Use traditional (win-based) Elo instead of score-based.
authorAnt Zucaro <azucaro@gmail.com>
Wed, 25 Jul 2012 12:32:20 +0000 (08:32 -0400)
committerAnt Zucaro <azucaro@gmail.com>
Wed, 25 Jul 2012 12:32:20 +0000 (08:32 -0400)
commit71f979dedf515938663214a945df2f113e3c8d90
tree53d917146aa84620051708c72ea69f3ee7253af9
parent7b3d0fb750eaadb7180c9060d83cf105aba08e07
Use traditional (win-based) Elo instead of score-based.

Using traditional Elo instead of score-based Elo eliminates a lot of
confusion and drama surrounding losing points when winning and
gaining points when losing. I think this is a better reflection of
what we're after - the highest ranking players have won the most.
This has an intended side-effect of encouraging ALL players to
play more, because even pros have no penalties by playing newer
players.
xonstat/models.py