X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonstat.git;a=blobdiff_plain;f=xonstat%2Felo.py;h=bc0c332529fa8d70b4ae4e5c03cbcbe045b09b39;hp=19bcfbada1ba62f117fe8c8128ec6377369ca7a3;hb=573fad3ecb5c31446c9caf99c76c66b3d8c9a524;hpb=8c670addca3e7870b12252cfed7b546c43ff4560 diff --git a/xonstat/elo.py b/xonstat/elo.py index 19bcfba..bc0c332 100644 --- a/xonstat/elo.py +++ b/xonstat/elo.py @@ -1,6 +1,11 @@ -import sys +import datetime +import logging import math -import random + +from xonstat.models import PlayerElo + +log = logging.getLogger(__name__) + class EloParms: def __init__(self, global_K = 15, initial = 100, floor = 100, logdistancefactor = math.log(10)/float(400), maxlogdistance = math.log(10)): @@ -36,6 +41,225 @@ class KReduction: return k +class EloWIP: + """EloWIP is a work-in-progress Elo value. It contains all of the + attributes necessary to calculate Elo deltas for a given game.""" + def __init__(self, player_id, pgstat=None): + # player_id this belongs to + self.player_id = player_id + + # score per second in the game + self.score_per_second = 0.0 + + # seconds alive during a given game + self.alivetime = 0 + + # current elo record + self.elo = None + + # current player_game_stat record + self.pgstat = pgstat + + # Elo algorithm K-factor + self.k = 0.0 + + # Elo points accumulator, which is not adjusted by the K-factor + self.adjustment = 0.0 + + # elo points delta accumulator for the game, which IS adjusted + # by the K-factor + self.elo_delta = 0.0 + + def should_save(self): + """Determines if the elo and pgstat attributes of this instance should + be persisted to the database""" + return self.k > 0.0 + + def __repr__(self): + return "".\ + format(self.player_id, self.score_per_second, self.alivetime, \ + self.elo, self.pgstat, self.k, self.adjustment, self.elo_delta) + + +class EloProcessor: + """EloProcessor is a container for holding all of the intermediary AND + final values used to calculate Elo deltas for all players in a given + game.""" + def __init__(self, session, game, pgstats): + + # game which we are processing + self.game = game + + # work-in-progress values, indexed by player + self.wip = {} + + # used to determine if a pgstat record is elo-eligible + def elo_eligible(pgs): + return pgs.player_id > 2 and pgs.alivetime > datetime.timedelta(seconds=0) + + elostats = filter(elo_eligible, pgstats) + + # only process elos for elo-eligible players + for pgstat in elostats: + self.wip[pgstat.player_id] = EloWIP(pgstat.player_id, pgstat) + + # determine duration from the maximum alivetime + # of the players if the game doesn't have one + self.duration = 0 + if game.duration is not None: + self.duration = game.duration.seconds + else: + self.duration = max(i.alivetime.seconds for i in elostats) + + # Calculate the score_per_second and alivetime values for each player. + # Warmups may mess up the player alivetime values, so this is a + # failsafe to put the alivetime ceiling to be the game's duration. + for e in self.wip.values(): + if e.pgstat.alivetime.seconds > self.duration: + e.score_per_second = e.pgstat.score/float(self.duration) + e.alivetime = self.duration + else: + e.score_per_second = e.pgstat.score/float(e.pgstat.alivetime.seconds) + e.alivetime = e.pgstat.alivetime.seconds + + # Fetch current Elo values for all players. For players that don't yet + # have an Elo record, we'll give them a default one. + for e in session.query(PlayerElo).\ + filter(PlayerElo.player_id.in_(self.wip.keys())).