#-*- coding: utf-8 -*-
- import cairo as C
+ import sys
+ from datetime import datetime
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
- from datetime import datetime
- from mako.template import Template
- from os import system
+ from sqlalchemy import distinct
from pyramid.paster import bootstrap
from xonstat.models import *
- from xonstat.views.player import player_info_data
- from xonstat.util import qfont_decode
- from colorsys import rgb_to_hls, hls_to_rgb
-
-
- # similar to html_colors() from util.py
- _contrast_threshold = 0.5
-
- _dec_colors = [ (0.5,0.5,0.5),
- (1.0,0.0,0.0),
- (0.2,1.0,0.0),
- (1.0,1.0,0.0),
- (0.2,0.4,1.0),
- (0.2,1.0,1.0),
- (1.0,0.2,102),
- (1.0,1.0,1.0),
- (0.6,0.6,0.6),
- (0.5,0.5,0.5)
- ]
-
-
- # parameters to affect the output, could be changed via URL
- params = {
- 'width': 560,
- 'height': 70,
- 'bg': 1, # 0 - black, 1 - dark_wall
- 'font': 0, # 0 - xolonium, 1 - dejavu sans
- }
-
-
- # maximal number of query results (for testing, set to 0 to get all)
- NUM_PLAYERS = 100
-
-
- def get_data(player):
- """Return player data as dict.
-
- This function is similar to the function in player.py but more optimized
- for this purpose.
- """
-
- # total games
- # wins/losses
- # kills/deaths
- # duel/dm/tdm/ctf elo + rank
-
- player_id = player.player_id
-
- total_stats = {}
-
- games_played = DBSession.query(
- Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- group_by(Game.game_type_cd).\
- order_by(func.count().desc()).\
- limit(3).all() # limit to 3 gametypes!
-
- total_stats['games'] = 0
- total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
- total_stats['games_alivetime'] = {}
- total_stats['gametypes'] = []
- for (game_type_cd, games, alivetime) in games_played:
- total_stats['games'] += games
- total_stats['gametypes'].append(game_type_cd)
- total_stats['games_breakdown'][game_type_cd] = games
- total_stats['games_alivetime'][game_type_cd] = alivetime
-
- (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
- total_stats['alivetime'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides),
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
- (total_stats['wins'],) = DBSession.query(
- func.count("*")).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
- one()
-
- ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
- from_statement(
- "select pr.game_type_cd, pr.rank, overall.max_rank "
- "from player_ranks pr, "
- "(select game_type_cd, max(rank) max_rank "
- "from player_ranks "
- "group by game_type_cd) overall "
- "where pr.game_type_cd = overall.game_type_cd "
- "and player_id = :player_id "
- "order by rank").\
- params(player_id=player_id).all()
-
- ranks_dict = {}
- for gtc,rank,max_rank in ranks:
- ranks_dict[gtc] = (rank, max_rank)
-
- elos = DBSession.query(PlayerElo).\
- filter_by(player_id=player_id).\
- order_by(PlayerElo.elo.desc()).\
- all()
-
- elos_dict = {}
- for elo in elos:
- if elo.games > 32:
- elos_dict[elo.game_type_cd] = elo.elo
-
- data = {
- 'player':player,
- 'total_stats':total_stats,
- 'ranks':ranks_dict,
- 'elos':elos_dict,
- }
-
- #print data
- return data
-
-
- def render_image(data):
- """Render an image from the given data fields."""
