif
+ % endif
+ </small><br />
+
+ <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
+ Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
+ </p>
+ </div>
+ <div class="span6">
+ <p>
+ % if fav_server is not None:
+ Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
+ % endif
+
+ % if fav_map is not None:
+ Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
+ % endif
+
+ % if fav_weapon is not None:
+ Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
+ % endif
+
+ % if total_stats['games'] > 0 and total_stats['wins'] is not None:
+ Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
+ % endif
+
+ % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+ Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+ % endif
+ </p>
+ </div>
+</div>
+
+<div class="row">
+ <div class="span12">
<p>
- Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
- Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
- Playing Time: <small>${total_stats['alivetime']} </small><br />
- % if total_games > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
- % endif
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
- % endif
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
- Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
% if elos_display is not None and len(elos_display) > 0:
Elo:
- <small>${', '.join(elos_display)} </small>
- <br />
- %if '*' in ', '.join(elos_display):
+ <small>${elos_display} </small>
+ %if '*' in elos_display:
<small><i>*preliminary Elo</i></small>
%endif
+ <br />
+ % endif
+
+ % if ranks_display != '':
+ Ranks: <small>${ranks_display}</small><br />
% endif
</p>
</div>
</div>
-
-% if accs is not None:
+% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<h3>Accuracy</h3>
- <div id="acc-graph" class="flot" style="width:800px; height:200px;">
+ <div id="acc-graph" class="flot" style="width:900px; height:200px;">
</div>
- <div class="weapon-nav">
+ <div class="weapon-nav accuracy-nav">
<ul>
% if 'nex' in recent_weapons:
<li>
<div class="acc-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/nex.png")}" />
<p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/rifle.png")}" />
<p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
<p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/uzi.png")}" />
<p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
<p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
</div>
</li>
% endif
% endif
+% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
+<div class="row">
+ <div class="span10">
+ <h3>Damage Efficiency</h3>
+ <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
+ </div>
+
+ <div class="weapon-nav damage-nav">
+ <ul>
+ % if 'rocketlauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap weapon-active">
+ <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
+ <p><small>Rocket</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'grenadelauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
+ <p><small>Mortar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'electro' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/electro.png")}" />
+ <p><small>Electro</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'crylink' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
+ <p><small>Crylink</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'hagar' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
+ <p><small>Hagar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'laser' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/laser.png")}" />
+ <p><small>Laser</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ </ul>
+ </div>
+
+ </div>
+</div>
+% endif
+
+<div class="row">
+ <div class="span8 tabbable">
+ <h3>Game Breakdown</h3>
+ <ul class="tabs nav nav-pills" data-tabs="tabs">
+ <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
+ % for gtc in gametypes:
+ % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
+ % if gtc.lower() == 'overall':
+ <li class="active">
+ % else:
+ <li>
