]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/templates/player_info.mako
Merge branch 'badges' into approved
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
index 4e44f3f82da4650ceed903ec8a19c72fef5b7ecb..c88c96c27c924cf3511fbc72ec9b5a7fc6abd033 100644 (file)
@@ -8,11 +8,14 @@ ${nav.nav('players')}
 
 <%block name="js">
     % if player is not None:
-      <script src="/static/js/jquery-1.7.1.min.js"></script>
       <script src="/static/js/jquery.flot.min.js"></script>
+      <script src="/static/js/bootstrap-tabs.js"></script>
       <script type="text/javascript">
-      $(function () {
+      jQuery(document).ready(function ($) {
+          $(".tabs").tabs();
+      });      
 
+      $(function () {
           // plot the accuracy graph
           function plot_acc_graph(data) {
               var games = new Array();
@@ -163,6 +166,7 @@ ${nav.nav('players')}
           });
       })
       </script>
+      <script src="/static/js/bootstrap-tabs.min.js"></script>
     % endif
 </%block>
 
@@ -187,53 +191,8 @@ Player Information
     <p>
       Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
 
-      Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
-
-      % if fav_server is not None:
-      Favorite Servers: <small>
-      <% srv_list = fav_server[:3] %>
-      % for srvinfo in srv_list:
-          % if srvinfo != srv_list[-1]:
-              <% delim = ", " %>
-          % else:
-              <% delim = "" %>
-          % endif
-          <a href="${request.route_url('server_info', id=srvinfo['id'])}" title="view server info">${srvinfo['name']}</a>${delim}
-      % endfor
-      </small><br />
-      % endif
+      Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
 
-      % if fav_map is not None:
-      Favorite Maps: <small>
-      <% map_list = fav_map[:3] %>
-      % for mapinfo in map_list:
-          % if mapinfo != map_list[-1]:
-              <% delim = ", " %>
-          % else:
-              <% delim = "" %>
-          % endif
-          <a href="${request.route_url('map_info', id=mapinfo['id'])}" title="view map info">${mapinfo['name']}</a>${delim}
-      % endfor
-      </small><br />
-      % endif
-
-      % if fav_weapon is not None:
-      Favorite Weapons: <small>
-      <% wpn_list = fav_weapon[:3] %>
-      % for wpninfo in wpn_list:
-          % if wpninfo != wpn_list[-1]:
-              <% delim = ", " %>
-          % else:
-              <% delim = "" %>
-          % endif
-          ${wpninfo['name']}${delim}
-      % endfor
-      </small><br />
-      % endif
-    </p>
-  </div>
-  <div class="span6">
-    <p>
       Playing Time: <small>${total_stats['alivetime']}
       % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
           % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
@@ -246,14 +205,29 @@ Player Information
 
       <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
       Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
+    </p>
+  </div>
+  <div class="span6">
+    <p>
+      % if fav_server is not None:
+      Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
+      % endif
+
+      % if fav_map is not None:
+      Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
+      % endif
 
-       % if total_stats['games'] > 0 and total_stats['wins'] is not None:
-       Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
-       % endif
+      % if fav_weapon is not None:
+      Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
+      % endif
 
