from pyramid.response import Response\r
from sqlalchemy import Sequence\r
from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound\r
-from xonstat.d0_blind_id import d0_blind_id_verify\r
from xonstat.elo import process_elos\r
from xonstat.models import *\r
-from xonstat.util import strip_colors, qfont_decode\r
+from xonstat.util import strip_colors, qfont_decode, verify_request\r
\r
\r
log = logging.getLogger(__name__)\r
game_meta = {}\r
events = {}\r
players = []\r
+ teams = []\r
+\r
+ # we're not in either stanza to start\r
+ in_P = in_Q = False\r
\r
for line in body.split('\n'):\r
try:\r
if key in 'S' 'n':\r
value = unicode(value, 'utf-8')\r
\r
- if key not in 'P' 'n' 'e' 't' 'i':\r
+ if key not in 'P' 'Q' 'n' 'e' 't' 'i':\r
game_meta[key] = value\r
\r
- if key == 'P':\r
- # if we were working on a player record already, append\r
- # it and work on a new one (only set team info)\r
- if len(events) > 0:\r
+ if key == 'Q' or key == 'P':\r
+ #log.debug('Found a {0}'.format(key))\r
+ #log.debug('in_Q: {0}'.format(in_Q))\r
+ #log.debug('in_P: {0}'.format(in_P))\r
+ #log.debug('events: {0}'.format(events))\r
+\r
+ # check where we were before and append events accordingly\r
+ if in_Q and len(events) > 0:\r
+ #log.debug('creating a team (Q) entry')\r
+ teams.append(events)\r
+ events = {}\r
+ elif in_P and len(events) > 0:\r
+ #log.debug('creating a player (P) entry')\r
players.append(events)\r
events = {}\r
\r
+ if key == 'P':\r
+ #log.debug('key == P')\r
+ in_P = True\r
+ in_Q = False\r
+ elif key == 'Q':\r
+ #log.debug('key == Q')\r
+ in_P = False\r
+ in_Q = True\r
+\r
events[key] = value\r
\r
if key == 'e':\r
# no key/value pair - move on to the next line\r
pass\r
\r
- # add the last player we were working on\r
- if len(events) > 0:\r
+ # add the last entity we were working on\r
+ if in_P and len(events) > 0:\r
players.append(events)\r
+ elif in_Q and len(events) > 0:\r
+ teams.append(events)\r
\r
- return (game_meta, players)\r
+ return (game_meta, players, teams)\r
\r
\r
def is_blank_game(gametype, players):\r
return is_supported\r
\r
\r
-def verify_request(request):\r
- """Verify requests using the d0_blind_id library"""\r
-\r
- # first determine if we should be verifying or not\r
- val_verify_requests = request.registry.settings.get('xonstat.verify_requests', 'true')\r
- if val_verify_requests == "true":\r
- flg_verify_requests = True\r
- else:\r
- flg_verify_requests = False\r
-\r
- try:\r
- (idfp, status) = d0_blind_id_verify(\r
- sig=request.headers['X-D0-Blind-Id-Detached-Signature'],\r
- querystring='',\r
- postdata=request.body)\r
-\r
- log.debug('\nidfp: {0}\nstatus: {1}'.format(idfp, status))\r
- except:\r
- idfp = None\r
- status = None\r
-\r
- if flg_verify_requests and not idfp:\r
- log.debug("ERROR: Unverified request")\r
- raise pyramid.httpexceptions.HTTPUnauthorized("Unverified request")\r
-\r
- return (idfp, status)\r
-\r
-\r
def do_precondition_checks(request, game_meta, raw_players):\r
"""Precondition checks for ALL gametypes.\r
These do not require a database connection."""\r
"""\r
flg_has_req_metadata = True\r
\r
- if 'T' not in metadata or\\r
- 'G' not in metadata or\\r
+ if 'G' not in metadata or\\r
'M' not in metadata or\\r
'I' not in metadata or\\r
'S' not in metadata:\r
