3 (Here is where the announcement copy will start)
5 We'd like to formally announce the beginnings of our new community project, Xonotic. The founders of Xonotic were first Nexuiz[link] developers, contributors and believers. On March 3rd 2010 IllFonic announced[AT link] their aquisition of nexuiz.com[link], rights to the name and a commercial license from Id Software[link] for the original Quake 1 game engine, so build a closed source console version of Nexuiz. A large portion of the community was very upset by this surprise because Lee Vermeulen failed to complete his due diligence to contributors and more importantly the development team known as 'Alientrap', which in this deal only consisted of Lee Vermeulen and Forest Hale (Darkplaces Engine creator).
7 An open-letter[link] fell on deaf ears, Vermeulen didn't apologize and trust has been lost.
9 Developers and contributors joined together to create Xonotic. Beyond being a first person shooter based on Nexuiz (GPL) 2.5.2svn[link], Xonotic aims to be a rethink and reorganization of how we share a GPL video game and organize the services around it.
14 h1. v2 expanded by Spaceman
16 We formally announce the beginning of our new community project, Xonotic[link].
18 The founders of the Xonotic[link] project and community were once Nexuiz[link] developers, contributors and believers.
20 On March 3rd 2010 IllFonic announced[AT link] their aquisition of nexuiz.com[link], the rights to the games name and a commercial licence for the original Quake 1 game engine for a closed source console version of Nexuiz.
22 Following their announcement a large portion of the community joined together to create Team Xonotic[link] and an enduring legacy. Beyond being a first person shooter based on Nexuiz (GPL), Team Xonotic aims to be a rethink and reorganization of how a community creates an open source video game and organizes the services around it.
24 A distinct lack of leadership (the announced 253 hot fix is 5 months late), the underhand manner that AlienTrap used to sell the game code and the loss of the Nexuiz identity caused a huge uproar in the game community. This brought together the game coders and players in a community revolt.
26 Team Xonotic[link] will be run by a small team of volunteers with no one in total control. All significant decisions will be made by an elected body of six people.
28 Xonotic 1.0 is planned to be released in about 6 months. Today a compatibilty pack has been released that will rebrand Nexuiz 252.
32 h1. v3, edited by a grue -- re-edited by -z-
34 On March 3rd, 2010, game developer IllFonic[link] announced that they had acquired a commercial, closed-source license for Nexuiz[link], its engine (darkplaces[link]) and the rights to the game's name from Alientrap. Much to the surprise of everyone who considered themselves part of Alientrap, only Lee Vermeulen (Nexuiz's original creator) was 'Alientrap' in this deal. After exhausting all options for compromise with Lee and IllFonic, including an open letter from the community[link], it became clear that the deal had been finalized and the trust was gone. A large portion of the community, including several major Nexuiz developers and contributors, joined together to continue development under a new name, to preserve freedoms and better distribute power for such decisions.
36 While functionality-wise being a direct successor to Nexuiz, the Xonotic[link] project is a rethink and reorganization of how a community creates an open source video game and organizes the services around it. The idea is to bring game development and design under the community control and streamline the contribution process. A major organizational structure change is that decisions affecting the game at large will be made by an elected group of three to six people, XSG (Xonotic Steering Group), with no single person maintaining total control.
38 Without getting into much detail, a few other mentionable changes in planning are:
41 # use of git versioning system instead of svn
42 # better attention to marketing and public relations
43 # a more defined artistic direction
46 # new set of player models
48 # default maps will get a makeover
49 # new names for some weapons and gamemodes, especially ones using the "nex" prefix
51 An explanation is due regarding the name choice. It was decided by a voting from a list of names, which was compiled based on several factors, primarily availability of the domain name and pronouncability. The choice had to be kept secret to avoid cybersquatting attempts.
