from sqlalchemy import desc, distinct
from webhelpers.paginate import Page, PageURL
from xonstat.models import *
-from xonstat.util import page_url
+from xonstat.util import page_url, datetime_seconds
log = logging.getLogger(__name__)
-def _player_index_data(request):
+def player_index_data(request):
if request.params.has_key('page'):
current_page = request.params['page']
else:
"""
Provides a list of all the current players.
"""
- return _player_index_data(request)
+ return player_index_data(request)
+
+
+def player_index_json(request):
+ """
+ Provides a list of all the current players. JSON.
+ """
+ return [{'status':'not implemented'}]
def _get_games_played(player_id):
"""
+ DEPRECATED: Now included in _get_total_stats()
+
Provides a breakdown by gametype of the games played by player_id.
Returns a tuple containing (total_games, games_breakdown), where
return (total, games_played)
-# TODO: should probably factor the above function into this one such that
-# total_stats['ctf_games'] is the count of CTF games and so on...
def _get_total_stats(player_id):
"""
Provides aggregated stats by player_id.
Returns a dict with the keys 'kills', 'deaths', 'alivetime'.
+ games = how many games a player has played
+ games_breakdown = how many games of given type a player has played (dictionary)
+ games_alivetime = how many time a player has spent in a give game type (dictionary)
kills = how many kills a player has over all games
deaths = how many deaths a player has over all games
+ suicides = how many suicides a player has over all games
alivetime = how long a player has played over all games
+ alivetime_week = how long a player has played over all games in the last week
+ alivetime_month = how long a player has played over all games in the last month
+ wins = how many games a player has won
If any of the above are None, they are set to 0.
"""
+ # 7 and 30 day windows
+ one_week_ago = datetime.datetime.utcnow() - datetime.timedelta(days=7)
+ one_month_ago = datetime.datetime.utcnow() - datetime.timedelta(days=30)
+
total_stats = {}
- (total_stats['kills'], total_stats['deaths'], total_stats['alivetime']) = DBSession.\
- query("total_kills", "total_deaths", "total_alivetime").\
- from_statement(
- "select sum(kills) total_kills, "
- "sum(deaths) total_deaths, "
- "sum(alivetime) total_alivetime "
- "from player_game_stats "
- "where player_id=:player_id"
- ).params(player_id=player_id).one()
+
+ games_played = DBSession.query(
+ Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(PlayerGameStat.player_id == player_id).\
+ group_by(Game.game_type_cd).\
+ order_by(func.count().desc()).\
+ all()
+
+ total_stats['games'] = 0
+ total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
+ total_stats['games_alivetime'] = {}
+ for (game_type_cd, games, alivetime) in games_played:
+ total_stats['games'] += games
+ total_stats['games_breakdown'][game_type_cd] = games
+ total_stats['games_alivetime'][game_type_cd] = alivetime
+
+ # more fields can be added here, e.g. 'collects' for kh games
+ (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
+ total_stats['alivetime'],) = DBSession.query(
+ func.sum(PlayerGameStat.kills),
+ func.sum(PlayerGameStat.deaths),
+ func.sum(PlayerGameStat.suicides),
+ func.sum(PlayerGameStat.alivetime)).\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
+ (total_stats['alivetime_week'],) = DBSession.query(
+ func.sum(PlayerGameStat.alivetime)).\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.create_dt > one_week_ago).\
+ one()
+
+ (total_stats['alivetime_month'],) = DBSession.query(
+ func.sum(PlayerGameStat.alivetime)).\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.create_dt > one_month_ago).\
+ one()
(total_stats['wins'],) = DBSession.\
query("total_wins").\
"and (g.winner = pgs.team or pgs.rank = 1)"
).params(player_id=player_id).one()
+# (total_stats['wins'],) = DBSession.query(
+# func.count("*")).\
+# filter(Game.game_id == PlayerGameStat.game_id).\
+# filter(PlayerGameStat.player_id == player_id).\
+# filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
+# one()
+
+ (total_stats['duel_wins'],) = DBSession.query(
+ func.count("*")).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "duel").\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.rank == 1).\
+ one()
+
+ (total_stats['duel_kills'], total_stats['duel_deaths'], total_stats['duel_suicides'],) = DBSession.query(
+ func.sum(PlayerGameStat.kills),
+ func.sum(PlayerGameStat.deaths),
+ func.sum(PlayerGameStat.suicides)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "duel").\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