-
- width, height = params['width'], params['height']
- output = "output/%s.png" % data['player'].player_id
-
- font = "Xolonium"
- if params['font'] == 1:
- font = "DejaVu Sans"
-
- total_stats = data['total_stats']
- total_games = total_stats['games']
- elos = data["elos"]
- ranks = data["ranks"]
-
-
- ## create background
-
- surf = C.ImageSurface(C.FORMAT_RGB24, width, height)
- ctx = C.Context(surf)
- ctx.set_antialias(C.ANTIALIAS_GRAY)
- # draw background (just plain fillcolor)
- if params['bg'] == 0:
- ctx.rectangle(0, 0, width, height)
- ctx.set_source_rgba(0.2, 0.2, 0.2, 1.0)
- ctx.fill()
-
- # draw background image (try to get correct tiling, too)
- if params['bg'] > 0:
- bg = None
- if params['bg'] == 1:
- bg = C.ImageSurface.create_from_png("img/dark_wall.png")
-
- if bg:
- bg_w, bg_h = bg.get_width(), bg.get_height()
- bg_xoff = 0
- while bg_xoff < width:
- bg_yoff = 0
- while bg_yoff < height:
- ctx.set_source_surface(bg, bg_xoff, bg_yoff)
- ctx.paint()
- bg_yoff += bg_h
- bg_xoff += bg_w
-
-
- ## draw player's nickname with fancy colors
-
- # fontsize is reduced if width gets too large
- nick_xmax = 335
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(20)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(18)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(16)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(14)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
- ctx.set_font_size(12)
-
- # split up nick into colored segments and draw each of them
- qstr = qfont_decode(player.nick).replace('^^', '^').replace('\x00', ' ')
- txt_xoff = 0
- txt_xpos, txt_ypos = 5,18
-
- # split nick into colored segments
- parts = []
- pos = 1
- while True:
- npos = qstr.find('^', pos)
- if npos < 0:
- parts.append(qstr[pos-1:])
- break;
- parts.append(qstr[pos-1:npos])
- pos = npos+1
-
- for txt in parts:
- r,g,b = _dec_colors[7]
- try:
- if txt.startswith('^'):
- txt = txt[1:]
- if txt.startswith('x'):
- r = int(txt[1] * 2, 16) / 255.0
- g = int(txt[2] * 2, 16) / 255.0
- b = int(txt[3] * 2, 16) / 255.0
- hue, light, satur = rgb_to_hls(r, g, b)
- if light < _contrast_threshold:
- light = _contrast_threshold
- r, g, b = hls_to_rgb(hue, light, satur)
- txt = txt[4:]
- else:
- r,g,b = _dec_colors[int(txt[0])]
- txt = txt[1:]
- except:
- r,g,b = _dec_colors[7]
-
- if len(txt) < 1:
- # only colorcode and no real text, skip this
- continue
-
- ctx.set_source_rgb(r, g, b)
- ctx.move_to(txt_xpos + txt_xoff, txt_ypos)
- ctx.show_text(txt)
-
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- if tw == 0:
- # only whitespaces, use some extra space
- tw += 5*len(txt)
-
- txt_xoff += tw + 1
-
-
- ## print elos and ranks
-
- games_x, games_y = 60,35
- games_w = 110 # width of each gametype field
-
- # show up to three gametypes the player has participated in
- for gt in total_stats['gametypes'][:3]:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(10)
- ctx.set_source_rgb(1.0, 1.0, 1.0)
- txt = "[ %s ]" % gt.upper()
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y-yoff-4)
- ctx.show_text(txt)
-
- old_aa = ctx.get_antialias()
- ctx.set_antialias(C.ANTIALIAS_NONE)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- ctx.set_line_width(1)
- ctx.move_to(games_x-games_w/2+5, games_y+8)