53 While we don't have a specific timeline for the first release under the new title, you can track the progress and updates here, the new website[link] and on IRC:
55 #xonotic on irc.quakenet.org - general discussion
56 #xonotic on irc.freenode.org - development discussion
58 We look forward to creating a game that everyone can feel a part of. Your support is much appreciated.
62 h1. v4, edited by merlijn
64 *"Xonotic":http://xonotic.org is a free software (GPL) game project, which runs on Microsoft Windows, Mac OSX and Linux. It is not a new project, but it attempts to pick up where the "Nexuiz project":http://alientrap.org/nexuiz came to a halt. Due to recent events, we felt the need to start with a clean slate which will benefit everyone involved. Xonotic will stay true to the values we have grown to love about Nexuiz, namely high quality graphics and very fast gameplay.*
66 On March 3rd, 2010, game development company *"IllFonic":http://illfonic.com* announced that they had acquired a commercial, closed-source license for *"Nexuiz":http://alientrap.org/nexuiz*, its engine ("darkplaces":http://icculus.org/twilight/darkplaces/) and the rights to the games name and domain from Alientrap. Much to the surprise of everyone who considered themselves part of Alientrap, only Lee Vermeulen (Nexuiz's original creator) was 'Alientrap' in this deal. After exhausting all options for compromise with Lee and IllFonic, including an open letter from the community *[link no longer exists]*, it became clear that the deal had been finalized and the trust in leadership was gone. A large portion of the community, including several major Nexuiz developers and contributors, joined together to continue development under a new name, to preserve freedoms and better distribute power for such decisions.
68 While functionality-wise being a direct successor to Nexuiz, the *"Xonotic project":http://xonotic.org* is a rethink and reorganization of how a community creates an open source video game and organizes the services around it. The idea is to bring game development and design under the community control and streamline the contribution process. A major organizational structure change is that decisions affecting the game at large will be made by an elected group of three to six people, XSG (Xonotic Steering Group), with no single person maintaining total control.
70 Without getting into much detail, a few other mentionable changes in planning are:
73 # use of git versioning system instead of svn
74 # better attention to marketing and public relations
75 # a more defined artistic direction
78 # new set of player models
80 # default maps will get a makeover
81 # new names for some weapons and gamemodes, especially ones using the "nex" prefix
83 While we don't have a specific timeline for the first release under the new title, you can track the progress and updates here, the new website[link] and on IRC:
85 #xonotic on irc.quakenet.org - general discussion
86 #xonotic on irc.freenode.org - development discussion
88 We look forward to creating a game that everyone can feel a part of. You are very much welcome to help in any way you can, please contact us to discuss your ideas.
92 h1. v5, edited by Dokujisan
94 We would like to formally announce the arrival of a new free-software (GPL) game project called *"Xonotic":http://xonotic.org*. Xonotic is a fast-paced, first-person shooter that runs on Microsoft Windows, Mac OSX and Linux. This project is a derivative of the *"Nexuiz project":http://alientrap.org/nexuiz* , which has recently undergone some troublesome *"changes":http://dev.xonotic.org/projects/xonotic/wiki/Faq#What-prompted-the-split-from-Nexuiz* that has left many of the core contributors feeling the project has been *"mishandled":http://alientrap.org/forum/viewtopic.php?f=1&t=6043*. As a result, we felt the need to organize a departure to start with a clean slate.
96 *"Xonotic":http://xonotic.org* will place focus on the things we love about Nexuiz, but also extend our goals to become the game that many thought Nexuiz should have been.
98 While technically being a direct successor to Nexuiz, the *"Xonotic":http://xonotic.org* project is a rethink and reorganization of how a community creates an open source video game and organizes the services around it. The idea is to bring game development and design under community control and improve the contribution process. The organizational structure will make sure that no single person ever maintains total control of the project.
100 Some of the plans so far include:
103 # use of GIT versioning system instead of SVN
104 # better attention to marketing and public relations
105 # a more defined artistic direction
106 # more emphasis on recruiting
107 # better organization of contributors
108 # more focus on community activities (tournaments, contests, etc)
111 # new set of player models
114 # default maps will get a makeover
115 # new names for weapons and gamemodes (especially ones using the "nex" prefix)
117 While we don't have a specific timeline for the first release under the new title, you can track the progress and updates on *"our website":http://xonotic.org*, on *"twitter":http://twitter.com/xonotic* , *"facebook":http://facebook.com/xonotic* and in IRC: #xonotic on irc.quakenet.org
119 Before you visit us in IRC, please visit our *"FAQ Page":http://xonotic.org/faq* for more detailed information about this project.
121 We look forward to creating a game that everyone can feel a part of. You are very much welcome to help in any way you can. We appreciate all of your support.
127 h1. v6 edited by Xeno
129 The *"Nexuiz":http://alientrap.org/nexuiz* community recently arrived at a difficult *"crossroad":http://alientrap.org/forum/viewtopic.php?f=1&t=6043* and after much discussion, many of us have decided that it was time for a fresh start in a new direction, a direction which stays true to all that which has taken us so far while eliminating that which has held us back. This new direction will focus on the momentum of our community and reforge the project around it.