-       % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
-       Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
-       % endif
+      % if total_stats['games'] > 0 and total_stats['wins'] is not None:
+      Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
+      % endif
+
+      % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+      Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+      % endif
     </p>
   </div>
 </div>
@@ -261,54 +235,6 @@ Player Information
 <div class="row">
   <div class="span12">
     <p>
-       % if total_stats['games_breakdown'].has_key('duel'):
-       Duel Stats: <small>
-           % if total_stats['duel_wins'] is not None:
-           Win Percentage ${round(float(total_stats['duel_wins'])/total_stats['games_breakdown']['duel'] * 100, 2)}%  (${total_stats['duel_wins']} wins, ${total_stats['games_breakdown']['duel'] - total_stats['duel_wins']} losses)
-           % endif
-
-           % if total_stats['duel_kills'] > 0 and total_stats['duel_deaths'] > 0:
-           | Kill Ratio ${round(float(total_stats['duel_kills'])/total_stats['duel_deaths'], 3)} (${total_stats['duel_kills']} kills, ${total_stats['duel_deaths']} deaths, ${total_stats['duel_suicides']} suicides)
-           % endif
-       </small><br />
-       % endif
-
-       % if total_stats['games_breakdown'].has_key('dm'):
-       DM Stats: <small>
-           % if total_stats['dm_wins'] is not None:
-           Win Percentage ${round(float(total_stats['dm_wins'])/total_stats['games_breakdown']['dm'] * 100, 2)}%  (${total_stats['dm_wins']} wins, ${total_stats['games_breakdown']['dm'] - total_stats['dm_wins']} losses)
-           % endif
-
-           % if total_stats['dm_kills'] > 0 and total_stats['dm_deaths'] > 0:
-           | Kill Ratio ${round(float(total_stats['dm_kills'])/total_stats['dm_deaths'], 3)} (${total_stats['dm_kills']} kills, ${total_stats['dm_deaths']} deaths, ${total_stats['dm_suicides']} suicides)
-           % endif
-       </small><br />
-       % endif
-
-       % if total_stats['games_breakdown'].has_key('tdm'):
-       TDM Stats: <small>
-           % if total_stats['tdm_wins'] is not None:
-           Win Percentage ${round(float(total_stats['tdm_wins'])/total_stats['games_breakdown']['tdm'] * 100, 2)}%  (${total_stats['tdm_wins']} wins, ${total_stats['games_breakdown']['tdm'] - total_stats['tdm_wins']} losses)
-           % endif
-
-           % if total_stats['tdm_kills'] > 0 and total_stats['tdm_deaths'] > 0:
-           | Kill Ratio ${round(float(total_stats['tdm_kills'])/total_stats['tdm_deaths'], 3)} (${total_stats['tdm_kills']} kills, ${total_stats['tdm_deaths']} deaths, ${total_stats['tdm_suicides']} suicides)
-           % endif
-       </small><br />
-       % endif
-
-       % if total_stats['games_breakdown'].has_key('ctf'):
-       CTF Stats: <small>
-           % if total_stats['ctf_wins'] is not None:
-           Win Percentage ${round(float(total_stats['ctf_wins'])/total_stats['games_breakdown']['ctf'] * 100, 2)}%  (${total_stats['ctf_wins']} wins, ${total_stats['games_breakdown']['ctf'] - total_stats['ctf_wins']} losses)
-           % endif
-
-           % if total_stats['ctf_pickups'] > 0 and total_stats['ctf_caps'] > 0:
-           | Cap Ratio ${round(float(total_stats['ctf_caps'])/total_stats['ctf_pickups'], 3)} (${total_stats['ctf_caps']} caps, ${total_stats['ctf_pickups']} pickups, ${total_stats['ctf_returns']} returns, ${total_stats['ctf_fckills']} fckills)
-           % endif
-       </small><br />
-       % endif
-
        % if elos_display is not None and len(elos_display) > 0:
        Elo:
           <small>${elos_display} </small>
@@ -467,9 +393,166 @@ Player Information
 </div>
 % endif
 