- ctx.line_to(games_x+games_w/2-5, games_y+8)
- ctx.stroke()
- ctx.move_to(games_x-games_w/2+5, games_y+32)
- ctx.line_to(games_x+games_w/2-5, games_y+32)
- ctx.stroke()
- ctx.set_antialias(old_aa)
-
- if not elos.has_key(gt) or not ranks.has_key(gt):
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- ctx.set_source_rgb(0.8, 0.2, 0.2)
- txt = "no stats yet!"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+28-yoff-4)
- ctx.save()
- ctx.rotate(math.radians(-10))
- ctx.show_text(txt)
- ctx.restore()
+ from skin import Skin
+ from playerdata import PlayerData
+
+
+ # maximal number of query results (for testing, set to None to get all)
+ NUM_PLAYERS = None
+
+ # we look for players who have activity within the past DELTA hours
+ DELTA = 6
+
+
+ # classic skin WITHOUT NAME - writes PNGs into "output//###.png"
+ skin_classic = Skin( "",
+ bg = "broken_noise",
+ overlay = "overlay_classic",
+ )
+
+ # more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
+ skin_archer = Skin( "archer",
+ bg = "background_archer-v1",
+ overlay = None,
+ )
+
+ # minimal skin - writes PNGs into "output/minimal/###.png"
+ skin_minimal = Skin( "minimal",
+ bg = None,
+ bgcolor = (0.04, 0.04, 0.04, 1.0),
+ overlay = "overlay_minimal",
+ width = 560,
+ height = 40,
+ nick_fontsize = 16,
+ nick_pos = (36,16),
+ num_gametypes = 3,
+ nick_maxwidth = 300,
+ gametype_pos = (70,30),
+ gametype_color = (0.0, 0.0, 0.0),
+ gametype_text = "%s:",
+ gametype_width = 100,
+ gametype_fontsize = 10,
+ gametype_align = -1,
+ gametype_upper = False,
+ elo_pos = (75,30),
+ elo_text = "Elo %.0f",
+ elo_color = (0.7, 0.7, 0.7),
+ elo_align = 1,
+ rank_pos = None,
+ nostats_pos = None,
+ #nostats_pos = (75,30),
+ #nostats_fontsize = 10,
+ #nostats_angle = 0,
+ #nostats_text = "no stats yet!",
+ #nostats_color = (0.7, 0.4, 0.4),
+ kdr_pos = (392,15),
+ kdr_fontsize = 10,
+ kdr_colortop = (0.6, 0.8, 0.6),
+ kdr_colormid = (0.6, 0.6, 0.6),
+ kdr_colorbot = (0.8, 0.6, 0.6),
+ kills_pos = None,
+ deaths_pos = None,
+ winp_pos = (508,15),
+ winp_fontsize = 10,
+ winp_colortop = (0.6, 0.8, 0.8),
+ winp_colormid = (0.6, 0.6, 0.6),
+ winp_colorbot = (0.8, 0.8, 0.6),
+ wins_pos = None,
+ loss_pos = None,
+ ptime_pos = (451,30),
+ ptime_color = (0.7, 0.7, 0.7),
+ )
+
+
+ # parse cmdline parameters (for testing)
+
+ skins = []
+ for arg in sys.argv[1:]:
+ if arg.startswith("-"):
+ arg = arg[1:]
+ if arg == "force":
+ DELTA = 2**24 # large enough to enforce update, and doesn't result in errors
+ elif arg == "test":
+ NUM_PLAYERS = 100
else:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(1.0, 1.0, 0.5)
- txt = "Elo: %.0f" % round(elos[gt], 0)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+15-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Rank %d of %d" % ranks[gt]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+25-yoff-3)
- ctx.show_text(txt)
-
- games_x += games_w
-
-
- # print win percentage
- win_x, win_y = 505,11
- win_w, win_h = 100,14
-
- ctx.rectangle(win_x-win_w/2,win_y-win_h/2,win_w,win_h)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill();
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Win Percentage"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y-yoff-3)
- ctx.show_text(txt)
-
- txt = "???"
