]> de.git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/views/game.py
dos2unix file conversions for everything
[xonotic/xonstat.git] / xonstat / views / game.py
old mode 100755 (executable)
new mode 100644 (file)
index 44e929e..70bbd58
-import datetime\r
-import logging\r
-import re\r
-import time\r
-from pyramid.response import Response\r
-from sqlalchemy import desc, func, over\r
-from webhelpers.paginate import Page, PageURL\r
-from xonstat.models import *\r
-from xonstat.util import page_url\r
-\r
-log = logging.getLogger(__name__)\r
-\r
-\r
-def _game_index_data(request):\r
-    if request.params.has_key('page'):\r
-        current_page = request.params['page']\r
-    else:\r
-        current_page = 1\r
-\r
-    games_q = DBSession.query(Game, Server, Map).\\r
-            filter(Game.server_id == Server.server_id).\\r
-            filter(Game.map_id == Map.map_id).\\r
-            order_by(Game.game_id.desc())\r
-\r
-    games = Page(games_q, current_page, items_per_page=10, url=page_url)\r
-\r
-    pgstats = {}\r
-    for (game, server, map) in games:\r
-        pgstats[game.game_id] = DBSession.query(PlayerGameStat).\\r
-                filter(PlayerGameStat.game_id == game.game_id).\\r
-                order_by(PlayerGameStat.rank).\\r
-                order_by(PlayerGameStat.score).all()\r
-\r
-    return {'games':games, \r
-            'pgstats':pgstats}\r
-\r
-\r
-def game_index(request):\r
-    """\r
-    Provides a list of current games, with the associated game stats.\r
-    These games are ordered by game_id, with the most current ones first.\r
-    Paginated.\r
-    """\r
-    return _game_index_data(request)\r
-\r
-\r
-def _game_info_data(request):\r
-    game_id = request.matchdict['id']\r
-    try:\r
-        notfound = False\r
-\r
-        (game, server, map) = DBSession.query(Game, Server, Map).\\r
-                filter(Game.game_id == game_id).\\r
-                filter(Game.server_id == Server.server_id).\\r
-                filter(Game.map_id == Map.map_id).one()\r
-\r
-        pgstats = DBSession.query(PlayerGameStat).\\r
-                filter(PlayerGameStat.game_id == game_id).\\r
-                order_by(PlayerGameStat.rank).\\r
-                order_by(PlayerGameStat.score).\\r
-                all()\r
-\r
-        pwstats = {}\r
-        for (pwstat, pgstat, weapon) in DBSession.query(PlayerWeaponStat, PlayerGameStat, Weapon).\\r
-                filter(PlayerWeaponStat.game_id == game_id).\\r
-                filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\\r
-                filter(PlayerWeaponStat.player_game_stat_id == \\r
-                    PlayerGameStat.player_game_stat_id).\\r
-                order_by(PlayerGameStat.rank).\\r
-                order_by(PlayerGameStat.score).\\r
-                order_by(Weapon.descr).\\r
-                all():\r
-                    if pgstat.player_game_stat_id not in pwstats:\r
-                        pwstats[pgstat.player_game_stat_id] = []\r
-\r
-                    # NOTE adding pgstat to position 6 in order to display nick.\r
-                    # You have to use a slice [0:5] to pass to the accuracy \r
-                    # template\r
-                    pwstats[pgstat.player_game_stat_id].append((weapon.descr, \r
-                        weapon.weapon_cd, pwstat.actual, pwstat.max, \r
-                        pwstat.hit, pwstat.fired, pgstat))\r
-\r
-    except Exception as inst:\r
-        game = None\r
-        server = None\r
-        map = None\r
-        pgstats = None\r
-        pwstats = None\r
-        raise inst\r
-\r
-    return {'game':game,\r
-            'server':server,\r
-            'map':map,\r
-            'pgstats':pgstats,\r
-            'pwstats':pwstats,\r
-            }\r
-\r
-\r
-def game_info(request):\r
-    """\r
-    List the game stats (scoreboard) for a particular game. Paginated.\r
-    """\r
-    return _game_info_data(request)\r
-\r
-\r
-def _rank_index_data(request):\r
-    if request.params.has_key('page'):\r
-        current_page = request.params['page']\r
-    else:\r
-        current_page = 1\r
-\r
-    game_type_cd = request.matchdict['game_type_cd']\r
-\r
-    ranks_q = DBSession.query(PlayerRank).\\r
-            filter(PlayerRank.game_type_cd==game_type_cd).\\r
-            order_by(PlayerRank.rank)\r
-\r
-    ranks = Page(ranks_q, current_page, url=page_url)\r
-\r
-    if len(ranks) == 0:\r
-        ranks = None\r
-\r