+ (total_stats['dm_wins'],) = DBSession.query(
+ func.count("*")).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "dm").\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.rank == 1).\
+ one()
+
+ (total_stats['dm_kills'], total_stats['dm_deaths'], total_stats['dm_suicides'],) = DBSession.query(
+ func.sum(PlayerGameStat.kills),
+ func.sum(PlayerGameStat.deaths),
+ func.sum(PlayerGameStat.suicides)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "dm").\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
+ (total_stats['tdm_kills'], total_stats['tdm_deaths'], total_stats['tdm_suicides'],) = DBSession.query(
+ func.sum(PlayerGameStat.kills),
+ func.sum(PlayerGameStat.deaths),
+ func.sum(PlayerGameStat.suicides)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "tdm").\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
+ (total_stats['tdm_wins'],) = DBSession.query(
+ func.count("*")).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "tdm").\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.rank == 1).\
+ one()
+
+ (total_stats['ctf_wins'],) = DBSession.query(
+ func.count("*")).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "ctf").\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.rank == 1).\
+ one()
+
+ (total_stats['ctf_caps'], total_stats['ctf_pickups'], total_stats['ctf_drops'],
+ total_stats['ctf_returns'], total_stats['ctf_fckills'],) = DBSession.query(
+ func.sum(PlayerGameStat.captures),
+ func.sum(PlayerGameStat.pickups),
+ func.sum(PlayerGameStat.drops),
+ func.sum(PlayerGameStat.returns),
+ func.sum(PlayerGameStat.carrier_frags)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.game_type_cd == "ctf").\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
for (key,value) in total_stats.items():
if value == None:
total_stats[key] = 0
return total_stats
+def _get_fav_map(player_id):
+ """
+ Get the player's favorite map. The favorite map is defined
+ as the map that he or she has played the most in the past
+ 90 days.
+
+ Returns a dictionary with keys for the map's name and id.
+ """
+ # 90 day window
+ back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
+
+ raw_fav_map = DBSession.query(Map.name, Map.map_id).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.map_id == Map.map_id).\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.create_dt > back_then).\
+ group_by(Map.name, Map.map_id).\
+ order_by(func.count().desc()).\
+ limit(5).all()
+
+ fav_map = []
+ for map_e in raw_fav_map:
+ entry = {}
+ entry['name'] = map_e[0]
+ entry['id'] = map_e[1]
+ fav_map.append(entry)
+
+ return fav_map
+
+
+def _get_fav_weapon(player_id):
+ """
+ Get the player's favorite weapon. The favorite weapon is defined
+ as the weapon that he or she has employed the most in the past
+ 90 days.
+
+ Returns a sequence of dictionaries with keys for the weapon's name and id.
+ The sequence holds the most-used weapons in decreasing order.
+ """
+ # 90 day window
+ back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
+
+ raw_fav_weapon = DBSession.query(Weapon.descr, Weapon.weapon_cd).\
+ filter(Game.game_id == PlayerWeaponStat.game_id).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == Weapon.weapon_cd).\
+ filter(PlayerWeaponStat.create_dt > back_then).\
+ group_by(Weapon.descr, Weapon.weapon_cd).\
+ order_by(func.count().desc()).\
+ limit(5).all()
+
+ fav_weapon = []
+ for wpn_e in raw_fav_weapon:
+ entry = {}
+ entry['name'] = wpn_e[0]
+ entry['id'] = wpn_e[1]
+ fav_weapon.append(entry)
+
+ return fav_weapon
+
+
+def _get_fav_server(player_id):
+ """
+ Get the player's favorite server. The favorite server is defined
+ as the server that he or she has played on the most in the past
+ 90 days.
+
+ Returns a sequence of dictionaries with keys for the server's name and id.
+ The sequence holds the most-used servers in decreasing order.
+ """
+ # 90 day window
+ back_then = datetime.datetime.utcnow() - datetime.timedelta(days=90)
+
+ raw_fav_server = DBSession.query(Server.name, Server.server_id).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(Game.server_id == Server.server_id).\
+ filter(PlayerGameStat.player_id == player_id).\
+ filter(PlayerGameStat.create_dt > back_then).\
+ group_by(Server.name, Server.server_id).\
+ order_by(func.count().desc()).\
+ limit(5).all()
+
+ fav_server = []
+ for srv_e in raw_fav_server:
+ entry = {}
+ entry['name'] = srv_e[0]
+ entry['id'] = srv_e[1]
+ fav_server.append(entry)
+
+ return fav_server
+
+
+def _get_rank(player_id):
+ """
+ Get the player's rank as well as the total number of ranks.