- if total_games > 0 and total_stats['wins'] is not None:
- ratio = float(total_stats['wins'])/total_games
- txt = "%.2f%%" % round(ratio * 100, 2)
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- if ratio >= 0.90:
- ctx.set_source_rgb(0.2, 1.0, 1.0)
- elif ratio >= 0.75:
- ctx.set_source_rgb(0.5, 1.0, 1.0)
- elif ratio >= 0.5:
- ctx.set_source_rgb(0.5, 1.0, 0.8)
- elif ratio >= 0.25:
- ctx.set_source_rgb(0.8, 1.0, 0.5)
- else:
- ctx.set_source_rgb(1.0, 1.0, 0.5)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+16-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.6, 0.8, 0.6)
- txt = "%d wins" % total_stats["wins"]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+28-yoff-3)
- ctx.show_text(txt)
- ctx.set_source_rgb(0.8, 0.6, 0.6)
- txt = "%d losses" % (total_games-total_stats['wins'])
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+38-yoff-3)
- ctx.show_text(txt)
-
-
- # print kill/death ratio
- kill_x, kill_y = 395,11
- kill_w, kill_h = 100,14
-
- ctx.rectangle(kill_x-kill_w/2,kill_y-kill_h/2,kill_w,kill_h)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill()
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Kill Ratio"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y-yoff-3)
- ctx.show_text(txt)
-
- txt = "???"
- if total_stats['deaths'] > 0 and total_stats['kills'] is not None:
- ratio = float(total_stats['kills'])/total_stats['deaths']
- txt = "%.3f" % round(ratio, 3)
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- if ratio >= 3:
- ctx.set_source_rgb(0.0, 1.0, 0.0)
- elif ratio >= 2:
- ctx.set_source_rgb(0.2, 1.0, 0.2)
- elif ratio >= 1:
- ctx.set_source_rgb(0.5, 1.0, 0.5)
- elif ratio >= 0.5:
- ctx.set_source_rgb(1.0, 0.5, 0.5)
+ print """Usage: gen_badges.py [options] [skin list]
+ Options:
+ -force Force updating all badges (delta = 2^24)
+ -test Limit number of players to 100 (for testing)
+ -help Show this help text
+ Skin list:
+ Space-separated list of skins to use when creating badges.
+ Available skins: classic, minimal, archer
+ If no skins are given, classic and minmal will be used by default.
+ NOTE: Output directories must exists before running the program!
+ """
+ sys.exit(-1)
else:
- ctx.set_source_rgb(1.0, 0.2, 0.2)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+16-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.6, 0.8, 0.6)
- txt = "%d kills" % total_stats["kills"]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+28-yoff-3)
- ctx.show_text(txt)
- ctx.set_source_rgb(0.8, 0.6, 0.6)
- txt = "%d deaths" % total_stats['deaths']
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+38-yoff-3)
- ctx.show_text(txt)
-
-
- # print playing time
- time_x, time_y = 450,64
- time_w, time_h = 210,10
-
- ctx.rectangle(time_x-time_w/2,time_y-time_h/2-1,time_w,time_y+time_h/2-1)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
- ctx.fill();
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.1, 0.1, 0.1)
- txt = "Playing time: %s" % str(total_stats['alivetime'])
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(time_x-xoff-tw/2,time_y-yoff-4)
- ctx.show_text(txt)
-
-
- # save to PNG
- surf.write_to_png(output)
+ if arg == "classic":
+ skins.append(skin_classic)
+ elif arg == "minimal":
+ skins.append(skin_minimal)
+ elif arg == "archer":
+ skins.append(skin_archer)
+ if len(skins) == 0:
+ skins = [ skin_classic, skin_minimal ]
-
# environment setup
env = bootstrap('../../../development.ini')
req = env['request']
req.matchdict = {'id':3}
print "Requesting player data from db ..."