-    return {\r
-            'ranks':ranks,\r
-            'game_type_cd':game_type_cd,\r
-           }\r
-\r
-\r
-def rank_index(request):\r
-    """\r
-    Provide a list of gametype ranks, paginated.\r
-    """\r
-    return _rank_index_data(request)\r
+import datetime
+import logging
+import re
+import time
+from pyramid.response import Response
+from sqlalchemy import desc, func, over
+from webhelpers.paginate import Page, PageURL
+from xonstat.models import *
+from xonstat.util import page_url
+
+log = logging.getLogger(__name__)
+
+
+def _game_index_data(request):
+    if request.params.has_key('page'):
+        current_page = request.params['page']
+    else:
+        current_page = 1
+
+    games_q = DBSession.query(Game, Server, Map).\
+            filter(Game.server_id == Server.server_id).\
+            filter(Game.map_id == Map.map_id).\
+            order_by(Game.game_id.desc())
+
+    games = Page(games_q, current_page, items_per_page=10, url=page_url)
+
+    pgstats = {}
+    for (game, server, map) in games:
+        pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
+                filter(PlayerGameStat.game_id == game.game_id).\
+                order_by(PlayerGameStat.rank).\
+                order_by(PlayerGameStat.score).all()
+
+    return {'games':games, 
+            'pgstats':pgstats}
+
+
+def game_index(request):
+    """
+    Provides a list of current games, with the associated game stats.
+    These games are ordered by game_id, with the most current ones first.
+    Paginated.
+    """
+    return _game_index_data(request)
+
+
+def _game_info_data(request):
+    game_id = request.matchdict['id']
+    try:
+        notfound = False
+
+        (game, server, map) = DBSession.query(Game, Server, Map).\
+                filter(Game.game_id == game_id).\
+                filter(Game.server_id == Server.server_id).\
+                filter(Game.map_id == Map.map_id).one()
+
+        pgstats = DBSession.query(PlayerGameStat).\
+                filter(PlayerGameStat.game_id == game_id).\
+                order_by(PlayerGameStat.rank).\
+                order_by(PlayerGameStat.score).\
+                all()
+
+        pwstats = {}
+        for (pwstat, pgstat, weapon) in DBSession.query(PlayerWeaponStat, PlayerGameStat, Weapon).\
+                filter(PlayerWeaponStat.game_id == game_id).\
+                filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
+                filter(PlayerWeaponStat.player_game_stat_id == \
+                    PlayerGameStat.player_game_stat_id).\
+                order_by(PlayerGameStat.rank).\
+                order_by(PlayerGameStat.score).\
+                order_by(Weapon.descr).\
+                all():
+                    if pgstat.player_game_stat_id not in pwstats:
+                        pwstats[pgstat.player_game_stat_id] = []
+
+                    # NOTE adding pgstat to position 6 in order to display nick.
+                    # You have to use a slice [0:5] to pass to the accuracy 
+                    # template
+                    pwstats[pgstat.player_game_stat_id].append((weapon.descr, 
+                        weapon.weapon_cd, pwstat.actual, pwstat.max, 
+                        pwstat.hit, pwstat.fired, pgstat))
+
+    except Exception as inst:
+        game = None
+        server = None
+        map = None
+        pgstats = None
+        pwstats = None
+        raise inst
+
+    return {'game':game,
+            'server':server,
+            'map':map,
+            'pgstats':pgstats,
+            'pwstats':pwstats,
+            }
+
+
+def game_info(request):
+    """
+    List the game stats (scoreboard) for a particular game. Paginated.
+    """
+    return _game_info_data(request)
+
+
+def _rank_index_data(request):
+    if request.params.has_key('page'):
+        current_page = request.params['page']
+    else:
+        current_page = 1
+
+    game_type_cd = request.matchdict['game_type_cd']
+
+    ranks_q = DBSession.query(PlayerRank).\
+            filter(PlayerRank.game_type_cd==game_type_cd).\
+            order_by(PlayerRank.rank)
+
+    ranks = Page(ranks_q, current_page, url=page_url)
+
+    if len(ranks) == 0:
+        ranks = None
+
+    return {
+            'ranks':ranks,
+            'game_type_cd':game_type_cd,
+           }
+
+
+def rank_index(request):
+    """
+    Provide a list of gametype ranks, paginated.
+    """
+    return _rank_index_data(request)