+ """
+ rank = DBSession.query("game_type_cd", "rank", "max_rank").\
+ from_statement(
+ "select pr.game_type_cd, pr.rank, overall.max_rank "
+ "from player_ranks pr, "
+ "(select game_type_cd, max(rank) max_rank "
+ "from player_ranks "
+ "group by game_type_cd) overall "
+ "where pr.game_type_cd = overall.game_type_cd "
+ "and player_id = :player_id "
+ "order by rank").\
+ params(player_id=player_id).all()
+
+ return rank;
+
+
def get_accuracy_stats(player_id, weapon_cd, games):
"""
Provides accuracy for weapon_cd by player_id for the past N games.
return (avg, accs)
-def _player_info_data(request):
+def get_damage_stats(player_id, weapon_cd, games):
+ """
+ Provides damage info for weapon_cd by player_id for the past N games.
+ """
+ try:
+ raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
+ func.sum(PlayerWeaponStat.hit)).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+ one()
+
+ avg = round(float(raw_avg[0])/raw_avg[1], 2)
+
+ # Determine the damage efficiency (hit, fired) numbers for $games games
+ # This is then enumerated to create parameters for a flot graph
+ raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
+ PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+ order_by(PlayerWeaponStat.game_id.desc()).\
+ limit(games).\
+ all()
+
+ # they come out in opposite order, so flip them in the right direction
+ raw_dmgs.reverse()
+
+ dmgs = []
+ for i in range(len(raw_dmgs)):
+ # try to derive, unless we've hit nothing then set to 0!
+ try:
+ dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
+ except:
+ dmg = 0.0
+
+ dmgs.append((raw_dmgs[i][0], dmg))
+ except Exception as e:
+ dmgs = []
+ avg = 0.0
+
+ return (avg, dmgs)
+
+
+def player_info_data(request):
player_id = int(request.matchdict['id'])
if player_id <= 2:
player_id = -1;
total_stats = _get_total_stats(player.player_id)
# games breakdown - N games played (X ctf, Y dm) etc
- (total_games, games_breakdown) = _get_games_played(player.player_id)
+ # DEPRECATED: included in total_stats, see above
+ # (total_games, games_breakdown) = _get_games_played(player.player_id)
+ # favorite map from the past 90 days
+ try:
+ fav_map = _get_fav_map(player.player_id)
+ except:
+ fav_map = None
+
+ # favorite weapon from the past 90 days
+ try:
+ fav_weapon = _get_fav_weapon(player.player_id)
+ except:
+ fav_weapon = None
+
+ # favorite server from the past 90 days
+ try:
+ fav_server = _get_fav_server(player.player_id)
+ except:
+ fav_server = None
# friendly display of elo information and preliminary status
elos = DBSession.query(PlayerElo).filter_by(player_id=player_id).\
order_by(PlayerElo.elo.desc()).all()
elos_display = []
+ elos_dict = {}
for elo in elos:
if elo.games > 32:
str = "{0} ({1})"
elos_display.append(str.format(round(elo.elo, 3),
elo.game_type_cd))
+ elos_dict[elo.game_type_cd] = round(elo.elo, 3)
+ elos_display = ', '.join(elos_display)
+
+ # get current rank information
+ ranks = _get_rank(player_id)
+
+ ranks_display = []
+ ranks_dict = {}
+ for gtc,rank,max_rank in ranks:
+ ranks_display.append("{1} of {2} ({0})".format(gtc, rank, max_rank))
+ ranks_dict[gtc] = (rank, max_rank)
+ ranks_display = ', '.join(ranks_display)
+
# which weapons have been used in the past 90 days
# and also, used in 5 games or more?
except Exception as e:
player = None
+ elos = None
elos_display = None
total_stats = None
recent_games = None
- total_games = None
- games_breakdown = None
+ # DEPRECATED: included in total_stats, see above
+ #total_games = None
+ #games_breakdown = None
recent_weapons = []
+ fav_map = None
+ fav_weapon = None
+ fav_server = None
+ ranks = None
+ ranks_display = None;
return {'player':player,
+ 'elos':elos_dict,
'elos_display':elos_display,
'recent_games':recent_games,
'total_stats':total_stats,
- 'total_games':total_games,
- 'games_breakdown':games_breakdown,
+ # DEPRECATED: included in total_stats, see above
+ #'total_games':total_games,
+ #'games_breakdown':games_breakdown,
'recent_weapons':recent_weapons,
+ 'fav_map':fav_map,
+ 'fav_weapon':fav_weapon,
+ 'fav_server':fav_server,
+ 'ranks':ranks_dict,
+ 'ranks_display':ranks_display,
}
"""
Provides detailed information on a specific player
"""
- return _player_info_data(request)
+ return player_info_data(request)
-def _player_game_index_data(request):
+def player_info_json(request):
+ """
+ Provides detailed information on a specific player. JSON.
