<%block name="js">
% if player is not None:
- <script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
+ <script src="/static/js/bootstrap-tabs.js"></script>
<script type="text/javascript">
- $(function () {
+ jQuery(document).ready(function ($) {
+ $(".tabs").tabs();
+ });
+ $(function () {
// plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
});
})
</script>
+ <script src="/static/js/bootstrap-tabs.min.js"></script>
% endif
</%block>
<p>
Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
- Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
-
- % if fav_server is not None:
- Favorite Servers: <small>
- <% srv_list = fav_server[:3] %>
- % for srvinfo in srv_list:
- % if srvinfo != srv_list[-1]:
- <% delim = ", " %>
- % else:
- <% delim = "" %>
- % endif
- <a href="${request.route_url('server_info', id=srvinfo['id'])}" title="view server info">${srvinfo['name']}</a>${delim}
- % endfor
- </small><br />
- % endif
+ Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
- % if fav_map is not None:
- Favorite Maps: <small>
- <% map_list = fav_map[:3] %>
- % for mapinfo in map_list:
- % if mapinfo != map_list[-1]:
- <% delim = ", " %>
- % else:
- <% delim = "" %>
- % endif
- <a href="${request.route_url('map_info', id=mapinfo['id'])}" title="view map info">${mapinfo['name']}</a>${delim}
- % endfor
- </small><br />
- % endif
-
- % if fav_weapon is not None:
- Favorite Weapons: <small>
- <% wpn_list = fav_weapon[:3] %>
- % for wpninfo in wpn_list:
- % if wpninfo != wpn_list[-1]:
- <% delim = ", " %>
- % else:
- <% delim = "" %>
- % endif
- ${wpninfo['name']}${delim}
- % endfor
- </small><br />
- % endif
- </p>
- </div>
- <div class="span6">
- <p>
Playing Time: <small>${total_stats['alivetime']}
% if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
% if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
<% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
+ </p>
+ </div>
+ <div class="span6">
+ <p>
+ % if fav_server is not None:
+ Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
+ % endif
+
+ % if fav_map is not None:
+ Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
+ % endif
- % if total_stats['games'] > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
- % endif
+ % if fav_weapon is not None:
+ Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
+ % endif
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
- % endif
+ % if total_stats['games'] > 0 and total_stats['wins'] is not None:
+ Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
+ % endif
+
+ % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+ Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+ % endif
</p>
</div>
</div>
<div class="row">
<div class="span12">
<p>
- % if total_stats['games_breakdown'].has_key('duel'):
- Duel Stats: <small>
- % if total_stats['duel_wins'] is not None:
- Win Percentage ${round(float(total_stats['duel_wins'])/total_stats['games_breakdown']['duel'] * 100, 2)}% (${total_stats['duel_wins']} wins, ${total_stats['games_breakdown']['duel'] - total_stats['duel_wins']} losses)
- % endif
-
- % if total_stats['duel_kills'] > 0 and total_stats['duel_deaths'] > 0:
- | Kill Ratio ${round(float(total_stats['duel_kills'])/total_stats['duel_deaths'], 3)} (${total_stats['duel_kills']} kills, ${total_stats['duel_deaths']} deaths, ${total_stats['duel_suicides']} suicides)
- % endif
- </small><br />
- % endif
-
- % if total_stats['games_breakdown'].has_key('dm'):
- DM Stats: <small>
- % if total_stats['dm_wins'] is not None:
- Win Percentage ${round(float(total_stats['dm_wins'])/total_stats['games_breakdown']['dm'] * 100, 2)}% (${total_stats['dm_wins']} wins, ${total_stats['games_breakdown']['dm'] - total_stats['dm_wins']} losses)
- % endif
-
- % if total_stats['dm_kills'] > 0 and total_stats['dm_deaths'] > 0:
- | Kill Ratio ${round(float(total_stats['dm_kills'])/total_stats['dm_deaths'], 3)} (${total_stats['dm_kills']} kills, ${total_stats['dm_deaths']} deaths, ${total_stats['dm_suicides']} suicides)
- % endif
- </small><br />
- % endif
-
- % if total_stats['games_breakdown'].has_key('tdm'):
- TDM Stats: <small>
- % if total_stats['tdm_wins'] is not None:
- Win Percentage ${round(float(total_stats['tdm_wins'])/total_stats['games_breakdown']['tdm'] * 100, 2)}% (${total_stats['tdm_wins']} wins, ${total_stats['games_breakdown']['tdm'] - total_stats['tdm_wins']} losses)
- % endif
-
- % if total_stats['tdm_kills'] > 0 and total_stats['tdm_deaths'] > 0:
- | Kill Ratio ${round(float(total_stats['tdm_kills'])/total_stats['tdm_deaths'], 3)} (${total_stats['tdm_kills']} kills, ${total_stats['tdm_deaths']} deaths, ${total_stats['tdm_suicides']} suicides)
- % endif
- </small><br />
- % endif
-
- % if total_stats['games_breakdown'].has_key('ctf'):
- CTF Stats: <small>
- % if total_stats['ctf_wins'] is not None:
- Win Percentage ${round(float(total_stats['ctf_wins'])/total_stats['games_breakdown']['ctf'] * 100, 2)}% (${total_stats['ctf_wins']} wins, ${total_stats['games_breakdown']['ctf'] - total_stats['ctf_wins']} losses)
- % endif
-
- % if total_stats['ctf_pickups'] > 0 and total_stats['ctf_caps'] > 0:
- | Cap Ratio ${round(float(total_stats['ctf_caps'])/total_stats['ctf_pickups'], 3)} (${total_stats['ctf_caps']} caps, ${total_stats['ctf_pickups']} pickups, ${total_stats['ctf_returns']} returns, ${total_stats['ctf_fckills']} fckills)
- % endif
- </small><br />
- % endif
-
% if elos_display is not None and len(elos_display) > 0:
Elo:
<small>${elos_display} </small>
</div>
% endif
+<div class="row">
+ <div class="span8 tabbable">
+ <h3>Game Breakdown</h3>
+ <ul class="tabs nav nav-pills" data-tabs="tabs">
+ <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
+ % for gtc in gametypes:
+ % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
+ % if gtc.lower() == 'overall':
+ <li class="active">
+ % else:
+ <li>
+ % endif
+ <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
+ </li>
+ % endif
+ % endfor
+ </ul>
+ <div class="tab-content">
+ % for gtc in gametypes:
+ <% gtc_key = gtc.lower() %>
+ % if gtc_key == "overall":
+ <% total = total_stats['games'] %>
+ <% alivetime = total_stats['alivetime'] %>
+ <% wins = total_stats['wins'] %>
+ <% losses = total - wins %>
+ <% kills = total_stats['kills'] %>
+ <% deaths = total_stats['deaths'] %>
+ <% suicides = total_stats['suicides'] %>
+ % elif total_stats['games_breakdown'].has_key(gtc_key):
+ <% total = total_stats['games_breakdown'][gtc_key] %>
+ <% alivetime = total_stats['games_alivetime'][gtc_key] %>
+ <% wins = total_stats[gtc_key+'_wins'] %>
+ <% losses = total - wins %>
+ % if gtc_key == "ctf":
+ <% caps = total_stats[gtc_key+'_caps'] %>
+ <% pickups = total_stats[gtc_key+'_pickups'] %>
+ <% returns = total_stats[gtc_key+'_returns'] %>
+ <% drops = total_stats[gtc_key+'_drops'] %>
+ <% fckills = total_stats[gtc_key+'_fckills'] %>
+ % else:
+ <% kills = total_stats[gtc_key+'_kills'] %>
+ <% deaths = total_stats[gtc_key+'_deaths'] %>
+ <% suicides = total_stats[gtc_key+'_suicides'] %>
+ % endif
+ % endif
+ % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
+ % if gtc_key == 'overall':
+ <div class="tab-pane active" id="breakdown-${gtc_key}">
+ % else:
+ <div class="tab-pane" id="breakdown-${gtc_key}">
+ % endif
+ <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
+ <table class="table table-bordered table-condensed">
+ <thead>
+ </thead>
+ <tbody>
+ <tr>
+ <td><b>Games Played:</b></td>
+ <td>${total}</td>
+ % if gtc_key == 'overall':
+ <td></td>
+ % else:
+ <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
+ % endif
+ </tr>
+ <tr>
+ <td><b>Playing Time:</b></td>
+ <td>${alivetime} hours</td>
+ % if gtc_key == 'overall':
+ <td></td>
+ % else:
+ <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
+ % endif
+ </tr>
+ <tr>
+ <td width="30%"><b>Win Percentage:</b></td>
+ <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
+ <td width="40%">${wins} wins, ${losses} losses</td>
+ </tr>
+ % if gtc_key == 'ctf':
+ <tr>
+ <td><b>Caps:</b></td>
+ <td>${round(float(caps)/total, 2)} per game</td>
+ <td>${caps} total</td>
+ </tr>
+ <tr>
+ <td><b>Pickups:</b></td>
+ <td>${round(float(pickups)/total, 2)} per game</td>
+ <td>${pickups} total</td>
+ </tr>
+ <tr>
+ <td><b>Drops:</b></td>
+ <td>${round(float(drops)/total, 2)} per game</td>
+ <td>${drops} total</td>
+ </tr>
+ <tr>
+ <td><b>Returns:</b></td>
+ <td>${round(float(returns)/total, 2)} per game</td>
+ <td>${returns} total</td>
+ </tr>
+ <tr>
+ <td><b>FC Kills:</b></td>
+ <td>${round(float(fckills)/total, 2)} per game</td>
+ <td>${fckills} total</td>
+ </tr>
+ <tr>
+ <td><b>Cap Ratio:</b></td>
+ <td>${round(float(caps)/pickups, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Drop Ratio:</b></td>
+ <td>${round(float(drops)/pickups, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Return Ratio:</b></td>
+ <td>${round(float(returns)/fckills, 3)}</td>
+ <td></td>
+ </tr>
+ % else:
+ <tr>
+ <td><b>Kills:</b></td>
+ <td>${round(float(kills)/total, 2)} per game</td>
+ <td>${kills} total</td>
+ </tr>
+ <tr>
+ <td><b>Deaths:</b></td>
+ <td>${round(float(deaths)/total, 2)} per game</td>
+ <td>${deaths} total</td>
+ </tr>
+ <tr>
+ <td><b>Suicides:</b></td>
+ <td>${round(float(suicides)/total, 2)} per game</td>
+ <td>${suicides} total</td>
+ </tr>
+ <tr>
+ <td><b>Kill Ratio:</b></td>
+ <td>${round(float(kills)/deaths, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Suicide Ratio:</b></td>
+ <td>${round(float(suicides)/deaths, 3)}</td>
+ <td></td>
+ </tr>
+ % endif
+ </tbody>
+ </table>
+ </div>
+ % endif
+ % endfor
+ </div>
+ </div>
+</div>
+
##### RECENT GAMES (v2) ####
% if recent_games:
+<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>
% endif
% endif
</td>
- <td>${game.fuzzy_date()}</td>
+ <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
</tr>
% endfor
</tbody>