+ cutoff_dt = datetime.utcnow() - timedelta(hours=DELTA)
start = datetime.now()
- players = DBSession.query(Player).\
- filter(Player.player_id == PlayerElo.player_id).\
- filter(Player.nick != None).\
- filter(Player.player_id > 2).\
- filter(Player.active_ind == True).\
- limit(NUM_PLAYERS).all()
- stop = datetime.now()
- print "Query took %.2f seconds" % (stop-start).total_seconds()
-
- print "Creating badges for %d players ..." % len(players)
- start = datetime.now()
- data_time, render_time = 0,0
- for player in players:
- req.matchdict['id'] = player.player_id
-
- sstart = datetime.now()
- #data = player_info_data(req)
- data = get_data(player)
- sstop = datetime.now()
- data_time += (sstop-sstart).total_seconds()
-
- print "\t#%d (%s)" % (player.player_id, player.stripped_nick)
-
- sstart = datetime.now()
- render_image(data)
- sstop = datetime.now()
- render_time += (sstop-sstart).total_seconds()
+ players = []
+ if NUM_PLAYERS:
+ players = DBSession.query(distinct(Player.player_id)).\
+ filter(Player.player_id == PlayerElo.player_id).\
+ filter(Player.player_id == PlayerGameStat.player_id).\
+ filter(PlayerGameStat.create_dt > cutoff_dt).\
+ filter(Player.nick != None).\
+ filter(Player.player_id > 2).\
+ filter(Player.active_ind == True).\
+ limit(NUM_PLAYERS).all()
+ else:
+ players = DBSession.query(distinct(Player.player_id)).\
+ filter(Player.player_id == PlayerElo.player_id).\
+ filter(Player.player_id == PlayerGameStat.player_id).\
+ filter(PlayerGameStat.create_dt > cutoff_dt).\
+ filter(Player.nick != None).\
+ filter(Player.player_id > 2).\
+ filter(Player.active_ind == True).\
+ all()
- stop = datetime.now()
- print "Creating the badges took %.2f seconds (%.2f s per player)" % ((stop-start).total_seconds(), (stop-start).total_seconds()/float(len(players)))
- print "Total time for getting data: %.2f s" % data_time
- print "Total time for redering images: %.2f s" % render_time
+ playerdata = PlayerData()
+
+ if len(players) > 0:
+ stop = datetime.now()
+ td = stop-start
+ total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ print "Query took %.2f seconds" % (total_seconds)
+
+ print "Creating badges for %d players ..." % len(players)
+ start = datetime.now()
+ data_time, render_time = 0,0
+ for player_id in players:
+ req.matchdict['id'] = player_id
+
+ sstart = datetime.now()
+ playerdata.get_data(player_id)
+ sstop = datetime.now()
+ td = sstop-sstart
+ total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ data_time += total_seconds
+
+ sstart = datetime.now()
+ for sk in skins:
+ sk.render_image(playerdata, "output/%s/%d.png" % (str(sk), player_id[0]))
+ sstop = datetime.now()
+ td = sstop-sstart
+ total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ render_time += total_seconds
+
+ stop = datetime.now()
+ td = stop-start
+ total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
+ print "Total time for rendering images: %.3f s" % render_time
+ print "Total time for getting data: %.3f s" % data_time
+
+ else:
+ print "No active players found!"
<%block name="js">
% if player is not None:
- <script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
+ <script src="/static/js/bootstrap-tabs.js"></script>
<script type="text/javascript">
- $(function () {
+ jQuery(document).ready(function ($) {
+ $(".tabs").tabs();
+ });
+ $(function () {
// plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
}
var previousPoint = null;
+ var previousLabel = null;
$('#acc-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if (previousPoint != item.dataIndex) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
previousPoint = item.dataIndex;
+ previousLabel = item.series.label;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
else {
$("#tooltip").remove();
previousPoint = null;
+ previousLabel = null;
}
});
$('#dmg-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if (previousPoint != item.dataIndex) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
previousPoint = item.dataIndex;
+ previousLabel = item.series.label;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