+ """
+ player_info = player_info_data(request)
+ json_result = {
+ 'player': {
+ 'id': player_info['player'].player_id,
+ 'nick': player_info['player'].nick.encode('utf-8'),
+ 'stripped_nick': player_info['player'].nick_strip_colors(),
+ 'joined': player_info['player'].create_dt.isoformat(),
+ },
+ 'elos': player_info['elos'],
+ 'ranks': player_info['ranks'],
+ 'total_stats': {
+ 'games': player_info['total_stats']['games'],
+ 'games_breakdown': player_info['total_stats']['games_breakdown'],
+ 'alivetime': datetime_seconds(player_info['total_stats']['alivetime']),
+ 'kills': player_info['total_stats']['kills'],
+ 'deaths': player_info['total_stats']['deaths'],
+ 'suicides': player_info['total_stats']['suicides'],
+ 'wins': player_info['total_stats']['wins'],
+ # FIXME - current "wins" query is flawed!
+ #'losses': player_info['total_stats']['loses'],
+ },
+ 'recent_games': [
+ {
+ 'game_id': game.game_id,
+ 'game_type': game.game_type_cd,
+ 'server': server.name,
+ 'map': map.name,
+ 'team': gamestat.team,
+ 'rank': gamestat.rank,
+ 'win': ((gamestat.team != None and gamestat.team == game.winner)
+ or (gamestat.team == None and gamestat.rank == 1)),
+ 'time': game.create_dt.isoformat(),
+ }
+ for (gamestat, game, server, map) in player_info['recent_games'][:5]
+ ],
+ }
+ print json_result
+ return json_result
+
+
+def player_game_index_data(request):
player_id = request.matchdict['player_id']
if request.params.has_key('page'):
player was involved. This is ordered by game_id, with
the most recent game_ids first. Paginated.
"""
- return _player_game_index_data(request)
+ return player_game_index_data(request)
-def _player_accuracy_data(request):
+def player_game_index_json(request):
+ """
+ Provides an index of the games in which a particular
+ player was involved. This is ordered by game_id, with
+ the most recent game_ids first. Paginated. JSON.
+ """
+ return [{'status':'not implemented'}]
+
+
+def player_accuracy_data(request):
player_id = request.matchdict['id']
allowed_weapons = ['nex', 'rifle', 'shotgun', 'uzi', 'minstanex']
weapon_cd = 'nex'
}
+def player_accuracy(request):
+ """
+ Provides the accuracy for the given weapon. (JSON only)
+ """
+ return player_accuracy_data(request)
+
+
def player_accuracy_json(request):
"""
Provides a JSON response representing the accuracy for the given weapon.
'shotgun', 'uzi', and 'minstanex'.
games = over how many games to display accuracy. Can be up to 50.
"""
- return _player_accuracy_data(request)
+ return player_accuracy_data(request)
+
+
+def player_damage_data(request):
+ player_id = request.matchdict['id']
+ allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
+ 'rocketlauncher', 'laser']
+ weapon_cd = 'rocketlauncher'
+ games = 20
+
+ if request.params.has_key('weapon'):
+ if request.params['weapon'] in allowed_weapons:
+ weapon_cd = request.params['weapon']
+
+ if request.params.has_key('games'):
+ try:
+ games = request.params['games']
+
+ if games < 0:
+ games = 20
+ if games > 50:
+ games = 50
+ except:
+ games = 20
+
+ (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
+
+ # if we don't have enough data for the given weapon
+ if len(dmgs) < games:
+ games = len(dmgs)
+
+ return {
+ 'player_id':player_id,
+ 'player_url':request.route_url('player_info', id=player_id),
+ 'weapon':weapon_cd,
+ 'games':games,
+ 'avg':avg,
+ 'dmgs':dmgs
+ }
+
+
+def player_damage_json(request):
+ """
+ Provides a JSON response representing the damage for the given weapon.
+
+ Parameters:
+ weapon = which weapon to display damage for. Valid values are
+ 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
+ 'laser'.
+ games = over how many games to display damage. Can be up to 50.
+ """
+ return player_damage_data(request)