\ + filter(PlayerElo.game_type_cd==game.game_type_cd).all(): + self.wip[e.player_id].elo = e + + for pid in self.wip.keys(): + if self.wip[pid].elo is None: + self.wip[pid].elo = PlayerElo(pid, game.game_type_cd, ELOPARMS.initial) + + # determine k reduction + self.wip[pid].k = KREDUCTION.eval(self.wip[pid].elo.games, + self.wip[pid].alivetime, self.duration) + + # we don't process the players who have a zero K factor + self.wip = { e.player_id:e for e in self.wip.values() if e.k > 0.0} + + # now actually process elos + self.process() + + # DEBUG + # for w in self.wip.values(): + # log.debug(w.player_id) + # log.debug(w) + + def scorefactor(self, si, sj): + """Calculate the real scorefactor of the game. This is how players + actually performed, which is compared to their expected performance as + predicted by their Elo values.""" + scorefactor_real = si / float(si + sj) + + # duels are done traditionally - a win nets + # full points, not the score factor + if self.game.game_type_cd == 'duel': + # player i won + if scorefactor_real > 0.5: + scorefactor_real = 1.0 + # player j won + elif scorefactor_real < 0.5: + scorefactor_real = 0.0 + # nothing to do here for draws + + return scorefactor_real + + def process(self): + """Perform the core Elo calculation, storing the values in the "wip" + dict for passing upstream.""" + if len(self.wip.keys()) < 2: + return + + ep = ELOPARMS + + pids = self.wip.keys() + for i in xrange(0, len(pids)): + ei = self.wip[pids[i]].elo + for j in xrange(i+1, len(pids)): + ej = self.wip[pids[j]].elo + si = self.wip[pids[i]].score_per_second + sj = self.wip[pids[j]].score_per_second + + # normalize scores + ofs = min(0, si, sj) + si -= ofs + sj -= ofs + if si + sj == 0: + si, sj = 1, 1 # a draw + + # real score factor + scorefactor_real = self.scorefactor(si, sj) + + # expected score factor by elo + elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance, + (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor)) + scorefactor_elo = 1 / (1 + math.exp(-elodiff)) + + # initial adjustment values, which we may modify with additional rules + adjustmenti = scorefactor_real - scorefactor_elo + adjustmentj = scorefactor_elo - scorefactor_real + + # DEBUG + # log.debug("(New) Player i: {0}".format(ei.player_id)) + # log.debug("(New) Player i's K: {0}".format(self.wip[pids[i]].k)) + # log.debug("(New) Player j: {0}".format(ej.player_id)) + # log.debug("(New) Player j's K: {0}".format(self.wip[pids[j]].k)) + # log.debug("(New) Scorefactor real: {0}".format(scorefactor_real)) + # log.debug("(New) Scorefactor elo: {0}".format(scorefactor_elo)) + # log.debug("(New) adjustment i: {0}".format(adjustmenti)) + # log.debug("(New) adjustment j: {0}".format(adjustmentj)) + + if scorefactor_elo > 0.5: + # player i is expected to win + if scorefactor_real > 0.5: + # he DID win, so he should never lose points. + adjustmenti = max(0, adjustmenti) + else: + # he lost, but let's make it continuous (making him lose less points in the result) + adjustmenti = (2 * scorefactor_real - 1) * scorefactor_elo + else: + # player j is expected to win + if scorefactor_real > 0.5: + # he lost, but let's make it continuous (making him lose less points in the result) + adjustmentj = (1 - 2 * scorefactor_real) * (1 - scorefactor_elo) + else: + # he DID win, so he should never lose points. + adjustmentj = max(0, adjustmentj) + + self.wip[pids[i]].adjustment += adjustmenti + self.wip[pids[j]].adjustment += adjustmentj + + for pid in pids: + w = self.wip[pid] + old_elo = float(w.elo.elo) + new_elo = max(float(w.elo.elo) + w.adjustment * w.k * ep.global_K / float(len(pids) - 1), ep.floor) + w.elo_delta = new_elo - old_elo + + w.elo.elo = new_elo + w.elo.games += 1 + w.elo.update_dt = datetime.datetime.utcnow() + + # log.debug("Setting Player {0}'s Elo delta to {1}. Elo is now {2}\ + # (was {3}).".format(pid, w.elo_delta, new_elo, old_elo)) + + def save(self, session): + """Put all changed PlayerElo and PlayerGameStat instances into the + session to be updated or inserted upon commit.""" + # first, save all of the player_elo values + for w in self.wip.values(): + session.add(w.elo) + + try: + w.pgstat.elo_delta = w.elo_delta + session.add(w.pgstat) + except: + log.debug("Unable to save Elo delta value for player_id {0}".format(w.player_id)) + + # parameters for K reduction # this may be touched even if the DB already exists KREDUCTION = KReduction(600, 120, 0.5, 0, 32, 0.2)