131 It is therefore with great pleasure that we formally announce the birth of *"Xonotic":http://xonotic.org*, a free (GPL), fast-paced first-person shooter and direct successor to Nexuiz. Xonotic is a rethink of the Nexuiz project which recognizes that the community around it is its principle driving force and which will restructure itself to respect that. In particular this means that there will be no single person with total control over the project. In additon to the sharper focus on the community, Xonotic will also pursue a clearer agenda which includes the following:
133 # a more defined artistic direction
134 # better organization of contributors
135 # more emphasis on recruiting
136 # more focus on community activities (tournaments, contests, etc)
137 # use of Git versioning control instead of SVN
138 # better attention to marketing and public relations
141 This agenda will lead to the following game changes in the short term:
143 # new set of player models
146 # makeover of default maps
147 # new names for weapons and gamemodes
150 We do not yet have a fixed timeline but work is well underway and we hope to have a release ready soon. You can track our progress, receive updates and contact us via our *"website":http://xonotic.org*, *"twitter":http://twitter.com/xonotic*, *"facebook":http://facebook.com/xonotic* and IRC (#xonotic on irc.quakenet.org).
152 More detailed information about the project is available in *"our FAQ":http://xonotic.org/faq*
161 > # This is just a first draft
162 > # Perhaps add a passage about who the Xonotic team is (Nexuiz developers, contributors, etc) and an open invitation to for others to get involved.
163 > # I've re-ordered the project changes to place emphasis on the community focus and artistic direction of the project. Most users couldn't care less about the VCS or general PR but will be excited about a new artistic direction and more contributions.
164 > # Maybe change "birth" to "launch".
165 > # Original opener (deemed too dramatic): "All too often the paths that lie ahead of us lead us to crossroads which we had not foreseen. The Nexuiz [link] community recently arrived at such a crossroad [link]..."
168 h1. v7, edited by Dokujisan
170 *Combining some ideas from V5 and V6*
172 We would like to formally announce the arrival of *"Xonotic":http://xonotic.org* - A free (GPL), fast-paced first-person shooter that works on Microsoft Windows, Mac OSX and Linux. Xonotic is a direct successor of the *"Nexuiz Project":http://alientrap.org/nexuiz*.
174 Xonotic came about in the wake of recent troublesome *"changes":http://dev.xonotic.org/projects/xonotic/wiki/Faq#What-prompted-the-split-from-Nexuiz* to the Nexuiz project, changes that have left many of the core contributors and community members feeling that the project has been *"mishandled":http://alientrap.org/forum/viewtopic.php?f=4&t=6079*. As a result, we felt the need to organize a departure to start with a clean slate.
176 *"Xonotic":http://xonotic.org* will place focus on the things we love about Nexuiz, and extend our goals to become the game that many thought Nexuiz should have been.
178 While technically being a direct successor of Nexuiz, the *"Xonotic":http://xonotic.org* project is a rethink of the Nexuiz project that recognizes the *community* around it as its principal driving force and will restructure itself to respect that. This means that there will never be a single person with total control over the project. In addition to the stronger focus on the community, Xonotic will also pursue a clearer agenda including the following:
181 # A new set of player models and animations
182 # A new set of sounds
184 # Default maps will get a makeover
185 # New stronger bot AI
186 # New names for weapons and gamemodes (especially ones using the "nex" prefix)
187 # Low quality content will be dropped and replaced with higher quality ones
190 # Use of GIT versioning system instead of SVN
191 # Better attention to marketing and public relations
192 # A more defined artistic direction
193 # More emphasis on recruiting
194 # Better organization of contributors
195 # More focus on community activities (tournaments, contests, etc)
196 # More frequent releases
197 # Global player stats tracking system, supporting anonymous player as well
199 While we don't have a specific timeline for the first release under the new title, you can track the progress and updates on *"our website":http://xonotic.org*, on *"twitter":http://twitter.com/xonotic* , *"facebook":http://facebook.com/xonotic* and in IRC: #xonotic on irc.quakenet.org
201 Please visit our *"FAQ Page":http://xonotic.org/faq* for more detailed information about this project.
203 We look forward to creating a game that everyone can feel a part of. You are very much welcome to help in any way you can. We appreciate all of your support.