else {
$("#tooltip").remove();
previousPoint = null;
+ previousLabel = null;
}
});
});
})
</script>
+ <script src="/static/js/bootstrap-tabs.min.js"></script>
% endif
</%block>
<p>
Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
- Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
+ Last Seen: <small><span class="abstime" data-epoch="${recent_games[0][1].epoch()}" title="${recent_games[0][1].create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${recent_games[0][1].fuzzy_date()}</span> </small><br />
- Playing Time: <small>${total_stats['alivetime']} </small><br />
-
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
- Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
-
- % if fav_map is not None:
- Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map['id'])}" title="view map info">${fav_map['name']}</a></small><br />
+ Playing Time: <small>${total_stats['alivetime']}
+ % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
+ % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
+ <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
+ % else:
+ <br />(${total_stats['alivetime_month']} this month)
+ % endif
% endif
+ </small><br />
+
+ <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
+ Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
</p>
</div>
<div class="span6">
<p>
- % if total_games > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
- % endif
+ % if fav_server is not None:
+ Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
+ % endif
+
+ % if fav_map is not None:
+ Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
+ % endif
+
+ % if fav_weapon is not None:
+ Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
+ % endif
+
+ % if total_stats['games'] > 0 and total_stats['wins'] is not None:
+ Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
+ % endif
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
- % endif
+ % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
+ Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
+ % endif
+ </p>
+ </div>
+</div>
+<div class="row">
+ <div class="span12">
+ <p>
% if elos_display is not None and len(elos_display) > 0:
Elo:
- <small>${', '.join(elos_display)} </small>
- <br />
- %if '*' in ', '.join(elos_display):
- <small><i>*preliminary Elo</i></small><br />
+ <small>${elos_display} </small>
+ %if '*' in elos_display:
+ <small><i>*preliminary Elo</i></small>
%endif
+ <br />
% endif
% if ranks_display != '':
</div>
</div>
-
% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<div class="acc-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/nex.png")}" />
<p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/rifle.png")}" />
<p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
<p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/uzi.png")}" />
<p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
<p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
</div>
</li>
% endif
<div class="dmg-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
<p><small>Rocket</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
<p><small>Mortar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/electro.png")}" />
<p><small>Electro</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/crylink.png")}" />
<p><small>Crylink</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/hagar.png")}" />
<p><small>Hagar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/laser.png")}" />
<p><small>Laser</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
</div>
</li>
% endif
</div>
% endif
+<div class="row">
+ <div class="span8 tabbable">
+ <h3>Game Breakdown</h3>
+ <ul class="tabs nav nav-pills" data-tabs="tabs">
+ <% gametypes = ['Overall', 'Duel', 'DM', 'TDM', 'CTF'] %>
+ % for gtc in gametypes:
+ % if gtc.lower() == 'overall' or total_stats['games_breakdown'].has_key(gtc.lower()):
+ % if gtc.lower() == 'overall':
+ <li class="active">
+ % else:
+ <li>
+ % endif
+ <a href="#breakdown-${gtc.lower()}" data-toggle="tabs">${gtc}</a>
+ </li>
+ % endif
+ % endfor