return pgstat\r
\r
\r
+def create_anticheats(session, pgstat, game, player, events):\r
+ """Anticheats handler for all game types"""\r
+\r
+ anticheats = []\r
+\r
+ # all anticheat events are prefixed by "anticheat"\r
+ for (key,value) in events.items():\r
+ if key.startswith("anticheat"):\r
+ try:\r
+ ac = PlayerGameAnticheat(\r
+ player.player_id,\r
+ game.game_id,\r
+ key,\r
+ float(value)\r
+ )\r
+ anticheats.append(ac)\r
+ session.add(ac)\r
+ except Exception as e:\r
+ log.debug("Could not parse value for key %s. Ignoring." % key)\r
+\r
+ return anticheats\r
+\r
+\r
+def create_default_team_stat(session, game_type_cd):\r
+ """Creates a blanked-out teamstat record for the given game type"""\r
+\r
+ # this is what we have to do to get partitioned records in - grab the\r
+ # sequence value first, then insert using the explicit ID (vs autogenerate)\r
+ seq = Sequence('team_game_stats_team_game_stat_id_seq')\r
+ teamstat_id = session.execute(seq)\r
+ teamstat = TeamGameStat(team_game_stat_id=teamstat_id,\r
+ create_dt=datetime.datetime.utcnow())\r
+\r
+ # all team game modes have a score, so we'll zero that out always\r
+ teamstat.score = 0\r
+\r
+ if game_type_cd in 'ca' 'ft' 'lms' 'ka':\r
+ teamstat.rounds = 0\r
+\r
+ if game_type_cd == 'ctf':\r
+ teamstat.caps = 0\r
+\r
+ return teamstat\r
+\r
+\r
+def create_team_stat(session, game, events):\r
+ """Team stats handler for all game types"""\r
+\r
+ try:\r
+ teamstat = create_default_team_stat(session, game.game_type_cd)\r
+ teamstat.game_id = game.game_id\r
+\r
+ # we should have a team ID if we have a 'Q' event\r
+ if re.match(r'^team#\d+$', events.get('Q', '')):\r
+ team = int(events.get('Q').replace('team#', ''))\r
+ teamstat.team = team\r
+\r
+ # gametype-specific stuff is handled here. if passed to us, we store it\r
+ for (key,value) in events.items():\r
+ if key == 'scoreboard-score': teamstat.score = int(round(float(value)))\r
+ if key == 'scoreboard-caps': teamstat.caps = int(value)\r
+ if key == 'scoreboard-rounds': teamstat.rounds = int(value)\r
+\r
+ session.add(teamstat)\r
+ except Exception as e:\r
+ raise e\r
+\r
+ return teamstat\r
+\r
+\r
def create_weapon_stats(session, game_meta, game, player, pgstat, events):\r
"""Weapon stats handler for all game types"""\r
pwstats = []\r
"----- END REQUEST BODY -----\n\n")\r
\r
(idfp, status) = verify_request(request)\r
- (game_meta, raw_players) = parse_stats_submission(request.body)\r
+ (game_meta, raw_players, raw_teams) = parse_stats_submission(request.body)\r
revision = game_meta.get('R', 'unknown')\r
duration = game_meta.get('D', None)\r
\r
pgstat = create_game_stat(session, game_meta, game, server,\r
gmap, player, events)\r
\r
+ if player.player_id > 1:\r
+ anticheats = create_anticheats(session, pgstat, game, player,\r
+ events)\r
+\r
if should_do_weapon_stats(game_type_cd) and player.player_id > 1:\r
pwstats = create_weapon_stats(session, game_meta, game, player,\r
pgstat, events)\r
\r
+ for events in raw_teams:\r
+ try:\r
+ teamstat = create_team_stat(session, game, events)\r
+ except Exception as e:\r
+ raise e\r
+\r
if should_do_elos(game_type_cd):\r
create_elos(session, game)\r
\r
except Exception as e:\r
if session:\r
session.rollback()\r
- return e\r
+ raise e\r