+<div class="row">
+  <div class="span8 tabbable">
+    <h3>Game Breakdown</h3>
+    <ul class="tabs nav nav-pills" data-tabs="tabs">
+    <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
+    % for gtc in gametypes:
+      % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
+        % if gtc.lower() == 'overall':
+      <li class="active">
+        % else:
+      <li>
+        % endif
+        <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
+      </li>
+      % endif
+    % endfor
+    </ul>
+    <div class="tab-content">
+    % for gtc in gametypes:
+      <% gtc_key = gtc.lower() %>
+      % if gtc_key == "overall":
+        <% total     = total_stats['games'] %>
+        <% alivetime = total_stats['alivetime'] %>
+        <% wins      = total_stats['wins'] %>
+        <% losses    = total - wins %>
+        <% kills     = total_stats['kills'] %>
+        <% deaths    = total_stats['deaths'] %>
+        <% suicides  = total_stats['suicides'] %>
+      % elif total_stats['games_breakdown'].has_key(gtc_key):
+        <% total     = total_stats['games_breakdown'][gtc_key] %>
+        <% alivetime = total_stats['games_alivetime'][gtc_key] %>
+        <% wins      = total_stats[gtc_key+'_wins'] %>
+        <% losses    = total - wins %>
+        % if gtc_key == "ctf":
+          <% caps      = total_stats[gtc_key+'_caps'] %>
+          <% pickups   = total_stats[gtc_key+'_pickups'] %>
+          <% returns   = total_stats[gtc_key+'_returns'] %>
+          <% drops     = total_stats[gtc_key+'_drops'] %>
+          <% fckills   = total_stats[gtc_key+'_fckills'] %>
+        % else:
+          <% kills     = total_stats[gtc_key+'_kills'] %>
+          <% deaths    = total_stats[gtc_key+'_deaths'] %>
+          <% suicides  = total_stats[gtc_key+'_suicides'] %>
+        % endif
+      % endif
+      % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
+        % if gtc_key == 'overall':
+      <div class="tab-pane active" id="breakdown-${gtc_key}">
+        % else:
+      <div class="tab-pane" id="breakdown-${gtc_key}">
+        % endif
+        <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
+        <table class="table table-bordered table-condensed">
+          <thead>
+          </thead>
+          <tbody>
+            <tr>
+              <td><b>Games Played:</b></td>
+              <td>${total}</td>
+              % if gtc_key == 'overall':
+              <td></td>
+              % else:
+              <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
+              % endif
+            </tr>
+            <tr>
+              <td><b>Playing Time:</b></td>
+              <td>${alivetime} hours</td>
+              % if gtc_key == 'overall':
+              <td></td>
+              % else:
+              <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
+              % endif
+            </tr>
+            <tr>
+              <td width="30%"><b>Win Percentage:</b></td>
+              <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
+              <td width="40%">${wins} wins, ${losses} losses</td>
+            </tr>
+            % if gtc_key == 'ctf':
+            <tr>
+              <td><b>Caps:</b></td>
+              <td>${round(float(caps)/total, 2)} per game</td>
+              <td>${caps} total</td>
+            </tr>
+            <tr>
+              <td><b>Pickups:</b></td>
+              <td>${round(float(pickups)/total, 2)} per game</td>
+              <td>${pickups} total</td>
+            </tr>
+            <tr>
+              <td><b>Drops:</b></td>
+              <td>${round(float(drops)/total, 2)} per game</td>
+              <td>${drops} total</td>
+            </tr>
+            <tr>
+              <td><b>Returns:</b></td>
+              <td>${round(float(returns)/total, 2)} per game</td>
+              <td>${returns} total</td>
+            </tr>
+            <tr>
+              <td><b>FC Kills:</b></td>
+              <td>${round(float(fckills)/total, 2)} per game</td>
+              <td>${fckills} total</td>
+            </tr>
+            <tr>
+              <td><b>Cap Ratio:</b></td>
+              <td>${round(float(caps)/pickups, 3)}</td>
+              <td></td>
+            </tr>
+            <tr>
+              <td><b>Drop Ratio:</b></td>
+              <td>${round(float(drops)/pickups, 3)}</td>
+              <td></td>
+            </tr>
+            <tr>
+              <td><b>Return Ratio:</b></td>
+              <td>${round(float(returns)/fckills, 3)}</td>
+              <td></td>
+            </tr>
+            % else:
+            <tr>
+              <td><b>Kills:</b></td>
+              <td>${round(float(kills)/total, 2)} per game</td>
+              <td>${kills} total</td>
+            </tr>
+            <tr>
+              <td><b>Deaths:</b></td>
+              <td>${round(float(deaths)/total, 2)} per game</td>
+              <td>${deaths} total</td>
+            </tr>
+            <tr>
+              <td><b>Suicides:</b></td>
+              <td>${round(float(suicides)/total, 2)} per game</td>
+              <td>${suicides} total</td>
+            </tr>
+            <tr>
+              <td><b>Kill Ratio:</b></td>
+              <td>${round(float(kills)/deaths, 3)}</td>
+              <td></td>
+            </tr>
+            <tr>
+              <td><b>Suicide Ratio:</b></td>
+              <td>${round(float(suicides)/deaths, 3)}</td>
+              <td></td>
+            </tr>
+            % endif
+          </tbody>
+        </table>
+      </div>
+      % endif
+    % endfor
+    </div>
+  </div>
+</div>
+
 
 ##### RECENT GAMES (v2) ####
 % if recent_games:
+<br />
 <div class="row">
   <div class="span12">
     <h3>Recent Games</h3>
@@ -506,7 +589,7 @@ Player Information
             % endif
           % endif
            </td>
-           <td>${game.fuzzy_date()}</td>
+           <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
         </tr>
       % endfor
       </tbody>