+ </ul>
+ <div class="tab-content">
+ % for gtc in gametypes:
+ <% gtc_key = gtc.lower() %>
+ % if gtc_key == "overall":
+ <% total = total_stats['games'] %>
+ <% alivetime = total_stats['alivetime'] %>
+ <% wins = total_stats['wins'] %>
+ <% losses = total - wins %>
+ <% kills = total_stats['kills'] %>
+ <% deaths = total_stats['deaths'] %>
+ <% suicides = total_stats['suicides'] %>
+ % elif total_stats['games_breakdown'].has_key(gtc_key):
+ <% total = total_stats['games_breakdown'][gtc_key] %>
+ <% alivetime = total_stats['games_alivetime'][gtc_key] %>
+ <% wins = total_stats[gtc_key+'_wins'] %>
+ <% losses = total - wins %>
+ % if gtc_key == "ctf":
+ <% caps = total_stats[gtc_key+'_caps'] %>
+ <% pickups = total_stats[gtc_key+'_pickups'] %>
+ <% returns = total_stats[gtc_key+'_returns'] %>
+ <% drops = total_stats[gtc_key+'_drops'] %>
+ <% fckills = total_stats[gtc_key+'_fckills'] %>
+ % else:
+ <% kills = total_stats[gtc_key+'_kills'] %>
+ <% deaths = total_stats[gtc_key+'_deaths'] %>
+ <% suicides = total_stats[gtc_key+'_suicides'] %>
+ % endif
+ % endif
+ % if gtc_key == 'overall' or total_stats['games_breakdown'].has_key(gtc_key):
+ % if gtc_key == 'overall':
+ <div class="tab-pane active" id="breakdown-${gtc_key}">
+ % else:
+ <div class="tab-pane" id="breakdown-${gtc_key}">
+ % endif
+ <div style="margin:15px;float:left;"><img title="${gtc}" src="/static/images/icons/48x48/${gtc_key}.png" alt="${gtc}" /></div>
+ <table class="table table-bordered table-condensed">
+ <thead>
+ </thead>
+ <tbody>
+ <tr>
+ <td><b>Games Played:</b></td>
+ <td>${total}</td>
+ % if gtc_key == 'overall':
+ <td></td>
+ % else:
+ <td>${round(float(total)/total_stats['games'] * 100, 2)}% of all games</td>
+ % endif
+ </tr>
+ <tr>
+ <td><b>Playing Time:</b></td>
+ <td>${alivetime} hours</td>
+ % if gtc_key == 'overall':
+ <td></td>
+ % else:
+ <td>${round(float(alivetime.total_seconds())/total_stats['alivetime'].total_seconds() * 100, 2)}% of total playing time</td>
+ % endif
+ </tr>
+ <tr>
+ <td width="30%"><b>Win Percentage:</b></td>
+ <td width="30%">${round(float(wins)/total * 100, 2)}%</td>
+ <td width="40%">${wins} wins, ${losses} losses</td>
+ </tr>
+ % if gtc_key == 'ctf':
+ <tr>
+ <td><b>Caps:</b></td>
+ <td>${round(float(caps)/total, 2)} per game</td>
+ <td>${caps} total</td>
+ </tr>
+ <tr>
+ <td><b>Pickups:</b></td>
+ <td>${round(float(pickups)/total, 2)} per game</td>
+ <td>${pickups} total</td>
+ </tr>
+ <tr>
+ <td><b>Drops:</b></td>
+ <td>${round(float(drops)/total, 2)} per game</td>
+ <td>${drops} total</td>
+ </tr>
+ <tr>
+ <td><b>Returns:</b></td>
+ <td>${round(float(returns)/total, 2)} per game</td>
+ <td>${returns} total</td>
+ </tr>
+ <tr>
+ <td><b>FC Kills:</b></td>
+ <td>${round(float(fckills)/total, 2)} per game</td>
+ <td>${fckills} total</td>
+ </tr>
+ <tr>
+ <td><b>Cap Ratio:</b></td>
+ <td>${round(float(caps)/pickups, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Drop Ratio:</b></td>
+ <td>${round(float(drops)/pickups, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Return Ratio:</b></td>
+ <td>${round(float(returns)/fckills, 3)}</td>
+ <td></td>
+ </tr>
+ % else:
+ <tr>
+ <td><b>Kills:</b></td>
+ <td>${round(float(kills)/total, 2)} per game</td>
+ <td>${kills} total</td>
+ </tr>
+ <tr>
+ <td><b>Deaths:</b></td>
+ <td>${round(float(deaths)/total, 2)} per game</td>
+ <td>${deaths} total</td>
+ </tr>
+ <tr>
+ <td><b>Suicides:</b></td>
+ <td>${round(float(suicides)/total, 2)} per game</td>
+ <td>${suicides} total</td>
+ </tr>
+ <tr>
+ <td><b>Kill Ratio:</b></td>
+ <td>${round(float(kills)/deaths, 3)}</td>
+ <td></td>
+ </tr>
+ <tr>
+ <td><b>Suicide Ratio:</b></td>
+ <td>${round(float(suicides)/deaths, 3)}</td>
+ <td></td>
+ </tr>
+ % endif
+ </tbody>
+ </table>
+ </div>
+ % endif
+ % endfor
+ </div>
+ </div>
+</div>
+
##### RECENT GAMES (v2) ####
% if recent_games:
+<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>
% endif
% endif
</td>
- <td>${game.fuzzy_date()}</td>
+ <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
</tr>
% endfor
</tbody>