+ % endif
+ <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
+ </li>
+ % endif
+ % endfor
+ </ul>
+ <div class="tab-content">
+ % for gtc in gametypes:
+ <% gtc_key = gtc.lower() %>
+ % if gtc_key == "overall":
+ <% total = total_stats['games'] %>
+ <% alivetime = total_stats['alivetime'] %>
+ <% wins = total_stats['wins'] %>
+ <% losses = total - wins %>
+ <% kills = total_stats['kills'] %>
+ <% deaths = total_stats['deaths'] %>
+ <% suicides = total_stats['suicides'] %>
+ % elif total_stats['games_breakdown'].has_key(gtc_key):
+ <% total = total_stats['games_breakdown'][gtc_key] %>
+ <% alivetime = total_stats['games_alivetime'][gtc_key] %>
+ <% wins = total_stats[gtc_key+'_wins'] %>
+ <% losses = total - wins %>
+ % if gtc_key == "ctf":
+ <% caps = total_stats[gtc_key+'_caps'] %>
+ <% pickups = total_stats[gtc_key+'_pickups'] %>
+ <% returns = total_stats[gtc_key+'_returns'] %>
+ <% drops = total_stats[gtc_key+'_drops'] %>
+ <% fckills = total_stats[gtc_key+'_fckills'] %>
+ % else:
+ <% kills = total_stats[gtc_key+'_kills'] %>
+ <% deaths = total_stats[gtc_key+'_deaths'] %>
+ <% suicides = total_stats[gtc_key+'_suicides'] %>
+ % endif
+ % endif
+ % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
+ % if gtc_key == 'overall':
+ <div class="tab-pane active" id="breakdown-${gtc_key}">
+ % else:
+ <div class="tab-pane" id="breakdown-${gtc_key}">
+ % endif
+ <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
+ <table class="table table-bordered table-condensed">
+ <thead>
+ </thead>
+ <tbody>
+ <tr>
+ <td><b>Games Played:</b></td>
+ <td>${total}</td>
+ % if gtc_key == 'overall':
+ <td></td>
+ % else:
+ <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
+ % endif
+ </tr>
+ <tr>
+ <td><b>Playing Time:</b></td>
+ <td>${alivetime} hours</td>
+ % if gtc_key == 'overall':
+ <td></td>
+ % else:
+ <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
+ % endif
+ </tr>
+ <tr>
+ <td width="30%"><b>Win Percentage:</b></td>
+ <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
+ <td width="40%">${wins} wins, ${losses} losses</td>
+ </tr>
+ % if gtc_key == 'ctf':
+ <tr>
+ <td><b>Caps:</b></td>
+ <td>${round(float(caps)/total, 2)} per game</td>
+ <td>${caps} total</td>
+ </tr>
+ <tr>
+ <td><b>Pickups:</b></td>
+ <td>${round(float(pickups)/total, 2)} per game</td>
+ <td>${pickups} total</td>
+ </tr>
+ <tr>
+ <td><b>Drops:</b></td>
+ <td>${round(float(drops)/total, 2)} per game</td>
+ <td>${drops} total</td>
+ </tr>
+ <tr>
+ <td><b>Returns:</b></td>
+ <td>${round(float(returns)/total, 2)} per game</td>
+ <td>${returns} total</td>
+ </tr>
+ <tr>
+ <td><b>FC Kills:</b></td>
+ <td>${round(float(fckills)/total, 2)} per game</td>
+ <td>${fckills} total</td>
+ </tr>
+ <tr>
+ <td><b>Cap Ratio:</b></td>
+ <td>${round(float(caps)/pickups, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Drop Ratio:</b></td>
+ <td>${round(float(drops)/pickups, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Return Ratio:</b></td>
+ <td>${round(float(returns)/fckills, 3)}</td>
+ <td></td>
+ </tr>
+ % else:
+ <tr>
+ <td><b>Kills:</b></td>
+ <td>${round(float(kills)/total, 2)} per game</td>
+ <td>${kills} total</td>
+ </tr>
+ <tr>
+ <td><b>Deaths:</b></td>
+ <td>${round(float(deaths)/total, 2)} per game</td>
+ <td>${deaths} total</td>
+ </tr>
+ <tr>
+ <td><b>Suicides:</b></td>
+ <td>${round(float(suicides)/total, 2)} per game</td>
+ <td>${suicides} total</td>
+ </tr>
+ <tr>
+ <td><b>Kill Ratio:</b></td>
+ <td>${round(float(kills)/deaths, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Suicide Ratio:</b></td>
+ <td>${round(float(suicides)/deaths, 3)}</td>
+ <td></td>
+ </tr>
+ % endif
+ </tbody>
+ </table>
+ </div>
+ % endif
+ % endfor
+ </div>
+ </div>
+</div>
+
+
##### RECENT GAMES (v2) ####
% if recent_games:
+<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>
% endif
% endif
</td>
- <td>${game.fuzzy_date()}</td>
+ <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
</tr>
% endfor
</tbody>